Crusader Kings III

Crusader Kings III

County Building UI Fix
44 Comments
THE__333 5 Apr @ 10:22pm 
这个需要更新,否则error文件里会出现大量的getshortui
johnnyguffey1982 18 Nov, 2024 @ 2:54pm 
think it need update all it gave me was 1 slot
hamletsdead 9 Nov, 2024 @ 8:59am 
There's a fix for the fix that updates it to 1.13 (and it works in 1.14). Mod is called CountyUIFix(Unofficial) -- all one word so Steam's lame search engine doesn't find it properly.
kriscon 28 Oct, 2024 @ 1:26am 
Is it possible to change it so the buildings go top left to right? Looks a little strange with the left to right on counties with few buildingslots.

Tried to dig around the files, but not entirely sure what to change.
AdvLeon 26 Sep, 2024 @ 9:31am 
I'd like to humbly request an update to 1.13 whenever you have the time good sir. :crusader_helmet:
Takeo Masaki 23 Sep, 2024 @ 3:44pm 
Fantastic mod, would it be possible to make a version that would be compatible for AGOT? Always a lot of building slots in that mod that I cannot get too because the UI is not big enough sadly.
Atogaru 31 Aug, 2024 @ 12:42am 
This mod is incompatible with AGOT, LoTR : Realms in Exile, Godherja and The Fallen Eagle. It makes you unable to use the colonise mechanic in the former three and the monument/statue building mechanic in TFE. It works with total conversions that don't add features to the county UI like AtE, Shogunate and Elder Kings.
hamletsdead 24 Aug, 2024 @ 9:14am 
Does this work with total conversions like, e.g., AGOT?
Livetrout 16 Aug, 2024 @ 2:25pm 
could you add compatibility for Holding Manager and its variants. Love both mods but they're not playing nice
Nero Sima 4 Aug, 2024 @ 2:25am 
Can make a version whit 3 builds in row??
TheQuackasurus 25 Jul, 2024 @ 1:23pm 
Is this mod compatible with cow3, please? I can't seem to get them work together. If UI fix is before cow3 in the order, the visuals of cow3 show but the ui fix isn't expanding the ui, and if it's the other way around, the visuals of cow disappear (though the functions remain), and the ui fix works as intended. Any solution, please? Thank you.
hamletsdead 22 Jul, 2024 @ 7:46pm 
Any chance of a patch for Always Move Realm Capital? The GUI conflicts so it's either that mod or your mod that controls depending on load order.
NPC233333 19 Jul, 2024 @ 2:07pm 
东方王朝不行
simon  [author] 16 Jul, 2024 @ 3:37pm 
My pleasure Tzeentch :)
HipnoSapo 15 Jul, 2024 @ 1:26pm 
Hello, Steam didn't notify me about you updating and adding a scrollbar. Just wanted to thank you :)
simon  [author] 10 Jul, 2024 @ 9:10am 
For everyone asking for More Bookmarks+ support; as I explained earlier, it's impossible to add support for MB+ without this mod breaking when you don't have MB+ installed.

So as requested I just uploaded a version specifically for More Bookmarks+, you can get it here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3286293853

If you encounter any bugs when using More Bookmarks+ and County Building UI Fix [More Bookmarks+] please let me know!
tony_sm 9 Jul, 2024 @ 11:47am 
+1 for More Bookmarks+ if not too much trouble :)
AltoidsMaximus 6 Jul, 2024 @ 11:26pm 
Did you add the More Bookmarks+ compatch?
Legendman 4 Jul, 2024 @ 5:02am 
very good!
simon  [author] 2 Jul, 2024 @ 12:57pm 
<3
✙ÇŘŪŚÃĐĘŖ 1 Jul, 2024 @ 8:25am 
Thanks. And great mod btw.
simon  [author] 30 Jun, 2024 @ 11:59am 
@AYT DIN: Yes this mod should be compatible with Cities of Wonder 3
simon  [author] 30 Jun, 2024 @ 11:58am 
@Pycopi3: Thank you for your suggestion. The new version adds support for Cultures & Faiths Granularity. Make sure to load this mod after Cultures & Faiths Granularity.
AYT DİN 24 Jun, 2024 @ 5:52am 
does this mod work with Cities of wonder 3?
✙ÇŘŪŚÃĐĘŖ 7 Jun, 2024 @ 12:06pm 
How about compability with "[Kei] Culture and Faith Granularity - 1.2.4 (CK 1.12.*" ? Shouldn't be that hard, you just need to somehow make the buttons for religion and culture in province to display.
Abracadabralicious 29 May, 2024 @ 3:49pm 
Thank you for looking into More Bookmarks+ compatibility!
simon  [author] 28 May, 2024 @ 9:26am 
@Abracadabralicious: I've looked into it, and it doesn't seem possible to add support for More Bookmarks+ without the mod breaking for people who dont have More Bookmarks+ installed. I might look into making a version specifically for More Bookmarks+ later this week.
simon  [author] 28 May, 2024 @ 9:15am 
@Anti-Anti-Christ Gaming: I've updated the mod. It now uses a scrolling list. Please let me know if you like it :)
simon  [author] 28 May, 2024 @ 6:36am 
@Abracadabralicious: Thanks for bringing this to my attention, ill look into it now.

@Anti-Anti-Christ gaming: I have looked into this, but honestly the ck3 GUI is pretty badly documented, and haven't been able to make it work yet. If I can make it work, i'll add it.
HipnoSapo 20 May, 2024 @ 6:42pm 
Is it possible to get some kind of scrollable list for building slots? I've managed to fill up the entire thing
Abracadabralicious 19 May, 2024 @ 11:32am 
Hello! I really like the mod and would like to ask if it would be possible to make compatibility for Bookmarks+ since they also change the county UI, most notably with their Minority Culture system. If not, then thanks regardless for the mod!
GrimoireODS 22 Apr, 2024 @ 12:32pm 
Will do mate
simon  [author] 22 Apr, 2024 @ 12:08pm 
My pleasure, if you notice any other bugs, let me know!
GrimoireODS 22 Apr, 2024 @ 12:06pm 
It didnt disappear this time amazing job dude 1+
simon  [author] 22 Apr, 2024 @ 11:35am 
@GrimoireODS: I've pushed an update, can you test if it fixes it for you?
simon  [author] 22 Apr, 2024 @ 11:26am 
@GrimoireODS: I have found a fix for the umbra window. I'm testing it now, before I update
GrimoireODS 22 Apr, 2024 @ 10:52am 
They both have a window_county_view.gui file POD and this, I am trying make it work with winmerge but its making me crash I dont know if you have more success?
GrimoireODS 22 Apr, 2024 @ 7:50am 
At the county UI, its pretty important feature
GrimoireODS 22 Apr, 2024 @ 7:50am 
It doesn't work with umbra, try out a fae character and you'll see the umbra disappearing
simon  [author] 22 Apr, 2024 @ 6:52am 
@GrimoireODS: P.S.: I've tested this on a base 1.12.4 install with only POD and this mod enabled. If you don't see the effect as shown in the screenshot, it might be other mods that conflict?
simon  [author] 22 Apr, 2024 @ 6:47am 
@GrimoireODS: I've just tested it, and it seems to work fine for me. You can see the effect here:

https://imgur.com/a/iP9T7DU

It has to be loaded after POD (it should sit below POD in the playset list)

Also note that this doesn't add buildslots. It just makes it so that if you happen to have more than can be displayed on screen, it will wrap the list so you can see all of them
GrimoireODS 22 Apr, 2024 @ 6:14am 
No it doesnt work pitty...
simon  [author] 22 Apr, 2024 @ 5:30am 
@GrimoireODS: Im not using POD so I don't know for sure. If the county view in POD looks the same as vanilla (no changes, additions or removals) then it should work.
GrimoireODS 21 Apr, 2024 @ 5:27pm 
Does this work with POD?