RimWorld

RimWorld

Luciferium Expansion
136 Comments
Love Train 18 hours ago 
I'm kinda confused the refineries keep complaining about having "no platforms in the system" when I have multiple sludge and mechanite platforms hooked up with tanks filled with sludge
Pamparampampamparam 14 Sep @ 3:24am 
Can the player edit the amount of particles in the air at start?
seabazian 12 Aug @ 5:45am 
peak mods ngl
BlueEagle421  [author] 12 Aug @ 5:28am 
xD
seabazian 12 Aug @ 5:18am 
tynanberg
BlueEagle421  [author] 12 Aug @ 5:17am 
say my name
seabazian 12 Aug @ 4:44am 
red meth
BlueEagle421  [author] 10 Aug @ 2:16am 
I think it would reset, yeah
Xannie 9 Aug @ 10:44pm 
Out of interest, does changing maps with the gravship 'reset' the scarlet nanites in the air count, theoretically allowing me to ignore that limitation? Either way, thanks for this, I've been having a lot of fun making my Sanguophages into chemfuel barons but this is a lot more inline with the darker horror themes.
doctors HATE him 22 Jul @ 2:39pm 
Thanks! It's awesome
Guineatown20806 15 Jul @ 4:11am 
Issue is solved. Had to restart steam:steamthumbsup:
BlueEagle421  [author] 15 Jul @ 3:47am 
@Guineatown20806 might be steam issue, the 1.6 folder is definitely there
Floof 15 Jul @ 2:10am 
POV: im in an impatient contest and my opponent is the RimWorld community the day after a major update drops (you do good work dev)
Guineatown20806 15 Jul @ 1:52am 
I tried to update the mod and enable it for 1.6 multible times by unsubing and resubbing. But It isn't showing up in my modlist. Rimpy and Rimsort list it as UNKNOWN. Also when I looked into the folder of the mod it didn't have a 1.6 Folder. Am I doing something wrong?
powerneed 14 Jul @ 11:27pm 
nice ty for 1.6 support
Gnillek 13 Jul @ 7:22am 
This mod will come even more useful with the Gravship, because it's so easy to switch map!
Alternate 11 Jul @ 10:45pm 
Absolutely love this mod! Thank you for continuing to work on it!
Void Kitsune 11 Jul @ 8:31pm 
Thank you for the hard work.
Lokum 11 Jul @ 6:21pm 
Thank you for your hard work :)
BlueEagle421  [author] 11 Jul @ 2:16pm 
sure, when it's ready :)
oscarmdsh69 11 Jul @ 1:58pm 
1.6 update coming?
gunns22 11 Jul @ 8:49am 
@Engineer Gaming Part 3
I assume so.
User BlueEagle421’s been busy this past week. Not only working on updating their Biological Warfare mod to 1.6 (they made a statement on Sunday that it’d be updated next week), but they’ve outright overhauled their Glittertech Uprising mod for the new 1.6 version.
I wouldn’t necessarily take a lack of activity as a sign that the mod is dead. Think of it more like it’s… in Cryptosleep, I guess.
Engineer Gaming Part 3 25 Jun @ 3:23am 
hey bbg mod dev, you updating the mod?
Sera 6 Jun @ 10:01pm 
This is pretty cool. Any plans to do something similar for ambrosia?
Doom Daddy 25 May @ 1:29pm 
Is there a way to put mechanites back into the tanks? Also your mod works well with hussar expanded with the uhlan race. I've been having a blast!
Sir Buggles 28 Apr @ 6:56am 
Tfw I finally caved and downloaded this because I was having insanely bad luck with luciferium trades

And then just two trade ships after I got everything researched and built...

Enough luciferium to last my addicted guy almost *ten years* ingame
Kondinator 11 Apr @ 4:18am 
Word of warning, dont make the mechanite platforms if you want it to automatically synthesize the luciferium.
(´・ω・`) 21 Feb @ 4:00am 
My pawns can't pick any of this mod's content up into their inventory for some reason. Is this intentional?
BlueEagle421  [author] 2 Nov, 2024 @ 2:02pm 
Luciferium Synthesizer should be provided with scarlet mechanites and output luciferium.
If that's not the case it might be a bug. I would suggesting removing precision boosters if any are built and see if it persists. Cheers!
Tadahitori 2 Nov, 2024 @ 1:57pm 
I don't understand something here. If Luciferium Synthesizer is "capable of putting together scarlet mechanites into consumable Luciferium" why won't it produce Luciferium? It instead produce scarlet mechanites. Is it a bug?
BlueEagle421  [author] 10 Sep, 2024 @ 11:30am 
Yes, the sythesizer precision boosters can serve as input for the mechanites ;)
James Stone 10 Sep, 2024 @ 11:23am 
Right now I have Scarlet Mechanites in the Mechanite Platform, but it doesn't count towards the mechanites stored in system for the Synthesizer. I also can't see an option to reintroduce the mechanites in the system. Is there anything I can do to deliver the mechanites to the synthesizer?
Blueo 26 Aug, 2024 @ 11:21am 
Minor visual bug(?) with red-flicker, the description does not display the benefits of using it unlike the other drugs, you can only find out what it does after consumption. Also there are duplicate values in the effects of last-wish (2x moving one 5% one 15%)
Bible Camp Victim 24 Aug, 2024 @ 2:59pm 
Will you add more mod options in the mod options page? I want to make a colony that's super high on luci but without running out scarlet sludge in the atmosphere. Is something like that possible?
BlueEagle421  [author] 7 Aug, 2024 @ 3:51am 
It’s a combat drug like go juice, but with side effects that occur over time
Maple38 6 Aug, 2024 @ 5:36pm 
What exactly does redflicker do? Don't quite understand from the description
BlueEagle421  [author] 20 Jul, 2024 @ 10:58am 
Thanks!
Ren 20 Jul, 2024 @ 7:54am 
Cool to see this mod took off better in 1.5 in terms of people subbing/downloading it. Totally deserved
TheBronzeWarrior 12 Jul, 2024 @ 8:19pm 
also ty for fixing reinforced cores typo
TheBronzeWarrior 12 Jul, 2024 @ 8:19pm 
man im sorry im so dumb lol
BlueEagle421  [author] 12 Jul, 2024 @ 1:03pm 
Im ushanka the author of the mod. Thats my old nick and now I use a different one.
TheBronzeWarrior 12 Jul, 2024 @ 12:50pm 
im confused rn. someone naked ushanka has this exact mod under their own name? whom is the original
BlueEagle421  [author] 12 Jul, 2024 @ 1:10am 
;)
Questionable 11 Jul, 2024 @ 4:26pm 
love the cowboy bebop reference
Lambda 8 Jul, 2024 @ 9:17am 
@FrankTheMagicPotato it absolutely is a cowboy bebop reference
Lambda 8 Jul, 2024 @ 9:14am 
Awesome, I'm just trying out this mod for the first time and it looks super cool. Is it really more profitable to just sell sludge?
BlueEagle421  [author] 8 Jul, 2024 @ 4:00am 
Yes, and it takes much less space and labor to produce ;)
Lambda 8 Jul, 2024 @ 3:28am 
Is this more profitable than psychoid?
BlueEagle421  [author] 6 Jul, 2024 @ 11:14am 
thanks and enjoy the mod!
Ender 6 Jul, 2024 @ 10:45am 
Sehr gut!
Most likely the best "Lucy" mod I've ever found.
This goes right in the rotation! :praisesun: