Empyrion - Galactic Survival

Empyrion - Galactic Survival

CHAMP
30 Comments
zionwarrior07 3 Sep @ 9:34am 
Hi, I just want to confirm where to place the SV starter shield generator, Thanks
alansirhc 28 Jan @ 10:08pm 
6 lasers, All plasma thrust, Adv +4 +1 shields for 12.8k, and it runs fine with 2 advanced and 1 regular generator. Might be able to do 8 lasers and drop the gen. I'm 6 over CPU with the trauma station.
alansirhc 28 Jan @ 9:38am 
How do you have the lasers set up with 6? I replaced the two outside tanks with lasers and threw two on top of the cockpit, but it's ugly with those two. I may strip those two and see how it tunnels.

Seems like some of these ships are meant to be tinkered with for long-term use. I gave it a midnight upgrade to collect gold. It works pretty good with core7, mostly plasma thrust, 8k shields, and 8 lasers. I usually make it underground with 80+ shield, but I like the buffer.

Not sure what SV to upgrade into after this, but this should last me until I'm swimming in quantums. I think I can keep it core7 with the rest of the thrusters upgraded.
hot.slot 25 Jul, 2024 @ 11:57pm 
Best SV miner I've seen for RE2 so far. Plenty of space for ores and engines that are able to transport it.The AoE radius of the drills is much bigger than in RE1. This ship makes use of this fact and optimized the space between the drills for a much more efficient drill pattern. Dispite the size it turns like a charm inside of the digged holes!

The only thing ... it is unshielded and I found also the two manual guns not very helpful. Because before you can aim on a thread you might already got shot down or at least missing some blocks. So I decided to remove the guns and slapped a turret on top and a small shield between the legs. Now it works perfect at 97% CPU. Thank you and big thumps up!! :steammocking:
pantheis 15 Jul, 2024 @ 8:22pm 
I thought that might be what's needed, but I wasn't sure if I was just missing something. Thanks for confirming! :)
ArtemisRouge  [author] 15 Jul, 2024 @ 11:09am 
Any reason why you didn't remove the warp? I use this w/ 6 drills mid-game game, requires no cpu upgrades, just pull out the warp and the weapons. Good for mining gold and Carbon, but I always set my CV down on planet then un-dock it.
pantheis 14 Jul, 2024 @ 4:21pm 
This looks pretty nice as an upgrade for the Omni. I was looking at this in creative, trying to see how to convert it to a 4 bit laser miner with shields. I removed one of the gats, added the lowest tier shield gen, and replaced the four drills with laser drills, and it's about 1k over CPU. Is there a spot available to put an improved CPU extender?
ArtemisRouge  [author] 6 Jul, 2024 @ 9:25pm 
It is made specifically for RE2, and upgrades into a Laser miner.
madscot 6 Jul, 2024 @ 8:55pm 
This looks like a cool early game miner, I am always on the hunt for a miner that won't get stuck in holes. Will it be RE2 Compatible.
ArtemisRouge  [author] 26 Jun, 2024 @ 10:43am 
My bad even I forget the numbers sometimes. Yeah the Boost is like a 20% speed enhancer above whatever the max speed is. It's useful for getting places quicker but its VERY useful for escaping enemies and for maneuvering aggressively in combat. For this ship in particular it is good for escaping enemy CVs or drones you dont want to engage with, doubly useful because this is a miner, and with enough ore cargo it can dip below max speeds, which is a death sentence if you encounter something hostile, Boosting can help you achieve max speeds to escape even when you are overloaded.
Avi 26 Jun, 2024 @ 7:15am 
Ah ok, thank you for clarifying. I wasn't sure originally if it was space speed because it reads as 159m/s in space when boosting.
ArtemisRouge  [author] 25 Jun, 2024 @ 8:39pm 
Shift Key, correct. 129 m/s in Space. 79 m/s in atmo.
Avi 25 Jun, 2024 @ 7:49pm 
Boosting is just with "Shift" key right? Using that I can only get to 79m/s on planets. Sorry if I am missing something but how do I achieve 129m/s boost exactly?
ArtemisRouge  [author] 12 Jun, 2024 @ 9:07pm 
Because you can't "Boost" to 129/ms without jet thrusters, and only 1 is required to do it. It'll save your life to be able to boost forward at exceptional speed to get out of a bad situation, it also decreases travel times in a real way. At the same time, Jet thrusters have significant Cobalt costs, and this is a starter vehicle, so making them all jet thrusters would add significant cobalt cost, making the ship difficult or non viable to spawn in early-game in many scenarios. That is why it uses just 1, It uses 1 Jet thruster to get the maximum benefit of Jet thrusters at the lowest possible cost.
Dyeshan 12 Jun, 2024 @ 2:43am 
Just curious on the use of just 1 jet thruster. Can yo utell me why not 2 or 3 or 4 ?
ArtemisRouge  [author] 11 Jun, 2024 @ 8:49pm 
The CPU cap is a suggestion more than a requirement ;)
SLI_Fallen 9 Jun, 2024 @ 7:42pm 
It appears the jet thruster update (or an update to RE2 itself) has put this ship over CPU (a bit) 9656 (9500 is 3 core cap)
l_o_g_o_s 9 Jun, 2024 @ 6:32am 
Its' Core3? How? I'm almost got it finished as my starter miner and it's cheap as cheeps, Awesome replacement to the omni series. Thanks Artemis for this awesome starter miner :-)
ArtemisRouge  [author] 3 Jun, 2024 @ 9:55am 
This ship is very good mid-game as a 4 or 6-bit planetary laser Miner. It'll hoover up 20,000 Graphite from Very large deposits on lava planets in a matter of minutes.
ArtemisRouge  [author] 3 Jun, 2024 @ 9:51am 
This Ship has been updated to add 1 Jet thruster for 120 m/s forward boosting speeds.
CrazyZ 28 Apr, 2024 @ 1:44pm 
Thank you, same to you!
ArtemisRouge  [author] 28 Apr, 2024 @ 1:43pm 
Thanks CrazyZ, I enjoy all your stuff!
CrazyZ 28 Apr, 2024 @ 1:24pm 
Great looking miner! Thumbs up!
ArtemisRouge  [author] 27 Apr, 2024 @ 8:49am 
Remove 1 of the 2 T1 CPU extenders, and put the drills back on ( different drill model between the 2 scenarios ) and it works perfectly fine. Yes it is compatible, if you do those 2 things.
ArtemisRouge  [author] 27 Apr, 2024 @ 8:38am 
Let me see if it's compatible.
Sp4ceRid3R 27 Apr, 2024 @ 6:26am 
What's the RE1 compatibility ?
TnT4u 25 Apr, 2024 @ 9:40am 
Awesome, thanks!
ArtemisRouge  [author] 24 Apr, 2024 @ 10:14pm 
Device Menu > Effect projectors, turn them off
TnT4u 24 Apr, 2024 @ 10:08pm 
Great SV! I upgraded the medium thrusters to the plasma ones to reduce cpu but I still have the jet trails for the the ones in the back that I removed. How do you remove that effect?
teakeycee 22 Apr, 2024 @ 12:01pm 
I can confirm that the CHAMP works like a champ! (Sorry. I had to do it.) :steamhappy: