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This is what the collider looks like for the track in the picture you sent (CV90 Mk.4), the rest of my tracks should have the same setup
- the wheel collider is rather small that even the wheel sinks into the ground.
- the track segment has details poking outwards.
- my algorithm is not great.
You can add a "track_collider" dummy in the track segment model to override its boundingbox, make it around the center solid bit without including the bits that poke out, to let them sink into the ground.
As for my algorithm, it's a shrink wrap over the wheels and often when the middle wheels are not outwards enough to be "caught" by that web, then they in-between bits are free to collide with the ground, which with enough things (big track segment box, small wheel physics) it will go higher into the wheel than it would otherwise do if it were caught by the shrinkwrap. It's complicated to fix and not sure if I'm ever going to tackle that =) Easier to tweak the other two points to reduce the clipping to not be as obvious.
So, you may want to inform the modder of KGS that they'll need to tweak that for it to work properly with this mod.
The new update sounds like it'll be quite amazing, though! As for dimensions, I've already figured out how to adjust the tracks myself and have the exact dimensions I want for the tracks. It's really nice that your mod has an in-game real time reload function so I could observe every new change without having to reload the world!
I've already created 630mm tracks, which are the exact width of real life modern tanks such as the M1 Abrams, Leopard 2, K2 Black Panther, Leclerc T-14 Armata and so on.
This mod was a silly little thing I made in a rush because we finally had animated tracks in Space Engineers, I never expected it to blow up like it did, so please bear with me until I get this update out
boy, this fun was short lived
It's not terribly important but it does make it harder to create accurate dimensions for tanks in-game. Thank you for this awesome mod, though!
Ngl I absolutly love this addon for the Tank Tracks Framework & API mods.
But after a very long time of using it.
It does feel quite lacking for building any new uniqe looking tanks.
Also I'd love to see some "original designed" Sci-fi tracks for space vehicles. Or construction tank treads for utility. (Rubber / Metal)
If you really do deside to do add more new tank threads, could you also fix the fliped threads joints issue.
Wishlisting for > 103 A (S tank) Tank tracks.
https://youtu.be/t8jFB74UKW4
Turns out the problem I was actually having was that your tracks don't appear on lifted suspensions. It was only displaying the default "over the tire" tracks and nothing else, so I was confused and thought I had to do something special.
When I use the normal suspensions everything is obvious and your tracks do show up.
I'm gonna add it back
Didn't see the note at the bottom of the description, apologies
I did just sub to the supported non-WC mods though which I wouldn't have otherwise, so thanks :)
Ah, okay, thanks. It might be a good idea to put this in the description, as it's not immediately obvious.
Lt.Fenix: You need some sort of trackbuilder, the one from Digi works great "Tank Tracks Builder"
Then select all your wheels, press left click and then scroll up or down to change the track type, left click again to place those tracks