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she very cool looking tho, would pat :>
not really, i decompiled it myself and had to work with what i can get from the L4D2 survivor model, even facing some bits of problems like the c_hands' root of the thumb bending weirdly and to the point of applying the newer proportion trick method so the model would have the correct proportions.
i can also attest to those oddities since i tried like making a playermodel of a ragdoll here that was originally from L4D2 (that Keith ragdoll), but that only made it even weirder when it got turned into a PM unless i directly port it from where it was originally made from.