Total War: WARHAMMER III

Total War: WARHAMMER III

Community Bug Fix Mod (Radious Version)
74 Comments
rankopunjac 4 Sep @ 12:04pm 
I use Prop joes's mod manager, am I screwed?
Uryens 4 Sep @ 11:31am 
If you use shazbot mod manager to redownload the mod and still happens, then nothing can be done
rankopunjac 4 Sep @ 10:38am 
Campaign started before the update still crashes because of this mod even though i resubscribed and forced a download. At first it crashed the game on start, now the game works but I can't play a campaign started before the update.
SkodiDrift 4 Sep @ 10:27am 
thank you radious sir, love the mod keep it up!
Uryens 4 Sep @ 9:02am 
LIZARDMEN "FIX" ONLY WORKS IN A CAMPAIGN STARTED AFTER UPDATING THE MOD

Any old campaign suffering the bug, cant be fixed until CA themselvs do something about it.
Radious 4 Sep @ 8:55am 
SkodiDrift: You have old build, resubscribe to get new version.
SkodiDrift 4 Sep @ 8:49am 
new update on the fix crashes my game. crash report:
the following mods cause a crash to the database:
radious_bugfix_submod.pack

the first invalid database record is
wh3_main_character_initiative_ogr_big_name_skrag_world_swallowerw
h3_dlc24_effect_10_spell_mastery_hidden in trable
campaign_effect_list_effect_junctions_tables
and pack file radious_bugfix_submod.pack
MylanHunter  [author] 4 Sep @ 8:41am 
- Lore Keeper trait now only applies barrier to the lord, not the whole army, putting it in line with similar traits
- Virtue of Confidence trait for Bretonnia now really does improve campaign movement range after winning a battle
- Necrotect skill nodes fixed, can no longer skip Master Builder to progress on that lineNew workaround:
MylanHunter  [author] 4 Sep @ 8:41am 
New fixes:
- Tech to unlock King Wakhaf of the First Dynasty no longer claims that his trait will apply The Curse ability to all units; it only applies to himself, like all Tomb Kings
- Warriors of Chaos "Ritual Hut" building now properly provides a Winds of Magic Power Reserve Buff in the local province
- "Honoured Elder" Lizardmen skill now really does boost public order
- Ward save against corrupting enemies (obtained through "Spirit of Praag" tech for Kislev or new Slann traits) now applies only when facing corrupting enemies, not against anyone (h/t Conflagration for the original report, h/t CA for providing the DATASNIPE tool in 6.3 that allowed us to fix this for real)
MylanHunter  [author] 4 Sep @ 8:41am 
Old fixes:
- Removed old fixes that have been superseded by official CA fixes as of 6.3 (release version)

Fix for Lizardmen AI!
- As is well known at this point, something happened in 6.3 that breaks some core functions of the campaign AI for all major Lizardmen factions except Nakai. While the CBFM team is not able to diagnose or fix the underlying code problem that is causing this, it was discovered that the issue only seems to manifest when these factions have only a single army. As a workaround, any non-human major Lizardmen faction will receive an additional one-unit army at campaign start (only works with a new campaign), which restores AI recruitment and army creation capabilities for these factions with minimal balance disruption.
ManOfRagS98 3 Sep @ 9:36am 
plz update
rankopunjac 2 Sep @ 10:50am 
Is anyone else experiencing crashes with this mod as of update 6.3?
MylanHunter  [author] 1 Aug @ 11:14am 
This is not a bug which can be fixed per mod as far as I know. It can only be done by CA.
***Fro$T*** 1 Aug @ 12:28am 
Good day. I noticed a bug with the Lords of Khorne, Exalted Bloodthirsters. When they attack from the air, landing on the enemy, they make 2 pre-landings. Could you fix this problem? Please!
OfcJT412 23 Jul @ 12:26pm 
Can this fix the changes to the chaos dwarf vanguard hellforge upgrade? It was changed to physical resistance for some reason.
MylanHunter  [author] 17 Jul @ 3:24am 
- Magic items script was erroneously applying AI bonuses to the player when difficulty was increased; the bonuses are now properly applied to the AI -now properly corrected
MylanHunter  [author] 12 Jul @ 1:06pm 
- Removed old fixes that have been superseded by official CA fixes as of 6.2.2
- Outdated AI anti-traits, relics of a bygone era in TW:WH, have been removed (h/t CatholicAlcoholic)
- Altdorf College of Forbidden Magic (Vampie landmark in Altdorf) moved to the Landmark group, no longer displays as Military Support
- Blood of Hashut agent ability cooldown fixed, can no longer be spammed every turn
- Obsidian Amulet Carver building for Vampie Counts now properly provides a recruit rank buff for Mournguls
- Minor typos fixed for English translation (h/t Mandras2)
- Description of campaign movement debuff for Aesanar camp building clarified
- Khalida sword and staff situation sorted out, no longer looks weird (h/t Alshua for this fix)
- Magic items script was erroneously applying AI bonuses to the player when difficulty was increased; the bonuses are now properly applied to the AI
- Snotling Scavanger follower can now only spawn after sacking a settlement, as per its description
MylanHunter  [author] 4 Apr @ 12:35pm 
- Added latest bugfixes from main CBFM,
- Full support of latest official 6.1.2. Hotfix,
- Removed fixes fixed by CA,
MylanHunter  [author] 2 Apr @ 9:28am 
- Added latest bugfixes from main CBFM,
- Full support of latest official 6.1 Patch and 6.1.1. Hotfix,
- Removed fixes fixed by CA,
Uryens 12 Mar @ 6:46am 
There has been no update in 6 weeks.

Check the upgrade button in the lower bar, it has been there since last DLC.
Yukeh 11 Mar @ 4:44pm 
Hello! Bretonnia's unit upgrades seem to have broken with the recent update to the mod. The unit upgrade system no longer functions, and when mousing over the arrow symbol on a unit card it pops up a small symbol looking like barbed wire or a wood branch.
Tiberious_Of_Elona 22 Jan @ 2:24pm 
@MylanHunter TY for the updates!
MylanHunter  [author] 22 Jan @ 8:08am 
- Added latest bugfixes from main CBFM
MylanHunter  [author] 1 Jan @ 10:55am 
- Added latest bugfixes from main CBM
- Full support of latest hotfixes 6.0.2 and 6.0.3 beta
MylanHunter  [author] 23 Dec, 2024 @ 2:39am 
Added all new bugfixes from latest main CBM
MylanHunter  [author] 22 Dec, 2024 @ 3:29am 
Changes:
Full support of latest official 6.0.0 patch and hotfixes 6.0.1 and 6.0.2,
Removed fixes fixed by CA in latest updates,
BearArse 21 Dec, 2024 @ 8:05pm 
Hell yeah looking forward to the update
Radious 7 Dec, 2024 @ 12:23pm 
StephenGFX: Thats not purpose of this mod. And Southern Realms mod requires compelte submod otherwise should be avoided.
StephenGFX 7 Dec, 2024 @ 11:10am 
Could you fix the issue with the garrisons ? When Radious and Southern Realms mod run together ?
MylanHunter  [author] 13 Nov, 2024 @ 9:45am 
Full support of latest official 5.3 patch and 5.3.1 hotfix.
Removed fixes fixed by CA via official way.
Additional fixes from main bugfix mod included.
MylanHunter  [author] 6 Nov, 2024 @ 3:12am 
It still works without needing an update. You can savely ignore the "outdated" warning this time
dobrowol 4 Nov, 2024 @ 5:20am 
Update for patch 5.3?
BearArse 4 Sep, 2024 @ 7:19pm 
Above radious mods
CareerKnight 4 Sep, 2024 @ 5:45pm 
Where should this go in the load order in relation to the other radious mods?
MylanHunter  [author] 21 Aug, 2024 @ 12:16pm 
Full support of latest 5.2 patch
Removed fixes fixed by CA
Radious 18 Aug, 2024 @ 8:40pm 
Sdunny506: It did and we did it few days before the same thing. 😉
sdunnyw506 18 Aug, 2024 @ 12:22pm 
Apologies. Thought I saw a hotfix come out on the 11th/12th. TY!
Radious 18 Aug, 2024 @ 10:18am 
sdunnyw506: This one is the most recent build.
sdunnyw506 18 Aug, 2024 @ 10:01am 
I believe an updated version of the base game community bug fix came out.
pandemic_diesel 7 Aug, 2024 @ 2:10pm 
Hey MylanHunter, we've never met but im a fan of what you do. And i have to admit people like you who take time out of their day to improve something a mass amount of people enjoy are the greatest assets to the community we call "Gaming". I dont speak for everyone but for those who share a similar sentiment. You my friend, will go down in the lore books as not just a legend, but a symbol to all those that will forever carry the memory! SIGMARS BLESSINGS UPON YOU BROTHER!
kaiserito 7 Aug, 2024 @ 12:50pm 
Thanks, you are the best
Radious 7 Aug, 2024 @ 11:08am 
kaiserito: Resub to get new build. Works fine.
kaiserito 7 Aug, 2024 @ 11:06am 
the game crashes
Bigus Dickus (Medicare4All) 7 Aug, 2024 @ 10:32am 
you guys are awesome
BearArse 7 Aug, 2024 @ 8:48am 
Hell yeah
MylanHunter  [author] 7 Aug, 2024 @ 8:04am 
Mod updated to suit the latest release!
johnukguy 6 Aug, 2024 @ 10:49pm 
Thank you for the response.
Radious 6 Aug, 2024 @ 9:30pm 
Will be updated later today. It needs be updated for new hotfix released by CA yesterday.

Several fixes must be removed.
BearArse 6 Aug, 2024 @ 9:18pm 
Mod needs to be updated. Radious said he'll update it sometime tonight or tomorrow morning
johnukguy 6 Aug, 2024 @ 8:16pm 
Can't get the game to load with this one enabled. Have tried redownloading/resubscribing but still won't work.