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I'd have a look at the code myself and see how the error checker comes to believe there's a reference to a non-existing method, but I couldn't find a link to a public repo for this mod.
I investigated the issue using Mod Error Checker, and it points to Glowstone.dll, specifically the method:
public virtual void Minify()
inside CompChandelier. The error is a System.MissingMethodException for MinifyUtility.MakeMinified(Verse.Thing).
And that makes me happy <3
I think it may mostly have been overlooked since you could get the big / small glowstones straight from mining before, so you'd only encounter the problem if you wanted tiles. Now, with getting the clusters from mining, it becomes a little more obvious.
We are currently working on updating to 1.6, so the MOD loading order may be messed up!
We will do our best to make your MOD compatible with our colony.
While running the mod on RimWorld 1.6, I encountered the following patch error:
---------------------------
Patch operation Verse.PatchOperationSequence failed
Target: Defs/PreceptDef[defName="IdeoBuilding"]
File: columns_ideology_patch.xml
---------------------------
It seems the target definition may be missing or altered (possibly due to DLC not loaded or structure changes).
Just wanted to let you know — thank you for your work!
Your MOD is very helpful. I look forward to working with you in the future.
Somebody posted it as a Discussions as a XML edit.
It honestly looks really good with just the lighting changed.
I used it for years before updated this one to 1.4
Old assembly still works (surprisingly). So, yet again, All Hail the original creator for this robust piece of code. I also tested “SU: Ceiling” versions of ceiling mounted laps in dev mode and everything seem to work fine. I also tested both variants with gravships and there weren’t any problems.
[Ref 774DF94E] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext ()"
[Ref 55D2EB64]
So, the ModErrorChecker is displaying it as an error, even though it's an optional argument.
I confirmed that the error can be avoided by doing the following:
private void LeaveFilth(IntVec3 pos, Map map) {
if (pos.InBounds(map) && pos.Walkable(map)) {
FilthMaker.TryMakeFilth(pos, map, Props.filthLeaving, 1, FilthSourceFlags.None);
}
}
I captured a screenshot of the errors in version 1.5.
https://imgur.com/a/HCObtiE
Can you try and see if this error also occurs with the original glowstone mod?