Stellaris

Stellaris

Explorer's Arsenal [3.12]
18 Comments
Athena 10 Jul @ 2:41am 
Loved this mod, I hope it gets updated.
Dragatus  [author] 22 Mar @ 5:25am 
Yes, but "at some point" is the key part. I'm burned out on Stellaris and moved back to Crusader Kings. Eventually I'll come back and update all my mods, but I make no promises on the timeframe. In the mean time I give my blessing to anyone who wants to make an up-to-date re-release of my mods. I'd just appreciate a mention as the original creator.
Large_Gremlin 21 Mar @ 10:32pm 
I assume that will be fixed at some point?
Dragatus  [author] 21 Mar @ 12:35pm 
Thank you for the warning.
MyresMkG 21 Mar @ 10:07am 
This mod will cause space fauna ship design to be unable to be saved
Large_Gremlin 7 Dec, 2024 @ 4:43am 
Ah, I see. That makes sense. Sounds like it'd be a *royal* pain to implement.
Dragatus  [author] 6 Dec, 2024 @ 9:13pm 
I don't want to modify any crisis ships because I'd like to minimize possible conflicts with other mods. But I do agree it's a bit weird how both the Contingency and FEs just use the same regular weapons any normal empire can research.
Large_Gremlin 6 Dec, 2024 @ 5:24pm 
I've always found it odd how we get weapons from the Extradimensional Invaders and Prethoryn Scourge, but none from The Contingency. Maybe some form of mid-range/short-range T-slot kinetic weapon?
Dragatus  [author] 17 May, 2024 @ 11:03pm 
I haven't tested it, but I expect it would be. Probably.
Athena 17 May, 2024 @ 8:06pm 
Is this compatible with ESC?
Dragatus  [author] 17 May, 2024 @ 11:26am 
To put it differently, if I'll add a new weapon to the mod there needs to be a strategic reason to use it instead of all of the already existing weapons.
Dragatus  [author] 17 May, 2024 @ 11:24am 
Crisis tech is already top tier and doesn't need upgrades. Archaeotech was originally planned to have updated versions too, but then I realized that the perk already turns them into top tier weapons, so I dropped them from the mod.

That said, I'm not entirely opposed to new weapons that are some weird mix of stuff, they'd just have to fill a unique strategic niche. For example, between railguns, autocannons, artillery and the null void beam upgrades from the mod I think I've exhausted all the niches for anti-shield weaponry.
Sunconure11 17 May, 2024 @ 9:12am 
And maybe tech that can even combine two or more unrelated crisis-based techs (i.e prethoryn and unbidden tech combined together for a weapon, as an example)
Sunconure11 17 May, 2024 @ 9:10am 
Would it be possible to make weaponry derived from crisis-tech, as well as archaeotech? Maybe even stuff that combines those, along with combining space fauna tech with them.
Dragatus  [author] 9 May, 2024 @ 9:50am 
Glad you like it. I thought so too, which is why I made the mod. :D
WP 🥔 8 May, 2024 @ 8:01am 
Dude this is an awesome idea, love it!
Dragatus  [author] 1 May, 2024 @ 11:46am 
Thank you.
REDbeard 24 Apr, 2024 @ 11:16pm 
Very very nice