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github on description if you want to put your time in implementing your ideas
It got me thinking: do you want to create a convenient tool, or a legendary one? The kind that becomes a "must-have" in every load order.
Let me explain.
Every experienced DM and player knows that victory isn't about raw power—it's about tactical advantage. An extra potion, a scroll ready at the perfect moment… that’s what turns the tide of battle.
Now, imagine your mod delivering exactly that. Not just more slots. A tactical reserve. An activatable pouch. This isn't just another feature. It's giving the player power. A feeling of real control.
So the only question is what you're building here. Another mod that gets lost in the noise? Or a tool that fundamentally changes how the game is played?
The concept is simple: an activatable pouch.
Think about it.
I'm not sure if this is a problem on this mod or Bank Buttons but I saw that this mod got compatibility with Bank Buttons due to a few overlapping issues so I thought this might have something to do with it having a gap.
Please add support for interface resource packs if you can in the future too.
Most users of any reason would want have a minion, even if not specializing in minions due to just having that little bit of bonus dps, and those who do specialize in minions have to deal with the irritation of having to spawn in an army of minions every time they die.
By putting a rod in the Minion slot, the game will autonomously rapidly spawn in minions until the minion slots are full
is it compatible with alchemistnpc that makes hp and mana potions infinite use when you have 120/400 of them?
mirrors,shells, cell phone? won't be potions slots no more
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE
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░░░░░░░▀███▀█░▄░░ OVER THE
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