Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Don't forget we can already get up to -12% building costs from general appointments.
Roads are mostly worth it for movement speed and replenishment rate tbh.
Also what MaxRavenclaw said.
For example, I believe mod_unit_recruitment_cost_land_all is an effect that's always tied to a province level modifier and as such the existing localisation describes it as local in the text in the UI, whereas recruitment_cost_mod_land_all_global is related to a global modifier and is referred in the UI as such. So you're better off using recruitment_cost_mod_land_all_global for all levels of the Iron Mine, IMHO.