RimWorld

RimWorld

Metalhorror Scanner
65 kommenttia
Wagner Joy Division 9.8. klo 3.31 
Right not it is not shown anywhere
mo  [tekijä] 23.7. klo 2.09 
需要研究钢血血清解锁
Xming 23.7. klo 2.01 
新版本调查异性研究后,不知道为什么建筑菜单里没有这个建筑,不知道是mod冲突,还是这个mod的问题
Medi3val 14.7. klo 4.17 
Uhhh, how do you build it?
Kynn 23.4. klo 0.33 
my boi has Stand.
可以把仪器改成1格吗.现在有点太大了
Flesh Forge 22.11.2024 klo 19.06 
I avoided messing with metalhorrors for a long time but the event is just massive bullshit, so thanks for this mod
Chαsε 5.11.2024 klo 9.51 
A very useful mod to help deal with the metalhorror that can wipe out your whole base and you dont have to worry about knowning when it can happen. The resource to make the device is balance so this mod doesnt feel like a cheat. Dont surgical inspect just arrest and interrogate the pawn using the highest social pawn and once the metalhorror is killed, just release the pawn back and will automatically join the colony again.
LINX 16.10.2024 klo 9.23 
讲真,这封面图配得真好
超级热土人 17.8.2024 klo 21.56 
而你,我的朋友,你是真正的英雄:steamthumbsup:
csfireworks 23.7.2024 klo 7.23 
2333,好评
mynameactually 19.6.2024 klo 15.17 
What if this adds a special drop from metal horrors that you need a few of to make the detector?
Futstub 31.5.2024 klo 2.41 
Would be great if you added some more information. I for one am too lazy to first download a mod and then check for balance. If I did that for any mod without a description, I could do nothing else anymore... :>
Codi 17.5.2024 klo 23.00 
Could you add its cost in the description?:lunar2019piginablanket:
Neil251 16.5.2024 klo 17.00 
I plan to just have this until the moment comes when I can have my doctors check it out then remove it do that if balance is an issue personally I plan to do such
Smalls 13.5.2024 klo 23.25 
I saw this, but wanted to experience them first hand. After having seven emerge and nearly wipe a colony, I need this.
Corvenik 25.4.2024 klo 22.46 
a must have
The Dutchman 20.4.2024 klo 13.53 
@Lil Make Sounds like a you problem
LiL Måke 20.4.2024 klo 8.41 
Why tf people yapping about the balance of mods lmao, I want this no matter the balance bcs I think it is the 1 anomaly that is just boring to deal with in a sped up playthrough. Last time I played I lost my colony to 2 infections in 6 ingame hours bcs it infected both my colonists with best combat stats and only 2 with decent medical. There was no flesh or notification and when im playing sped up 6 ingame hours is a matter of seconds. Bcs there was notification I continued play for hours and bcs of a bug they never emerged untill next day when every save for the last 4 real life hours of playing was instant 5 man horror emerge wasting my 4 hours on the save.
Fellow Kriegsman 19.4.2024 klo 23.58 
A version which requires a captured Metal Horror would be fantastic and imo more balanced and fun.
Valdorel 19.4.2024 klo 16.27 
@Kaschey

They cost 30 Bioferrite, 20 Steel, 1 Shard, and 1 Advanced Component. The Shard itself makes them kinda spendy, especially early on with Anomaly content.

They are locked behind the very early Proximity Detector Anomaly tech, with no requirement to actually have met Metalhorrors.

They do detect with perfect accuracy over a 8-square radius. So if you put one near a chokepoint to your base that everyone will have to regularily walk through, like you're main enterance, or in a main dining room, then you will basically detect a metalhorror infestation the moment a single person is infected.

You can also draft people and move them in-and-out of the detection area one by one to determine who is infected.

Basically makes the Metalhorror event a non-issue if you have a shard or two to spare.
Kaschey 19.4.2024 klo 12.00 
Is it locked behind any tech? Also, what materials does it cost and is there any skill requirements for the construction? Don't want it to be too OP.
Eugene Hoverhand 18.4.2024 klo 23.11 
Thanks for the (yous) lol
SeeXiPee 18.4.2024 klo 11.13 
:lunar2019grinningpig:在饭堂放一个检测器,所有金属怪都无所遁形
Prophet 18.4.2024 klo 5.36 
eugene... more like... poogene
:HappyMask:
SkavenQueen 17.4.2024 klo 23.46 
Unlike Eugene, if you install this you're a smart, handsome and/or beautiful person who cares for your pawns and base. :lunar2020ratinablanket:
Arashi 17.4.2024 klo 19.46 
Also no beauty penalty make this really OP
Hugh Jacoque 17.4.2024 klo 12.34 
Eugene jars his ma's farts.
trogman44 17.4.2024 klo 10.21 
eugene is an embarrassing incel
engineer gaming 16.4.2024 klo 11.58 
"WHICH ONE OF YOU MOTHER****ERS PUT PLUTONIUM IN MY COFFEE"
你的主人 16.4.2024 klo 8.04 
我喜欢你
cautious asparagus 16.4.2024 klo 7.59 
@Eugene I see you haven't changed in the past decade. Since one of the two comments on your profile, from 2012, is about you being a dickhead.

Don't you think it's finally time to better yourself?
Solzucht 16.4.2024 klo 6.58 
Nice idea :) Cant wait for other Anomaly mods :D
Salty Slothy 16.4.2024 klo 6.26 
@eugene you know there's detectors for the other stuff in base game right?
Eugene Hoverhand 16.4.2024 klo 4.42 
Only a stinky redditor would buy a horror themed expansion then mod all the horror out of it
If you install this you should be ashamed of yourself
Endorsi 16.4.2024 klo 3.34 
As below said, please allow this as a config option, I would rather it as it is
Sumatris 16.4.2024 klo 3.03 
So, if your only pawn with decent construction skills is infected, we're still screwed?
mo  [tekijä] 16.4.2024 klo 2.15 
What will be added later: The scanner built by the infected person will be an invalid version, and the infected person will try to avoid the scanner range in a non draft state
Sumatris 15.4.2024 klo 23.46 
@Fadeking: Seeing how "unusually clever" raiders are programmed to avoid turret firing arcs, the base game should already have a function like this available. I'm no modder myself, but maybe this can be utilized to make infected pawns avoid scanned areas.
raolong 15.4.2024 klo 22.25 
我喜欢你
雨巷下的海鸥 15.4.2024 klo 20.13 
我喜欢你
دانيال أيفان مولا 15.4.2024 klo 16.59 
what about you guys do a "on ceiling" variation and "on wall" too, like wall lights, or fans in the ceiling!
The Dutchman 15.4.2024 klo 13.00 
@Estevo same thing as the other proximity detector...
Estevo C. 15.4.2024 klo 11.15 
Can you please include in the mod description what tech do you need to craft this?
Gunk_Bunkus 15.4.2024 klo 9.57 
this is so hot 11/10
SCD 15.4.2024 klo 8.48 
I didn't know that i need it. but i need it 10/10
Kira-Bad-Artist 15.4.2024 klo 8.28 
The most based mod for Anomaly
The Dutchman 15.4.2024 klo 7.05 
Looks so cool
Fadeking 15.4.2024 klo 6.56 
@TheCarrierPrimoris
That would be interesting!
Maybe they could get assigned to a Hidden zone, that automatically excludes the Scanners area from the allowed space? I don't know enough about modding to know if this or something similar would work.
Can you even make a Hidden zone?
长冠鼠 15.4.2024 klo 6.55 
我爱你