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@BB7 ~ I haven't actually checked, and out of the country right now so am unable to. If you take a look at RimWorld's key rebinding, there might be an option in there. If it doesn't have it, I'll add it when I get home ^.^
I am geojak on discord too
@Geojak ~ Appreciate you finding that, I'll take a look at it ^.^
1. Take a meele pawn.
2. Cast invisibility on him
3. Toggle search and destroy y meele on
4. Get error pawn started 10 jobs in 1 tick soawn
The mod allows me to raise shamblers and they cannot work or such but are cannon fodder for battle.
Once a pawn is carrying Baizhan Bingpu, they will keep switching the guns from Baizhan Bingpu endlessly.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3562365100
@adi ~ I've managed to see this bug exactly once while using S&D. I'm not entirely sure what causes it, I think it's to do with how the game ranks targets. It's not something that is all that possible to fix without replacing large parts of the AI though.
Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F6974EF8]
at SearchAndDestroy.ThinkNode_ConditionalSearchAndDestroy.Satisfied (Verse.Pawn pawn) [0x00001] in
@Cyber Witch ~ Perfectly safe ^.^ You might get a 1 time error, but it's alright
@Avtark ~ Haha, glad it works. RunAndGun is on my list and in progress with being taken over. Just rewriting the settings menu to not require Hugslib, I'll make sure the mod works with CE as well
@Vlad Draculea ~ It should, let me know if it isn't and I can add compat for it ^.^
tho its probably a rather hard mod to do or already existing perhaps
is there one that kinda lets the game play on its own like watching a stream i guess, would be really interested in one, maybe that lets the pawn build on their own, planning growing zones etc