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terraforming ignores no-cut rule for trees so i just destroyed my anima nexus
You need to make these exchanges make more sense and be more even with vice/versa cut/fills.
The rest of the new terrains in Odyssey still need to wait. I’ve already purchased Odyssey, but I haven’t had time to play it yet.
Log. [gist.github.com]
https://gist.github.com/HugsLibRecordKeeper/cc7b92c0a060cb927ff7efa957ec41a2
Electric composting barrels are still buggy, so feel free to exploit them until I have time to fix it.
The new biome terraforming options from 1.6 might not be buildable yet, but everything else should work just fine.
Any chance of maybe adding silage made from plant scraps to feed animals? :-)
(Some people can say it's op, but it is realistic and also historically accurate for a medieval playthough.)
"Exception in JobDriver tick" is due to having Deep Storage installed as well.
It's caused by Fertile Fields destroying the current "finished" job (to create the next step in the terraform chain, if needed), but Deep Storage not expecting the current job to be deleted and trying to reference it.
I've submitted a possible fix to Deep Storage.