Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Firstly, I love the setting and the sandstorm mechanic. I love daytime maps with unique settings, instead of concrete jungles at night.
The biggest issue is that you don't get to experience the place at its strongest because most of the campaign takes place indoors. If you were to ever rework this campaign (You've only just updated it so I expect nothing there), start off within the town, folks wandering in from outta town kinda style, to show off the sandstorm mechanic, then venture into the mines.
I did love that you can push the mineshafts. Brought back memories of Half-Life.
Lastly, the finale is very cramped. I don't know if that was supposed to be the idea, but perhaps the cramped space could be replaced with a harsher sandstorm. Lack of vision, but still freedom of movement, which would especially be handy with the double tanks.
I'll give it a 6.5/10
YouTube link: https://youtu.be/DrmEG51bgcI
9/10
作者是否考虑后续的优化或扩展?
I'd like to mention one thing though. At one point, a teammate got stuck at the elevator doors while descending, and after it reached the bottom, they ended up being downed at way up the elevator entrance at the top. Don't know what happened there, maybe some failsafe mechanics are missing.
A good map is one where I can keep coming back from death more determined to finish it than to quit
9/10. Yeehaw
Overall it's a pretty decent playthrough.
Unique setting and props.