Stellaris

Stellaris

slightly smarter ai [3.14]
160 Comments
Cheesemongle  [author] 3 Oct @ 9:16pm 
Oh that's a lot of words.. No i am genuinely just insane, sorry
Code 3 Oct @ 9:14am 
I would say that you are yet again a true paradox player. Someone that is capable and willing to read patch notes in my humble opinion deserves all the praise for doing so - regardless of whether one likes or hates the game. If you do hate the game, it's because you care about it, and hate the recent changes that were done in 4.0 just like I have.
Cheesemongle  [author] 2 Oct @ 10:24pm 
thats crazy
LAJ-47FC9 2 Oct @ 9:38pm 
Sigh sadly, pull up a chair, and offer you a drink.
Cheesemongle  [author] 2 Oct @ 8:40pm 
what if i said no. i don't like this game. i hate this game. what would you do
Code 2 Oct @ 5:30pm 
xD Spoken like a true paradox player.
Cheesemongle  [author] 1 Oct @ 8:11pm 
Um.... .... Maybe.
Code 1 Oct @ 6:07am 
18,224 hours. HOW?! You enjoy the game this much?
Code 29 Sep @ 7:29pm 
Dedicated 3.14 mod? Liked, and favorited, subscribed. Great, keeping this.
Captain Smollett 1 Jul @ 12:52am 
ok, thx
Cheesemongle  [author] 1 Jul @ 12:30am 
take anything u want, just not the thumbnail
Captain Smollett 1 Jul @ 12:12am 
would you mind if someone (maybe even me) ported (stole) half of this mod to 4.0?
Cheesemongle  [author] 18 Jun @ 3:10am 
Oh. Well if it's just battle AI that's stuffed up, then i still can't help
ted 18 Jun @ 12:40am 
I've tried reloading game multiple times, ive tried switching to the AI civs and sending ships to battle and switching out saving then reloading. hoping that the battle would activate logic again. Is there some event I can fire to force them alive again?
ted 18 Jun @ 12:38am 
i am playing 3.14
(PS. f*** 4.0 at the moment im gonna leave that un-fermented mess to ferment into a decent game again that ... so a good 12-18 months. gonna stop here cause will turn into a full rant.)
Cheesemongle  [author] 17 Jun @ 7:30pm 
What version are you playing
ted 17 Jun @ 3:09am 
Any suggestions for a game where all the ai has gone on holiday/stalled?
Was hoping this would fix but no bueno any ideas?
Cheesemongle  [author] 16 Jun @ 11:10pm 
Not anything to do with this mod. Reloading your game will refresh AI war behaviour - this is just how the game works.
Nephiro 16 Jun @ 4:59am 
There is a HUGE bug with your mod :D Basically fallen empire doesn't act properly.
Give you an example, arrived scourge, start event of a fallen empire raising again, said empire sit on a single system and do nothing while scourge raid its other systems. I was curious, so I disabled the mod, opened the game, and said empire started fighting back.
Same for some other fallen empires.
Cheesemongle  [author] 2 Jun @ 9:07am 
yeah eventually
66% trustworthy 2 Jun @ 9:00am 
why do you think the GOATED 4.0 is bad? sure its Performance isnt good, but it will get better again
Cheesemongle  [author] 2 Jun @ 8:58am 
@66% trustworthy the only "goat" here is the goat i sacrified to It below the Earth! btw i deleted your message again
Cheesemongle  [author] 2 Jun @ 8:53am 
@66% trustworthy i deleted your message aswell
Cheesemongle  [author] 1 Jun @ 7:58pm 
@Tribuno i deleted your message.
VanDerBlade 30 May @ 1:13pm 
@Watchman It's the portraits for the pops that is causing the lag. Planet View Lag fix mod is a life saver ;)
Catalyst 23 May @ 8:08pm 
:steamsad::steamsad::steamsad::steamsad::steamsad::steamsad::steamsad::steamsad::steamsad::steamsad::steamsad::steamsad::steamsad::steamsad::steamsad:
Cheesemongle  [author] 23 May @ 7:21pm 
YEAH!!!!!!! BECAUSE 4.0 SUCKS!!!!!!!!!!!
Catalyst 23 May @ 9:46am 
mfw the greatest AI mod will never be updated again :steamsad:
Watchman 7 May @ 2:17am 
Oh. Sad but understandable

Some changes are okayish, but I have no idea why performance dropped. I mean, even logically, calculations related to pops are supposed to be much, MUCH easier now, heck, dev diaries were mentioning better performance, it all made sense

Yet in the end it is somehow worse than before. Hope it is a bug, because I already have a powerful CPU, it's ridicolous
Cheesemongle  [author] 6 May @ 9:27pm 
@Janlitschka Many of SSAI's changes were made because i knew exactly what problems were happening with the Ai in v3. v4.0 completely redid the entire economy system, so this mod's changes, even if "updated", would be completely irrelevant.

@DaniSSimo I don't know what that means.
Remulus 6 May @ 10:47am 
Would you update if 4.0 is up to what it promises - probably in a handful of weeks or months? Thank you for your time!
DaniSSimo 6 May @ 10:15am 
Could've just given us a false hope for what it's worth..
Cheesemongle  [author] 6 May @ 10:04am 
@Ariphaos take anything you want, with or without credit

@DaniSSimo New update did my head in. New UI is horrific, performance is awful for what was promised. Not gonna bother.
DaniSSimo 6 May @ 9:31am 
Why?
Ariphaos 6 May @ 8:30am 
Hey, do you mind if I apply some od this to my patch? With credit, of course.
Landlocked Viking 6 May @ 5:41am 
sad news :( thank you for what you did! the brief time we played with it with friends, we loved it!
Cheesemongle  [author] 5 May @ 8:35pm 
This mod will remain un-updated for version 3.14. I do not intend on updating it.
Watchman 5 May @ 3:12pm 
Wow. An actually working mod that improves AI, at this time! Impressive, will observe it

Any chance to adapt AI to use virtuality? I heard Paradox straight up banned it from using that Ascension, because they couldn't balance it out:SODeyeroll:
Falling5tar 5 May @ 2:00pm 
Are there plans to make this combatible with 4.0?
DaniSSimo 5 May @ 10:56am 
Does the mod need an update due to new dlc and pop rework?
Cheesemongle  [author] 5 Apr @ 10:46pm 
Yeah, something like that.
Le pp baguette De wewe 5 Apr @ 9:42pm 
Like the old ai mod but less gay
bodhi.agnew08 23 Mar @ 9:49am 
Sorry, I must have explained it weird, its not just smaller nations, it's just spread around randomly. I started a new game and it's a hive mind, a robot nation, a pacifist nation, and a militant xenophile nation. They all have varied land and pop. It's probably just a mod incompatibility at this point though so it's ok.
Cheesemongle  [author] 23 Mar @ 7:36am 
I'm having difficulty understanding the issue.. smaller nations tend to have weaker economies, so weaker research.
bodhi.agnew08 23 Mar @ 7:32am 
No, those were main fleets and the number of ships each added 1 military power. I'm thinking it is a problem with research because I'm like 100 years into the game and they still have nukes.
Cheesemongle  [author] 22 Mar @ 9:26pm 
Are they reinforcements?
bodhi.agnew08 22 Mar @ 3:41pm 
Is it normal for most empires to have fleets in the 1000s of mp, then have 2 or 3 with like 70 each total? early game btw with commodore dif. Both are hive minds, I dont have any other mods that mess with ship designs and fleets.
DespaciTom 21 Mar @ 7:33pm 
You came so in clutch man, THANKS
Now that you can call proper AI.
nikdonikde 14 Mar @ 9:40am 
Thanks a lot for the hard work, I'm looking forward to try it out.. :steamthumbsup:

Question to the crowd, subjectively how much the difficulty changed for you? Should I decrease from Admiral on my next run with this?