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<Patch>
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="GEB_Filth_Yellowfin_BloodSmear"]/graphicData/graphicClass</xpath>
<value>
<graphicClass>BloodDries.Graphics.ColoredGraphic_ClusterTight</graphicClass>
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName="GEB_Filth_Yellowfin_BloodSmear"]/graphicData</xpath>
<value>
<color>(0.97, 0.95, 0.5)</color> <!-- example -->
</value>
</li>
</operations>
</Operation>
</Patch>
I will share that info with the Blood Dries dev. They seem pretty skilled, it might not be too complex for them to spaghetti this one additional parameter.
https://imgur.com/1VikjPE
This is alot of work to patch so its going to take some time. one of the major issues is even with my patch, the blood is red and I have no way of implementing color, this more than likely will require you to contact the auther of `Blood Dries' and see if he will implement color value that i can hook into otherwise i can't really patch it 100%
```
<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="GEB_Filth_Yellowfin_BloodSmear"]/graphicData/graphicClass</xpath>
<value>
<graphicClass>BloodDries.Graphics.ColoredGraphic_ClusterTight</graphicClass>
</value>
</Operation>
```
Each blood type needs a patch like this, and a way for the RBG of the blood to be changed, which
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3263093948
It might require patching from my side, which if it does Il have an update for it.
https://imgur.com/a/d5Fx8EC