Space Engineers

Space Engineers

Tank Track Pack: Morue
165 Comments
76561198040172855 25 Oct @ 4:52pm 
Ah, okay. I'm not sure what the update for this mod was for, but I tested the roadwheels again. The wheels just sink into the ground, no matter what tracks I use. So, it's an issue with KGS, I think. It works just fine with AWG wheels, though.
Rightraoedhelontidae  [author] 25 Oct @ 4:33pm 
Not sure, I tested a couple when I added it and it worked well enough
76561198040172855 25 Oct @ 4:32pm 
Do all the tracks work properly for you with the T-80 roadwheels in KGS?
Rightraoedhelontidae  [author] 25 Oct @ 10:21am 
https://imgur.com/gallery/cv90-track-collider-Q37AEJW

This is what the collider looks like for the track in the picture you sent (CV90 Mk.4), the rest of my tracks should have the same setup
Rightraoedhelontidae  [author] 23 Oct @ 3:16pm 
Interesting, thank you :steamthumbsup:
Digi 23 Oct @ 3:06pm 
From what I saw [i.imgur.com] there's 3 issues:
- the wheel collider is rather small that even the wheel sinks into the ground.
- the track segment has details poking outwards.
- my algorithm is not great.

You can add a "track_collider" dummy in the track segment model to override its boundingbox, make it around the center solid bit without including the bits that poke out, to let them sink into the ground.

As for my algorithm, it's a shrink wrap over the wheels and often when the middle wheels are not outwards enough to be "caught" by that web, then they in-between bits are free to collide with the ground, which with enough things (big track segment box, small wheel physics) it will go higher into the wheel than it would otherwise do if it were caught by the shrinkwrap. It's complicated to fix and not sure if I'm ever going to tackle that =) Easier to tweak the other two points to reduce the clipping to not be as obvious.
76561198040172855 18 Oct @ 3:44am 
Alright, I actually asked Digi and the most likely reason why the wheels are clipping through is because the Physical Colliders are putting the wheels way too close to the ground. That's probably stopping the tracks from aligning with the wheels as the tracks won't go below the voxels. I just tested by turning off Ground Collisions in your mod and it works fine because now the tracks can go underneath the voxels to wrap around the wheels.

So, you may want to inform the modder of KGS that they'll need to tweak that for it to work properly with this mod.
Rightraoedhelontidae  [author] 17 Oct @ 5:50pm 
You'd have to ask Digi, he's the one that made the Track Framework, I simply added a couple of models!
76561198040172855 17 Oct @ 5:13pm 
Instead of trying to make your tracks a certain width, maybe you could try to add a feature in your new update where players can manually adjust the width, length and thickness of their tracks? Similar to what you can do in Sprocket. Then there would be no need to bother with getting IRL dimensions for your tracks in the next update. :D
76561198040172855 17 Oct @ 5:11pm 
Oh, wait, don't get me wrong! I love this mod, it's fantastic. All the tracks work perfectly with the AWG wheels, it's just these new T-80 wheels in KGS have clipping issues. It's a very new update so it's to be expected. I just figured to give you some heads up.

The new update sounds like it'll be quite amazing, though! As for dimensions, I've already figured out how to adjust the tracks myself and have the exact dimensions I want for the tracks. It's really nice that your mod has an in-game real time reload function so I could observe every new change without having to reload the world!

I've already created 630mm tracks, which are the exact width of real life modern tanks such as the M1 Abrams, Leopard 2, K2 Black Panther, Leclerc T-14 Armata and so on.
Rightraoedhelontidae  [author] 17 Oct @ 4:59pm 
I know there are many issues with this mod, I intend to do a V2 update by starting anew (fixing these issues and getting irl-accurate dimensions). However this will take a lot of time and I already have many things planned before this update!
This mod was a silly little thing I made in a rush because we finally had animated tracks in Space Engineers, I never expected it to blow up like it did, so please bear with me until I get this update out
76561198040172855 17 Oct @ 4:12pm 
Hello, I see you've made an update so this mod works with the new KGS T-80 roadwheels. I just wanted to let you know that the wheels still "clip" through the tracks and don't seem to move seamlessly with the tracks over terrain.
BoompaBlubbah 5 Oct @ 10:55am 
Hi! How do I select a track? They are in my screen, but I can only select wheels then Finalize track. How to switch to another model of tracks, which key?
Syphond 17 Sep @ 9:18am 
yes i own the grid, as i had just pasted it in.. i was able to place the default track patterns that come with the builder.
Rightraoedhelontidae  [author] 17 Sep @ 4:45am 
Are you sure you own the grid? If the grid is considered neutral, you won't be able to place the tracks
Syphond 16 Sep @ 5:55pm 
Cant place any of these tracks after the update. Not sure it its this mod or one of the others needed for this to work. Visually they display as options but can not select them.
Rightraoedhelontidae  [author] 9 Aug @ 12:43pm 
This is just an addon that adds some tracks right. I'm not the author of the framework. And I also clarified that I will keep it on "life support" if it breaks after an update, just not adding any new track models.
Livian-8 8 Aug @ 1:36am 
"This mod isn't getting updated anymore."
boy, this fun was short lived
76561198040172855 10 Jun @ 1:40pm 
Hello, I'm not sure if it's possible but is there any possibility of there being a track width slider? Tracks on modern tanks are typically between 600mm - 700mm in real life but it seems that your tracks are either 500mm - 550mm (most tracks in this pack) or 760mm (CV90 tracks).

It's not terribly important but it does make it harder to create accurate dimensions for tanks in-game. Thank you for this awesome mod, though!
Krossark 1 Jun @ 1:33am 
Hi, I'm having a problem with caterpillars that disappear on their own. Any ideas? Thanks.
Rightraoedhelontidae  [author] 30 May @ 8:55am 
It should be fixed now
FezLetude 29 May @ 5:43pm 
I'm getting a message saying the discord link is invalid
Rightraoedhelontidae  [author] 29 May @ 12:27pm 
Sure, you can DM me from the SETB server, link is in the description of this page
FezLetude 29 May @ 10:27am 
Better yet I could just send you the additions if you wanna add it to your mod
FezLetude 29 May @ 10:00am 
I added wheels from the 'more powaah' advanced wheels to your mod, do I have permission to re-upload it so my boys can install it on our server?
CosmicDonut 18 May @ 5:26pm 
These tracks are great man, good job!
Strong Hoov ✅ 7 Apr @ 10:08am 
That be so bloody amazing!
Ngl I absolutly love this addon for the Tank Tracks Framework & API mods.

But after a very long time of using it.
It does feel quite lacking for building any new uniqe looking tanks.

Also I'd love to see some "original designed" Sci-fi tracks for space vehicles. Or construction tank treads for utility. (Rubber / Metal)

If you really do deside to do add more new tank threads, could you also fix the fliped threads joints issue.
Rightraoedhelontidae  [author] 7 Apr @ 9:19am 
When I stop modding WARNO and IF I remember this, I will add it @Strong Hoov ✅
Strong Hoov ✅ 4 Apr @ 2:18am 
PLEASE add MORE new tranks.

Wishlisting for > 103 A (S tank) Tank tracks.
STUV 13 Mar @ 10:52pm 
The problem is that when moving, the tracks do not respond to the movement of the grid, but still spin.
Rightraoedhelontidae  [author] 13 Mar @ 5:06pm 
The tracks only move when the grid moves, wheels can move independently and tracks will ignore them
STUV 13 Mar @ 3:43pm 
Help, me please. I'm found bug in track mod. How to fix ?
https://youtu.be/t8jFB74UKW4
Rightraoedhelontidae  [author] 3 Mar @ 4:22am 
Nope, I'm not adding anything else
Jacob the night fury 2 Mar @ 10:56pm 
will there more tracks options down the line?
Rightraoedhelontidae  [author] 21 Dec, 2024 @ 2:34pm 
I'd like to add it but last time i added a suspension support it created 498 errors, and i still don't know why, but im sure ill get it right eventually
Rightraoedhelontidae  [author] 21 Dec, 2024 @ 2:33pm 
Yeah i don't support lifted suspensions
Lt.Fenix 21 Dec, 2024 @ 2:30pm 
@[CSU] Rightraoedhelontidae
Turns out the problem I was actually having was that your tracks don't appear on lifted suspensions. It was only displaying the default "over the tire" tracks and nothing else, so I was confused and thought I had to do something special.
When I use the normal suspensions everything is obvious and your tracks do show up.
Rightraoedhelontidae  [author] 16 Dec, 2024 @ 7:04am 
Lt.Fenix: I thought i put it in the required mods, but must've removed it since some mods add the builder directly
I'm gonna add it back :steamthumbsup:
stormarmy 15 Dec, 2024 @ 10:04pm 
Oh right, that makes sense

Didn't see the note at the bottom of the description, apologies

I did just sub to the supported non-WC mods though which I wouldn't have otherwise, so thanks :)
Lt.Fenix 15 Dec, 2024 @ 4:05pm 
@[CSU] Rightraoedhelontidae
Ah, okay, thanks. It might be a good idea to put this in the description, as it's not immediately obvious.
Rightraoedhelontidae  [author] 9 Dec, 2024 @ 7:27am 
Stormarmy: Yes, it just means you don't have all the supported mods, perfectly normal behavior

Lt.Fenix: You need some sort of trackbuilder, the one from Digi works great "Tank Tracks Builder"
Then select all your wheels, press left click and then scroll up or down to change the track type, left click again to place those tracks
stormarmy 9 Dec, 2024 @ 12:40am 
are the 115 errors in the log about blocks not existing normal?
Lt.Fenix 8 Dec, 2024 @ 4:27pm 
I couldn't find this anywhere, but how do you change the type of track you want?
H Bomba 13 Nov, 2024 @ 10:22pm 
Do you think you could add support for lifted suspension wheels? there's already a track api mod for it but the default tracks are so ugly lol, if you could integrate these on this it would be fantastic
RichyN25 20 Oct, 2024 @ 11:13pm 
while holding the tank track tool how do I change from the basic over the tire track to the others? can't seem to find what the keybind is
Victoria, Angel of the void 9 Oct, 2024 @ 8:39pm 
Alright. I'll be in contact. o/
乂Oo忘★了愛oO乂 5 Oct, 2024 @ 5:02pm 
Thank you : )
Rightraoedhelontidae  [author] 5 Oct, 2024 @ 11:05am 
I'll probably add that tomorrow
乂Oo忘★了愛oO乂 5 Oct, 2024 @ 9:35am 
A new Return Rollers has just been added, can you support it if you have time?
Victoria, Angel of the void 1 Oct, 2024 @ 10:42pm 
I know I didn't want to go adding anything from this without asking you about it first, since I already had started to work on a compatibility with your mod here and mine, but I've already had some issues just calling other models from other mods.