Empyrion - Galactic Survival

Empyrion - Galactic Survival

Apache Mk3
17 Comments
ExotikPsykotic 14 Jan @ 9:19pm 
I did exactly what you did claydawg except i just cut it off.
claydawg 14 Jan @ 2:27pm 
I really like this ship design, very sleek! I did, however, have to shorten the tail by 2-3 blocks in order to make this ship fit better on small-mid size carrier ships. Otherwise a very nice vessel!
Dadrick  [author] 30 Apr, 2024 @ 7:07am 
Thanks ProcyonLotor and NiWi-AlexM!
ProcyonLotor 21 Apr, 2024 @ 6:40am 
Excellent work Dadrick!
NiWi-AlexM 19 Apr, 2024 @ 5:56pm 
One of my favourites to date, Dadrick!
Dadrick  [author] 19 Apr, 2024 @ 12:16pm 
Thanks Filbert and Justin!
Justin 19 Apr, 2024 @ 4:43am 
this is so hot.... your work is just the best
filbertfarmer 18 Apr, 2024 @ 12:55pm 
Excellent build Dadrick!
Myrmidon 18 Apr, 2024 @ 11:03am 
Dadrick, thank you again. Very useful info, thank you for sharing. Now I just have to see the combination per size type B/I/A.
Dadrick  [author] 18 Apr, 2024 @ 10:55am 
Myrmidon I usually run with a ratio of 1 charger for every 2 capacitors. You can type "shield ID" to check the recharge rate on a build after the parts have been added. (ID is the ID number of your vessel)
Myrmidon 18 Apr, 2024 @ 10:46am 
Dadrick, thank you. I knew that all shield boost blocks have two sub types. I did not know that in RE2 there is a condition where the total shield boost recharge rate = 0. It seems like a bug to me. If not a bug then an absurd rule by RE2 scenario in the first place, that forces players to use recharging boosters hence limiting booster fittings on all vessels. The main factor is that there is no indication, at all on the vessel characteristics, to show the total recharging boost. I will run some tests to find the analogy final shield extension/recharge rate.
Dadrick  [author] 18 Apr, 2024 @ 10:19am 
ExotikPsykotic thanks! Myrmidon I'm glad you like the SV! Just as a note regarding shield components, when you add extra shield capacitors it reduces the shield recharge rate. You can actually reduce the recharge rate to 0 if not careful. What you need to do is add some shield chargers to counter the effect of the capacitors. (The shield booster is a block group with both the capacitors and chargers available in it) You may also need to add another power generator. Hope that helps.
Myrmidon 18 Apr, 2024 @ 9:30am 
There is a problem with RE2 : If extra shield boosters are installed and then activate the shield then the shield does not get charged fully. Without the installation of extra shields the shield charging happens without issues at all. Tested twice resulting in the same problem.
Myrmidon 18 Apr, 2024 @ 12:27am 
gorgeous looking SV. My :steamthumbsup:
ExotikPsykotic 17 Apr, 2024 @ 9:11pm 
Actually all you have to do is change out the interior cockpit lights for sv lights and WALA....instant vanilla. The interior cockpit lights are for CV. All in all a VERY FINE Ship...good job sir.
Dadrick  [author] 17 Apr, 2024 @ 8:23pm 
ExotikPsykotic, I don't believe there are any RE2 changes that would have an effect on Vanilla.
ExotikPsykotic 17 Apr, 2024 @ 7:58pm 
I will be trying to convert this to vanilla, besides the typical RE changes are there any other special changes that RE 2 has created that i do not know of???