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I don't know what mods you're using, so I can't help you. And this isn't the place for troubleshooting. Please come to my Discord [discord.com] for help.
only the first spawn infected carry item
after that they only carry item from base game
It worked but it doesnt have any reserved ammo
So which line in the code should i edit to give the Hunting Rifle reserved ammo ?
Thank you
i think the shield is incomplete dummy data so i don't wanna add that
I've added this addon to the Tacticam Addon Collection. Check it out here: Tacticam
The first aid kit and throwable sometimes cannot be generated correctly, for example, a fallen survivor has two molotov on them, but when you kill him, he only drops one molotov or doesn't drop at all.The same goes for the first aid kit, although I saw the fallen survivor carrying it, the first aid kit did not drop when I killed him.
AN ERROR HAS OCCURED [the index 'category3' does not exist]
CALLSTACK
*FUNCTION [main()] scripts/vscripts/item_carrier.nut line [38]
*FUNCTION [DoIncludeScript()] NATIVE line [-1]
*FUNCTION [IncludeScript()] unnamed line [75]
*FUNCTION [main()] d:/steamlibrary/steamapps/common/left 4 dead 2/left4dead2/addons/workshop/3222172182.vpk/scripts/vscripts/director_base_addon.nut line [1]
AN ERROR HAS OCCURED [Failed to include script "item_carrier"]
I mean when you subscribe to the add-on it works but when you exit and launch the game
it doesn't work anymore (seriously)
this mod has a error with mods that changes the stats of items and weapons?
since for one reason the zombies doesn't drop weapons or items and the item just keep floating until it dissapear seconds later, it still works with the charger and hunter and even the riots, but the ceda zombies cannot drop bile or fallen survivors drop all the stuff they have on
roadcrew carrying shovels and crowbars
and riotcops carrying chrome shotguns
TBH i also checked that addon already, and the problem was that addon, not my addon.
And I don't wanna do something about not my problem. Are you REALLY sure that my script is the problem only, even though I tested and said it had no problem?
I tested it AGAIN because of your comment and confirmed that there was no problem. I wasted time AGAIN, I don't wanna like this really.
@Killa Klappa was better case. He figured out what caused the conflict. But what about you? Did you even try? If didn't, just unsub one by one for find reason please. I've already done that TWICE because of your comments. (@Who the fuck at first, and @You at right now)
But all in all, very good mod indeed.