Arma 3
(Alpha)Pook Soviet Overhaul
63 Comments
治水的大宇啊 1 Oct @ 4:23pm 
i have removed PSAFP,i used to test cannon damage on ground.The result is that FIR's cannon cant explode on PSAFP,bullet seem disappear.and the bug is one-way,which means PSAFP's cannon can hurt FIR's jet or any others,FIR's cannon can hurt any vehicle except PSAFP's.
I'm sorry about I dont exclude other mods' impact,but by contrast,FIR's do well,i hardly every see bug occur on its,every pook's mod is outdatedness for now.If this bug dont report by others,you no need to solve the problem,
GamenatorGR  [author] 1 Oct @ 1:36pm 
will check it out
Sebmaster777 1 Oct @ 3:40am 
I think SU-34 camera has some, maybe that would work?
GamenatorGR  [author] 23 Sep @ 8:58am 
I can try to add some stabilization I must find what variable does it
Sebmaster777 23 Sep @ 4:52am 
Would it be possible to add some sort of stabilization to the bombing cameras? Kind of hard to use them rn due to them shaking so much.
Hero_for_all 19 Sep @ 2:32pm 
remove the white streak from the rocket during its flight, as well as the rocket fall timestamps during rocket launch, as in RHS.
GamenatorGR  [author] 14 Sep @ 12:48am 
it's probably a pen issue or damage issue. will check. do you mind writing a report and telling me what you did to test it. Please load as little mods as possible so we can narrow it down
治水的大宇啊 13 Sep @ 11:23pm 
FIRwill jet pack's jet cannon cant hurt PSAFP's jet,but can hurt vanilla's and RHS's.so i think is a bug from PSAFP
Yo Gabba Gabba! 21 Aug @ 9:37am 
Thanks for the update
GamenatorGR  [author] 20 Aug @ 6:32am 
I could but this is just code fixes, they are annoying but some people I know asked me to keep them. if I find a way to make them toggleable in properties I'll do it. Also the ka-27/29 has them permanently on stuck on 99
DARKLIGHTNING 14 Aug @ 12:56pm 
Can you remove numbers on the fuselage of the planes or make them optional like in your other mod?
Potts2023 23 Jul @ 9:24am 
Pook's ALCM system is garbge and breaks all the time, can't wait for that AWS integration
Rastek 23 Jul @ 1:51am 
@Crook that's an Arma problem, the same happens to other famous fighter mods and even some vanilla jets
Ace 23 Jul @ 12:04am 
I think that's a physics engine issue. You just have to be gentle with turning.
Crook 16 Jul @ 8:19am 
so if you do any kind of turn with the mig-23 & 27 it slowly starts tilting until the wing is dragging on the ground, and you have to turn the opposite way to get it back up onto the wheels
GamenatorGR  [author] 15 Jul @ 10:40pm 
what issue do you mean? cause sometimes the runways clip with the wheels, other time there is not enough acceleration
Crook 15 Jul @ 6:07pm 
Did you by chance fix the tipping issue the mig 23 has on the ground
GamenatorGR  [author] 7 Jul @ 12:33am 
Do you mind putting the gps/cruise non working missiles in Reports for me please? I'll take a look and see where they all go
Sheliz 6 Jul @ 10:17pm 
I see, I was looking at "fn_GPS.sqf", it only shows the KH-25MSE and the KH-38. In TASM, the KH-25MSE doesn’t appear, but the KH-38 does.
GamenatorGR  [author] 6 Jul @ 12:04am 
I think it's launch tasm. tested in su-27B with kh-38 AGM. It opens the map and you click and then the missile goes. you need to have selected the glonass/gps/cruise missile
Sheliz 5 Jul @ 5:05pm 
Do you know where I can find the "addAction" that triggers the execution of "[_vehicle] spawn pook_SOV_fnc_GPS;"?
Sheliz 5 Jul @ 4:58pm 
It was due to incompatibility with another mod. But now I'm trying to figure out why GPS/GLONASS munitions don't execute "spawn pook_SOV_fnc_GPS;" and the option to designate a target doesn't appear in the scroll menu.
GamenatorGR  [author] 2 Jul @ 12:17am 
please tell me what you do in the reports tab and I'll check it. I think the SEAD needs pook SAM pack loaded
Sheliz 1 Jul @ 10:06pm 
its the "SEAD auto-fire" feature broken?
GamenatorGR  [author] 27 May @ 10:56am 
weapons is easy you just add the pylons in the transportpylons array, if the mod is loaded then it shows up the pylons
prosto_gug 27 May @ 4:10am 
hey know Improved RHS MiG-29SM + FIR support mod? is it possible to combine weapons from it with a Pook Soviet air force mod? purely theoretically:steamthis:
GamenatorGR  [author] 17 May @ 10:11am 
I'll take a look in the SAMs any bit of assistance and guidance helps and I can either make a new mod or add a soft dependency
GamenatorGR  [author] 5 May @ 7:50am 
Which aspect specifically, if I can at least fix the contrails, of those missiles the mod will be usable
Yo Gabba Gabba! 4 May @ 10:50am 
lol now if only someone could fix Pook's SAMs... perhaps someone who figured out how to parse his scripts in one of his other big mods...
Arnslyff 27 Apr @ 8:24am 
This is truly amazing! Keep up the great work! Community will love you for it!
GamenatorGR  [author] 26 Apr @ 3:17am 
Yes. it doesn't make the game go haywire with faulty scripts making it try to run it a few times and then running a break command to get out, which caused lag
Ace 25 Apr @ 4:58pm 
I assume the game also no longer stutters when missiles fire at Pook planes because incoming.sqf is no longer fucked.
Sheliz 23 Apr @ 5:42pm 
Wow man, you're bringing it back to life
GamenatorGR  [author] 23 Apr @ 11:48am 
too damn high maneuverability and init time. something akin to 80 maneuverability for some and like 5 secs before the motor started
Yo Gabba Gabba! 23 Apr @ 11:01am 
I really appreciate your cruise missile fix. What was causing it, by the way?
GamenatorGR  [author] 23 Apr @ 5:02am 
Fixed cruise missiles on bombers so they don't spin and wobble in place. Incoming.sqf now fires flares no matter cmflarelauncher or pook's special one
Sheliz 23 Apr @ 12:08am 
thank u so much
GamenatorGR  [author] 22 Apr @ 10:35am 
Hello to all reading this. We have a working incoming.sqf now
GamenatorGR  [author] 15 Mar @ 1:02am 
@Barzak what is the specific issue with it
GamenatorGR  [author] 15 Mar @ 12:59am 
yes
Imbenjerry 14 Mar @ 5:51pm 
Hey is this still beiing worked on ?
BARZAK 31 May, 2024 @ 1:05pm 
I think you should definetely give su-30sm a look it is horrible.
DARKLIGHTNING 30 May, 2024 @ 12:00pm 
Is it possible to correct the error that occurs after an anti-aircraft missile is fired at aircraft? And the bot doesn't use flares.
GamenatorGR  [author] 26 Apr, 2024 @ 8:50am 
will add keys in a bit cause I forgor
Yo Gabba Gabba! 21 Apr, 2024 @ 1:51pm 
I'm glad you're doing but also bemused how much people want this
GamenatorGR  [author] 21 Apr, 2024 @ 7:39am 
unfortunately I haven't started working on huds cause trying to implement the huds of other planes makes the MFD blank and hud coding is a pain
Obamacare189 21 Apr, 2024 @ 7:10am 
so wait does this make the hud more accurate with bombs ?
GamenatorGR  [author] 21 Apr, 2024 @ 6:14am 
no I didn't know it existed can you make a discussion report of what happens
Colonel Jason 21 Apr, 2024 @ 6:07am 
Have you fixed the bug which bugs the driveraction for Mig-21 when its pylons edited? I could not fixed it and it pisses the hell out of me.
GamenatorGR  [author] 21 Apr, 2024 @ 3:51am 
pook sam has primarilly an issue with emitted particles
and I haven't used artillery to know any issues