RimWorld
Metalhorror Scanner
65 comentarios
Wagner Joy Division 9 AGO a las 3:31 
Right not it is not shown anywhere
mo  [autor] 23 JUL a las 2:09 
需要研究钢血血清解锁
Xming 23 JUL a las 2:01 
新版本调查异性研究后,不知道为什么建筑菜单里没有这个建筑,不知道是mod冲突,还是这个mod的问题
Medi3val 14 JUL a las 4:17 
Uhhh, how do you build it?
Kynn 23 ABR a las 0:33 
my boi has Stand.
我朋友是xm,你们别挣扎 28 ENE a las 3:50 
可以把仪器改成1格吗.现在有点太大了
Flesh Forge 22 NOV 2024 a las 19:06 
I avoided messing with metalhorrors for a long time but the event is just massive bullshit, so thanks for this mod
Chαsε 5 NOV 2024 a las 9:51 
A very useful mod to help deal with the metalhorror that can wipe out your whole base and you dont have to worry about knowning when it can happen. The resource to make the device is balance so this mod doesnt feel like a cheat. Dont surgical inspect just arrest and interrogate the pawn using the highest social pawn and once the metalhorror is killed, just release the pawn back and will automatically join the colony again.
LINX 16 OCT 2024 a las 9:23 
讲真,这封面图配得真好
超级热土人 17 AGO 2024 a las 21:56 
而你,我的朋友,你是真正的英雄:steamthumbsup:
csfireworks 23 JUL 2024 a las 7:23 
2333,好评
mynameactually 19 JUN 2024 a las 15:17 
What if this adds a special drop from metal horrors that you need a few of to make the detector?
Futstub 31 MAY 2024 a las 2:41 
Would be great if you added some more information. I for one am too lazy to first download a mod and then check for balance. If I did that for any mod without a description, I could do nothing else anymore... :>
Codi 17 MAY 2024 a las 23:00 
Could you add its cost in the description?:lunar2019piginablanket:
Neil251 16 MAY 2024 a las 17:00 
I plan to just have this until the moment comes when I can have my doctors check it out then remove it do that if balance is an issue personally I plan to do such
Smalls 13 MAY 2024 a las 23:25 
I saw this, but wanted to experience them first hand. After having seven emerge and nearly wipe a colony, I need this.
Corvenik 25 ABR 2024 a las 22:46 
a must have
The Dutchman 20 ABR 2024 a las 13:53 
@Lil Make Sounds like a you problem
LiL Måke 20 ABR 2024 a las 8:41 
Why tf people yapping about the balance of mods lmao, I want this no matter the balance bcs I think it is the 1 anomaly that is just boring to deal with in a sped up playthrough. Last time I played I lost my colony to 2 infections in 6 ingame hours bcs it infected both my colonists with best combat stats and only 2 with decent medical. There was no flesh or notification and when im playing sped up 6 ingame hours is a matter of seconds. Bcs there was notification I continued play for hours and bcs of a bug they never emerged untill next day when every save for the last 4 real life hours of playing was instant 5 man horror emerge wasting my 4 hours on the save.
Fellow Kriegsman 19 ABR 2024 a las 23:58 
A version which requires a captured Metal Horror would be fantastic and imo more balanced and fun.
Valdorel 19 ABR 2024 a las 16:27 
@Kaschey

They cost 30 Bioferrite, 20 Steel, 1 Shard, and 1 Advanced Component. The Shard itself makes them kinda spendy, especially early on with Anomaly content.

They are locked behind the very early Proximity Detector Anomaly tech, with no requirement to actually have met Metalhorrors.

They do detect with perfect accuracy over a 8-square radius. So if you put one near a chokepoint to your base that everyone will have to regularily walk through, like you're main enterance, or in a main dining room, then you will basically detect a metalhorror infestation the moment a single person is infected.

You can also draft people and move them in-and-out of the detection area one by one to determine who is infected.

Basically makes the Metalhorror event a non-issue if you have a shard or two to spare.
Kaschey 19 ABR 2024 a las 12:00 
Is it locked behind any tech? Also, what materials does it cost and is there any skill requirements for the construction? Don't want it to be too OP.
Eugene Hoverhand 18 ABR 2024 a las 23:11 
Thanks for the (yous) lol
SeeXiPee 18 ABR 2024 a las 11:13 
:lunar2019grinningpig:在饭堂放一个检测器,所有金属怪都无所遁形
Prophet 18 ABR 2024 a las 5:36 
eugene... more like... poogene
:HappyMask:
SkavenQueen 17 ABR 2024 a las 23:46 
Unlike Eugene, if you install this you're a smart, handsome and/or beautiful person who cares for your pawns and base. :lunar2020ratinablanket:
Arashi 17 ABR 2024 a las 19:46 
Also no beauty penalty make this really OP
Hugh Jacoque 17 ABR 2024 a las 12:34 
Eugene jars his ma's farts.
trogman44 17 ABR 2024 a las 10:21 
eugene is an embarrassing incel
engineer gaming 16 ABR 2024 a las 11:58 
"WHICH ONE OF YOU MOTHER****ERS PUT PLUTONIUM IN MY COFFEE"
你的主人 16 ABR 2024 a las 8:04 
我喜欢你
cautious asparagus 16 ABR 2024 a las 7:59 
@Eugene I see you haven't changed in the past decade. Since one of the two comments on your profile, from 2012, is about you being a dickhead.

Don't you think it's finally time to better yourself?
Solzucht 16 ABR 2024 a las 6:58 
Nice idea :) Cant wait for other Anomaly mods :D
Salty Slothy 16 ABR 2024 a las 6:26 
@eugene you know there's detectors for the other stuff in base game right?
Eugene Hoverhand 16 ABR 2024 a las 4:42 
Only a stinky redditor would buy a horror themed expansion then mod all the horror out of it
If you install this you should be ashamed of yourself
Endorsi 16 ABR 2024 a las 3:34 
As below said, please allow this as a config option, I would rather it as it is
Sumatris 16 ABR 2024 a las 3:03 
So, if your only pawn with decent construction skills is infected, we're still screwed?
mo  [autor] 16 ABR 2024 a las 2:15 
What will be added later: The scanner built by the infected person will be an invalid version, and the infected person will try to avoid the scanner range in a non draft state
Sumatris 15 ABR 2024 a las 23:46 
@Fadeking: Seeing how "unusually clever" raiders are programmed to avoid turret firing arcs, the base game should already have a function like this available. I'm no modder myself, but maybe this can be utilized to make infected pawns avoid scanned areas.
raolong 15 ABR 2024 a las 22:25 
我喜欢你
雨巷下的海鸥 15 ABR 2024 a las 20:13 
我喜欢你
دانيال أيفان مولا 15 ABR 2024 a las 16:59 
what about you guys do a "on ceiling" variation and "on wall" too, like wall lights, or fans in the ceiling!
The Dutchman 15 ABR 2024 a las 13:00 
@Estevo same thing as the other proximity detector...
Estevo C. 15 ABR 2024 a las 11:15 
Can you please include in the mod description what tech do you need to craft this?
Gunk_Bunkus 15 ABR 2024 a las 9:57 
this is so hot 11/10
SCD 15 ABR 2024 a las 8:48 
I didn't know that i need it. but i need it 10/10
Kira-Bad-Artist 15 ABR 2024 a las 8:28 
The most based mod for Anomaly
The Dutchman 15 ABR 2024 a las 7:05 
Looks so cool
Fadeking 15 ABR 2024 a las 6:56 
@TheCarrierPrimoris
That would be interesting!
Maybe they could get assigned to a Hidden zone, that automatically excludes the Scanners area from the allowed space? I don't know enough about modding to know if this or something similar would work.
Can you even make a Hidden zone?
长冠鼠 15 ABR 2024 a las 6:55 
我爱你