RimWorld

RimWorld

Offworlders - The Aberrite
29 Comments
TcT Goth98 10 Aug @ 11:06pm 
Thanks you for updating!
Fenchel-Honig 1 Aug @ 8:08am 
thanks for the update! 👍
TcT Goth98 17 Jul @ 10:40pm 
I would also love for this to get updated when you can. It's amazing for creepy playthroughs.
CRISISCUISINE  [author] 8 Jul @ 3:52pm 
@Billo J Dhaka: Yes, eventually. Havent been keeping up with rimworld as much but it'll be updated as soon as inspiration strikes.
Billo J Dahka 6 Jul @ 12:33am 
will this get a 1.6 update?
TheGnomishOne 15 Apr @ 6:35pm 
Super lightweight and slots right into a noticeably empty niche, well done man.
Gnox 15 Dec, 2024 @ 3:02pm 
Your xeno mods are the best in my opinion, adds lots of new variety to the existing in game Tynan made
Rob Bobbert 7 Nov, 2024 @ 4:47am 
Foul Tarnished...
CRISISCUISINE  [author] 12 Oct, 2024 @ 9:39am 
Thank you for the feedback everyone, haven't been super active with Rimworld stuff but I'm glad folks are still using my xeno mods!
Fenchel-Honig 6 Oct, 2024 @ 7:01am 
Great xenotype! Huge fan of the integration of the Void Attunement gene for anomaly-related stuff! 👍
Dead Thing 4 Oct, 2024 @ 1:48pm 
Started the Abberite scenario. Got all my drug production researched. "Wake up requires neutroamine."

Oh. Right.

So anyways that was a good run! Shame about that colony falling apart. I enjoyed the time I spent with them though. I was a little worried about their cooking ability at first but then realized they couldn't get food poisoning. They just happily munched on anything they could find. Our prisoners weren't so happy about constant food poisoning but being stuck in bed all the time just kept them from going berserk!

Good race. Subtle but effectively changed the nuance of gameplay. I'll look forward to having them come along in another colony later to help with Anomaly research...when I have enough neutroamine for them.
Latex Santa 12 May, 2024 @ 11:31pm 
@Translenderman
Now these are TRUE MUTANTS, fallen so far from the Emperor's Light, as to be irredeemable.
Ending their miserable existence would truly be a blessing for all. PURGE THEM, BROTHERS!
Jiruharudo 30 Apr, 2024 @ 3:26am 
Amazing idea
Great art!

If I may add a suggestion if at all possible; would a ritual that adds the genes of this xenotype to the Target pawn of the ritual be a new and flavorful addition to this mod?

Or a gene that gives a random 'Creep' power? :)
Cectut 25 Apr, 2024 @ 2:35am 
@Translenderman, I respect your choice, I just thought it was weird seeing the anomaly focused race be only good at 3/4 of what anomaly has to offer.

Great mod overall, and I can't wait to see what else you have in store!
CRISISCUISINE  [author] 23 Apr, 2024 @ 6:05pm 
@Cectut thanks for the constructive feedback! i see where you're coming from about the psychic sensitivity, i've mostly avoided focusing on it so far because i don't want to make a mod which requires more than two DLC. in fact, i was already hesitant to make this mod dependent on two dlc at all. i already plan on making a xenotype focused on royalty's psycasting mechanics, so i wanted to keep this mod straight forward.
Cectut 22 Apr, 2024 @ 6:35pm 
prv comment cont.

However I do disagree with how exactly the Aberrites were handled, personally I would've leaned more into psychic sensitivity, and rituals, rather than just being (genetically) wacky dirtmoles. Maybe work it into their lore with them originally being created by a horaxian archotech to act as their psychically enslaved servants, who were only freed on accident after their world got glassed by the imperials, and are now on a crusade across the galaxy against the horaxians with the goal of freeing their kin.
Cectut 22 Apr, 2024 @ 6:35pm 
@Futstub the balance is pretty alright, ascetic is kind of a mid trait, especially late game, because it means your colonist will be missing out on the high-tier bedroom mood buffs, so -1 isn't super bad, though -2 might be more reasonable.

As for gruesome, it uses the exact same scaling that vanilla uses, and having horribly ugly colonists, especially without the kindness gene, can lead to lots of unnecessary social fights, as well as missing out on the mood buffs from relationships.
Myphicbowser 22 Apr, 2024 @ 5:29pm 
Horrific to behold, I love it!
Blutdrachen 21 Apr, 2024 @ 5:20pm 
Now I kind of want to make the Toxic Avenger.
Roque the Rogue 21 Apr, 2024 @ 12:25pm 
ANOTHER GERMLINE TO TURN INTO CHARMWEAVERS
minestar64 21 Apr, 2024 @ 7:18am 
nice
alfredo.mogavero 21 Apr, 2024 @ 2:48am 
Great to see an Anomaly integrated xenotype! Started a new run with them, keep up the good work man!
oinko sploinko 20 Apr, 2024 @ 11:28pm 
balance it yourself you knob. you have full and total control over the xenotypes you create.
Futstub 20 Apr, 2024 @ 10:35pm 
Cool idea, but +3ME for -3 social impact and -1 ME for ascetic are both waaaaay to overpowered...
CRISISCUISINE  [author] 20 Apr, 2024 @ 3:45pm 
@Toast never played the game, but after a google search i see the resemblance!
Infinite Katamari 20 Apr, 2024 @ 1:59pm 
thanks toast, now I'm going to specifically make Margit the fell omen and watch as he gets rocked by a robot
Tcgirl8 20 Apr, 2024 @ 1:36pm 
would
Autumn 20 Apr, 2024 @ 1:25pm 
Reminds me of Omens from Elden Ring. Were they an inspiration for this?
OdysseyLotus 20 Apr, 2024 @ 12:30pm 
Love the preview image art! Can't wait to try this out!