RimWorld

RimWorld

RIMSPR: Craftable Genepacks
30 Comments
Reddeq 24 Aug @ 9:13am 
Yep, maybe a conflict, but at least no errors in log.
Well, it's not that critical=)
Pos 4/5  [author] 24 Aug @ 7:58am 
@Reddeq Can't reproduce that. In my case, it's using the vanilla laboratory room. Have you tried it in a clean environment? Maybe it's a mod conflict?
Reddeq 24 Aug @ 7:34am 
Thanks for the mod!
Found small "bug". Seems like RIMSPR lab makes its own Laboratory room and not vanilla Laboratory and suffers 20% speed penalty because of that. Placing research table not helping
Yolsos 20 Aug @ 12:12pm 
Works just fine on my modlist which has almost 450 mods. Though I do wish it had the ability to connect to all the networks, not just the chemfuel one.
CMaia 11 Aug @ 9:57am 
Thanks ^^
Pos 4/5  [author] 11 Aug @ 7:10am 
Please tell me whether it's working well. I did a simple test locally, but I rarely played it with the pipe system so not sure whether everything works fine.
Pos 4/5  [author] 11 Aug @ 7:09am 
@CMaia I just created a port for the pipe addon https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3546865029
CMaia 10 Aug @ 9:23pm 
any chance to add the pipes support from the original mod?
Pos 4/5  [author] 6 Aug @ 6:27am 
@Rain Please check the mod settings. There's an equation to compute all these and you can adjust the multipliers.
Rain 6 Aug @ 3:07am 
is the work required working fine? it seems to take forever to create a geneback and deathsleep's 4900 feels like my colony wouldn't even survive long enough to see it done in their lifetime. (maybe another mod is making it take far longer per pack?)
Yippo the Clown 31 Jul @ 2:21am 
Will do, thank you for dealing with it so quickly
Pos 4/5  [author] 31 Jul @ 1:02am 
@Yippo the Clown Force update it now? I just pushed an update to the workshop to fix this. Thanks for reporting!
Yippo the Clown 31 Jul @ 12:52am 
Updating from previous comment - it doesn't seem like the nutrition is decaying. Just had ~13 nutrition disappear from one lab and 49 from another. Both were mid-project, rooms fully enclosed and roofed, and internal temperature was kept at -10 degrees celsius. Not sure what's causing it, but these labs are going to eat me out of house and home :P
Yippo the Clown 31 Jul @ 12:28am 
Might just be me, or some conflict with some other mod (though I've never had issues with this mod set before), but I'm running into a slightly odd bug where the RIMSPR lab's nutrition will randomly disappear mid-project causing it to need to be re-filled. I'm going to test to see whether the nutrition is decaying inside due to not being frozen (which as far as I'm aware shouldn't happen?).
Pos 4/5  [author] 26 Jul @ 5:33am 
@swatblack glad it worked.
swatblack 26 Jul @ 5:31am 
was about to friend you but nevermind
just unsubscribed and resubscribed and it seems to work fine now
probably has to do with me having the original version or steam screwing up the update download or something
thanks for the help still!
Pos 4/5  [author] 26 Jul @ 4:37am 
@swatblack I have just sent you a friend request, so we can chat easier about this. This is quite strange. In your log, the xml files are all empty. Can you remove this mod and add it back to see if those files are corrupted?
swatblack 26 Jul @ 4:10am 
just ran the mod with nothing but the dlcs, rimworld still automatically turns it off
i think im seeing some relevant error logs though, heres what my console outputs

https://pastebin.com/jQeMmqXU
swatblack 26 Jul @ 3:54am 
the original mod IS in my downloaded list, but ive never enabled it ever since i switched to this one, i'll try removing it and running this mod with just the dlcs
Pos 4/5  [author] 26 Jul @ 3:52am 
@swatblack Just tired it on 1.6, it's working for me. Have you tried to remove all mods? Just Core and DLCs and this?
BTW, did you also add the original mod? This mod should NOT be used together with that. I should remove it from required items.
swatblack 26 Jul @ 3:46am 
doesn't work for me in 1.6 despite being tagged otherwise
makes the game render an unusable black screen instead of the main menu on load with other mods
running the mod on its own (with dlcs and hugslib) causes rimworld to see it as corrupted and disable it
Kelowna 24 Jun, 2024 @ 4:04pm 
You have my thanks for the port, this mod is a must have for me!
Pos 4/5  [author] 12 Jun, 2024 @ 6:34pm 
@ivanmrzv91 @Xyllisa Meem Paradox Station
Sorry for replying late. I have been working on my thesis and am not able to work on RimWorld modding for some time. I don't think I have time looking into it before this December.
Xyllisa Meem Paradox Station 19 May, 2024 @ 1:21am 
Hi, is it possible you could update the pipe network addon for this mod by the same author? Ivan below mentioned it, but as it was made by the same author it is as of yet updated.
ivanmrzv91 10 May, 2024 @ 10:47am 
Question: could you similarly update "Biotech Cloning"? Atleast attempt to.
nephilimnexus 28 Apr, 2024 @ 11:08pm 
This is a life saver, thanks!
Pos 4/5  [author] 27 Apr, 2024 @ 10:02pm 
@Tal'Raziid It doesn't need the original mod.
Pos 4/5  [author] 27 Apr, 2024 @ 10:00pm 
@ivanmrzv91 I haven't used that, and it depends on the patch mod to decide whether to update to 1.5. Sometimes patching mods need a re-compile, while some other times they don't.
Tal'Raziid 27 Apr, 2024 @ 12:23pm 
Does this actually need the original? If it doesnt, you shouldnt set it as a requirement or people are gonna load with both
ivanmrzv91 27 Apr, 2024 @ 7:17am 
Is it compatible with pipe networks? Or is the pipe networks patch for the original compatible with your update?