Terra Invicta
The Cheat Councillor
26 comentarios
eckis 23 AGO a las 16:46 
good mod
TrueAvarus 1 JUL a las 0:38 
Hi, love your mod, but I fear its making game crash when generating new campaign. 0.4.9.0
MafiaAndel 18 JUN a las 6:03 
For me the mod does not work, there is no crash, there are just is no advisers. Game sees this mod
Knight Sky  [autor] 11 JUN a las 14:32 
CDT? Can you describe in more detail? Also, the game updated recently and it may not be compatible anymore *Sigh*
Ancient Aliens Guy 11 JUN a las 11:59 
CDT on loading new game with Cheat councilors.
thank you man, really appreciate your interest :tiboost:
Knight Sky  [autor] 12 MAY a las 16:12 
Sorry for the absolutely terrible response time, life is still crazy. I implemented the fix, I also made doubly sure the AI can't ever recruit a Cheat Councillor by adding anti-affinities to every faction in the Cheat Councillor JSON file.
Caramel Star 7 MAY a las 22:25 
Not only has what GrandBean did fix my crashing on starting a save, it has also fixed my random crashed every 20 to 30 minutes I was starting to have.
GrandBean 3 MAY a las 19:54 
Knight Sky I was meaning to post the other day about this. I was tinkering with some options. But you need Two Keystat values in the source code for this. It looks like the AI uses it to decide if it wants/can steal or something.

"keyStat": ["Science", "Science"],

same key is acceptable. I was never able to start my game with it before I added the two. Was working on and trying to brain storm how to make this work without needing like unity didn't deep dive too much but down to chat it up if you want about it. I deep dive modding when I have a game fix till I move on haha.
Knight Sky  [autor] 1 MAY a las 11:27 
That is weird, I will look into it.
Caramel Star 1 MAY a las 10:44 
Hmm, it works when I set a single councilor to be the cheat, but when I set both it crashes when initializing factions
blaze_d6 29 ABR a las 15:12 
thank you and hope youre doing well
Knight Sky  [autor] 29 ABR a las 14:44 
After some testing, for some stupid god knows why reason... You can no longer have a councillor with no 'keystat' in the JSON file. So now the cheat councillor is forced into having a non optimal science stat. Not ideal but it's a fix. Sorry for taking a long time to fix this. A family member died so I was very busy
Knight Sky  [autor] 29 ABR a las 14:24 
Will have to investigate, sorry about the crashes.
blaze_d6 25 ABR a las 10:59 
keeps crashing my game when i load or start a campaign
Caramel Star 17 ABR a las 22:24 
causes crash when starting campaign with a cheat counselor. Log file has the last thing being Initialize Nations
Gentleman Driver 17 ABR a las 8:33 
Thank u. <3
TrueAvarus 16 ABR a las 12:53 
Legend
Knight Sky  [autor] 16 ABR a las 7:26 
This Mod has been as of 4/16/2025 Updated to 0.4.78 Life is still hectic but I managed to find time to update the mod :)
Gentleman Driver 11 ABR a las 9:31 
Hello, just wanted to ask if there is some progress on this mod. Thx. :-)
TrueAvarus 10 ABR a las 11:59 
Oh damn, I love this mod so much it gives really nice jumpstart to the game.
Knight Sky  [autor] 30 MAR a las 12:00 
Hi, so the probable reason the mod isn't working is the mod was made before the 0.4 update. The update obviously changed things and presumably broke it. I will fix it when Terra Invicta stops crashing instantly. Also did you actually turned the mod on in the ingame mod manager? I assume you did (see the above reason for the mod bricking)
alexattfield31 30 MAR a las 2:53 
Hello I'm trying to use your mode but I cannot find the Cheat Councillor in the councillor options I understand you've had PC problems so take your time
Knight Sky  [autor] 26 FEB a las 10:19 
Hi sorry for the very late response. My pc broke.. The AI has a very very very low chance of getting it however it's practically zero as the workaround I used simply reduces the chance of the cheat councillor showing up in the recruit councillor screen to something like 0.001 So it practically never shows up
AztecSoldier 4 FEB a las 13:12 
Does this mean that every time I enable something for me the IA gets it too ?
John BotDiver 26 NOV 2024 a las 12:20 
thank you