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Well I renamed to shotgun hulls and energy cartridges.
oh my god i never noticed this
we must report to steam and get this mod banned until it is ready
and put me in a punishment cage until i learn to read critical information that could destroy humanity. god help us all we could have been wiped out from this
When Shotgun Shell ammo creates filth, it leaves behind a filth called "Shotgun Bullet Casings." This is obviously an incredibly major issue.
Jokes aside of course, It would be nice if that could be corrected over to Shotgun Shells, but this is such a non-issue, I won't blame you if you don't wanna do that, lol. Other than that, great mod!
@Paradies Unfortunately not, I couldn't think of how to support modded weapons without a whole bunch of work.
I don’t like their implementation for bleeding puddles animation and the footsteps disappears over time.
Now when vanilla game has injured crawling with bloody trail a think that such implementation of footsteps would be fitting and complementary for immersion, atmosphere and gameplay
If it still happens, you'll need to narrow down exactly which mod is conflicting via removing likely conflicts (usually mods that make huge sweeping changes) one at a time until the problem stops.
If you figure out which mod is at fault, leave a message with your logs.
I can't figure out the problem without knowing the mod at fault.
Just a heads-up though, using Blood Animations in conjunction with Persona Mechanoids 2, the persona mechs spit out sheer white blood/milk when shot at. While at hindsight it's pretty funny, it can get really awkward seeing beaten up mechs covered in white fluids. It stops when setting the blood amount to 0%. Do you think a patch is possible, like replacing it with mech debris particles? No rush though, your hard work is truly appreciated. Best regards
If it still happens, you'll need to narrow down exactly which mod is conflicting via removing likely conflicts one at a time until the problem stops.
If you figure out which mod is at fault, leave a message with your logs.
It looks so good
thanks for the update
1) Vanilla mechanoids controlled through mechlink, or from a Mod, and if so which mod?
2) Is this a problem when no other mods other than this are running?
3) If its a mod conflict, you need to narrow down which mod is conflicting through a process of elimination.
4) If vanilla, then all the details I need to reproduce the problem.
Even verifying, I remember some mods where that failed to update properly because it didn't delete deleted files/folders.