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My only feature suggestion would be to add an additional option to have a different color border when follow is active.
This is a feature that is applied when you use the Pawn Follow function. Do you want it to be applied all the time?
It's just always off for me, regardless of setting.
Unless I'm mistaken... It does mean the 4 corner outlines when something is selected, right?
@AHN XAN
@racontree
1.5 호환이 되도록 업데이트하였습니다.
게임 플레이에 지장을 주어 죄송합니다.
1.5 버전에서 사용 중인데 UI 사라지고 화면 멈추는 버그 발생합니다
모드 설정에 원래 있던 설정창에도 아무것도 안보여요.
@Nowhere
This update has reduced the number of calls to 1/4.
However, even in vanilla, call get_CurrentZoom() from 2000 to 3000 and take about 0.3 to 0.5 ms.
Even though the number of calls keeps increasing in my mode and seems to be time consuming, this is just running a modified function of my mode instead of a function to call in vanilla, so there's no performance drop compared to vanilla.
Below is the related code.
Vanilla
Ours
[HarmonyPatch(typeof(CameraDriver), nameof(CameraDriver.CurrentZoom), MethodType.Getter)]
[HarmonyPostfix]
public static void CurrentZoomPostFix(CameraDriver __instance, ref CameraZoomRange __result)
{
double rangeMin = SimpleCameraModSetting.modSetting.displayDistance;
if (__instance.RootSize < rangeMin + 1.0)
{
__result = CameraZoomRange.Closest;
}
}
We have updated the functionality to allow more detailed adjustment of the minimum zoom value. This allows you to set it to a value such as 0.5 to 1. The current default is 0.5.
1. The camera's speed varies depending on the zoom level, but the zoom speed is always constant. This is to prevent the camera from being too fast when zoomed in or too slow when zoomed in.
2. I have updated the functionality to allow for more detailed adjustment of the minimum zoom value. If you set the minimum value to between 0.5 and 1, you won't have to keep scrolling even if you zoom in as much as you can.
In Camera+ I had to change the default settings because I hated the default zoom level speeds.
It is unusably terrible. Why in gods name is the zoom speed dependent on the zoom level?
If i zoom all the way in i then need to scroll the mousewheel like a mofo to get back out.
If you check the Zoom Debug Message check box for Mode Settings, the current Zoom is displayed in the upper left corner.
The Camera Speed on the right controls the camera's movement speed at each zoom stage.
The Zoom Speed on the left adjusts the speed of the zoom.
If you want to adjust the speed of the zoom, you can use Zoom Speed on the left.
option 1 is this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1591142767
option 2 is going to your display settings in windows and manually setting your refresh rate on your monitor to 60
hope these help :)
This occurs with only this mod active. It also occurs with Camera+ so I think it might by a rendering issue with vanilla that's not visible unless you zoom in more then vanilla allows.
Does anyone experience this and maybe knows if it's a setting problem?
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref A9A125C9]
at Verse.Game.LoadGame () <0x7fa7c040 + 0x00000> in <fcfab19af5d14a608a65ebd77f29482f>:0
- PREFIX ray1203.SimpleCameraSetting: Void SimpleCameraSetting.CameraConfigPatch:LoadGamePreFix()
at Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow (System.String fileName) [0x000c6] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.Root_Play+<>c.<Start>b__1_1 () [0x00005] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00008] in <fcfab19af5d14a608a65ebd77f29482f>:0