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Don't forget we can already get up to -12% building costs from general appointments.
Roads are mostly worth it for movement speed and replenishment rate tbh.
Also what MaxRavenclaw said.
For example, I believe mod_unit_recruitment_cost_land_all is an effect that's always tied to a province level modifier and as such the existing localisation describes it as local in the text in the UI, whereas recruitment_cost_mod_land_all_global is related to a global modifier and is referred in the UI as such. So you're better off using recruitment_cost_mod_land_all_global for all levels of the Iron Mine, IMHO.