RimWorld

RimWorld

Orbital Book Merchants
26 Comments
Appleson1 28 May @ 7:29am 
Ok. thank you!
Alite  [author] 28 May @ 4:36am 
It looks like your game is generating errors while trying to generate books. Based on the error, the only mod that appears to have any harmony patches in that area would be more faction interaction, so I would send the log there to see if they recognize the issue.
Appleson1 27 May @ 8:30pm 
Hello, I'm sorry for posting something unhelpful.

I got an error here when the orbital book trader pops in:

https://gist.github.com/HugsLibRecordKeeper/0cabbcff97fe59349a08262be3c3abe2
Alite  [author] 26 May @ 4:39am 
I have never encountered that issue before. If your game generates errors at any point, especially at start up or just before a merchant arrives, use that to try to locate the specific mod that's causing the issues. If no errors pop up, then you'll have to look through your list to find any and all mods that alter how merchants function and see if they have similarly reported issues there.
Appleson1 25 May @ 5:15pm 
I'm having an issue where whatever merchants come by, they don't have an inventory.
charlieo123 18 May @ 12:13am 
@Alite prolly the case. Hmmm odd thing is that after running smoothly for a few hours, my game crashed again (after removing this mod), so it's likly that this mod isn't where the main issue is coming from, but instead another single mod crashing the game whilst being used with certain mods, this one included.
Alite  [author] 17 May @ 10:52am 
This mod does not have any C# or any xml patches, so if there is any incompatibility is likely caused by something that other mod is doing. All this mod does is add a singular TraderKindDef.
charlieo123 17 May @ 10:34am 
After hours of modding, finally found the thing that's been crashing my game and preventing it from starting. Think it's prolly not compatible to some of the vanilla mods I'm using, gonna try pinpoint down onto precisely which mod it is clashing with
Zaljerem 4 Mar @ 1:44pm 
Makes sense! Thanks.
Alite  [author] 4 Mar @ 1:43pm 
My intention was to only cover vanilla books to let other modders choose if they want their books added. I have the book types individually listed because some books can be intended to have different rarities, and that patch would force all of them to have the same frequency. Also, some mod authors may intend for their books to only be attainable through certain methods (i.e. quests, specific factions, or specific ruins), which would be messed up by the patch in question as long as those books inherit from the book base.
Zaljerem 4 Mar @ 9:11am 
This is a great mod ... I posted a patch in the discussions that you could use to make it compatible with basically any book mod, if you wanted to handle more than just core books.
turkler 13 Jun, 2024 @ 10:07pm 
great mod
Brian 18 May, 2024 @ 6:24pm 
yah
SuddenSR 19 Apr, 2024 @ 9:52am 
as a literature phd student, yes, books
Linked 19 Apr, 2024 @ 9:01am 
Absolutely lovely. I've wanted to do a library building run but books were unfortunately rare.
Alite  [author] 18 Apr, 2024 @ 3:02pm 
Once every 10-15 hours seems good to me due to how many books they sell. A single one of these has enough books to fill two book shelves at a minimum.
iwassnow 18 Apr, 2024 @ 2:59pm 
So I just got the first once since the change after about 4~ more hours of gameplay(10 hours total since you changed it). Honestly, that's not too bad imo. I have been seeing exotic and weapons traders the most personally, and unfortunately almost no bulk goods traders to buy my random junk. It's probably a decent number like this. I'd say probably wait for some feedback from someone other than me to see what others think.
Alite  [author] 18 Apr, 2024 @ 4:36am 
The rate I set it at should make it pretty rare since I don't expect many people will have a use for that many books more than once or twice in a playthrough, but it's very RNG based. When I checked how the game handles it, it doesn't even have anything to help with bad RNG stopping people from seeing certain ships (i.e. i see the exotic goods trader about 5-10% of the time despite the fact that I should probably be seeing it 30-35% of the time based on the orbital traders available).

The value I set this one at would make it appear at most around 8% of the time, though if you have other mods that add orbitals that can skew the percentage a bit.
iwassnow 17 Apr, 2024 @ 8:58pm 
So I played for about 6 hours and now didn't get it at all. Unfortunately it's harder to tell if low numbers are bad luck or not compared to high ones. I'll probably play some more tomorrow so I'll try to get back to you. Partly in this case I suspect that activating the monolith just before I updated may have flooded the event pool.
iwassnow 17 Apr, 2024 @ 2:30pm 
Just rebooted so I'll try it out for a few hours to see if it seems different.
Alite  [author] 17 Apr, 2024 @ 12:22pm 
I dropped the commonality to 25% of its default value, so hopefully they won't show up constantly now.
Alite  [author] 17 Apr, 2024 @ 12:06pm 
That's weird. I didn't mess with any frequency thing, so they should be as common as the vanilla orbital traders. I'll have to take a look at it to see if I can figured out what would cause that.
iwassnow 17 Apr, 2024 @ 9:50am 
I think you need to check the frequency of these ships. I started using this last night, and since then, more than half the ships I get are just these book merchants. They come almost weekly, which is about the vanilla rate of all other ships combined. It's especially weird since it's such a niche thing. You only need stuff from them occasionally, and it really doesn't feel special when you do need to use them.
moosetwin 16 Apr, 2024 @ 8:47pm 
I'm surprised that this isn't a vanilla feature, very good mod!
Alite  [author] 15 Apr, 2024 @ 3:19am 
Not at the moment, just the ones added in 1.5.
[JdG] Pejman 14 Apr, 2024 @ 8:48pm 
Do they sell vanilla book expanded or rimwriter skill books ?