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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3223815154
Figured it is just polite to do so.
I really like this current version and do no want more / other changes.
The parts that would be relevant to you are the disablesNeeds and renderNodeProperties nodes from the VoidTouched HediffDef, which were moved to a new GeneDef named RS_VoidTouched.
The conversation change is achieved with a patch to the 'IsDisturbing' function, IIRC.
@whenwrašk
I'll add it to my list of things to look into.
@Rokuni
I considered it originally, as I wanted something like that, but ultimately decided against it in the favour of keeping this mod light weight. Instead I added an implant to one of my other mods that has a similar function.
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS JHONNY
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Doesn't crash the game, nor cause any errors, just reverts Void Touched back to vanilla
Anyway, I won't be adding it, because I'm trying to keep this as close to the base void touched while still fixing my gripes, but if you want to add that, the line would be:
<LifespanFactor>2</LifespanFactor> (for 160 year average lifespan.)
In your steam library, right click rimworld->'managed'->'browse local files'
this will open up file explorer. Open 'Data'->'Anomaly'->'Defs'->'HediffDefs'
Open 'Hediffs_Global_Misc', preferably with notepad++ if you have it, but the default notepad should do.
scroll down to the 'VoidTouched' hediffDef (line 960-1023)
right below:
<StudyEfficiency>2</StudyEfficiency>
<PsychicSensitivity>2</PsychicSensitivity>
add
<IncomingDamageFactor>0.5</IncomingDamageFactor>
(that's for 50%, change the number inside to wwhatever you want)
Press save and voilà