RimWorld

RimWorld

Repair at Crafting Bench
94 Comments
Bob Gnarly 30 Sep @ 8:55am 
I'm getting same standing bug when trying to repair complex items at fabricator, particurarly marine and cataphract armor
Mana 8 Sep @ 12:50pm 
Does repairing remove tainted?
JoeBanane 5 Sep @ 7:37am 
I was able to reproduce the error with just this mod in a dev quicktest on a machining table with damaged flak pants loaded on an outfit stand.
However i noticed it's only when the option "Allow Removing Items" is checked on the stand
swwu  [author] 5 Sep @ 1:12am 
@JoeBanane Outfit stands block the job from being assigned, but it shouldn't get stuck; it should just never start. (This is what it does for me right now on a clean save with only this mod installed.) This is consistent with vanilla behaviors, e.g. the smelter is also unable to smelt apparel that's on an outfit stand.

I haven't been able to reproduce the "stuck" behavior generally, but I can look into it if anyone can give me a more specific way to reproduce it.
JoeBanane 23 Aug @ 6:33pm 
@Frosty I've had that issue happen to me while trying to repair a flak jacket at a machining table.
I think it does that when trying to repair an item that's on an outfit stand.
Frosty 23 Aug @ 3:49am 
Can create a bill for complex repairing at the fabrication bench, but whenever i prioritise anyone to do the repair they just end up stuck 'standing' and don't actually go to the bench to do anything? There are items that need repairing. The repair bill on the tailoring bench is working though.
auberraco 22 Aug @ 7:53am 
Thanks for update I love you
swwu  [author] 18 Aug @ 3:49am 
@Chloe The recon armor seems to work for me, under "Repair complex crafting items" on the fabrication bench.
BloodCardBeefy 17 Aug @ 11:11pm 
For they're a jolly good modder, which nobody can deny!!!

Thanks for the update. I can't believe that some sort of repair option for gear isn't in base game, and this mod just seems the simplest way to do it.
Klaun 17 Aug @ 1:17pm 
Thanks for the update! <3
Chloe 17 Aug @ 8:01am 
I noticed that the recon armor set is missing from the list of repairable items. Why is that? Can it be added?

Recon helmet [rimworldwiki.com]

Recon armor [rimworldwiki.com]
swwu  [author] 16 Aug @ 9:42pm 
Actually, just kidding, seems like the basic changes were much easier than I expected. 1.6 version up, although I haven't played much on it so it may be buggy.
swwu  [author] 16 Aug @ 8:01pm 
I probably won't have time to update this for a few weeks, but would be happy to merge and release what @Inglix did if they want to submit a PR
Inglix 10 Aug @ 12:40pm 
I'm not quite ready to push this to Steam yet, but I've done a basic update of this to work on 1.6. If anyone wants to try it they can feel free to download it from the github repo.

https://github.com/Inglix/RepairAtWorkbench/releases/tag/v1.0.0-pre-release
NeinDao 10 Aug @ 6:17am 
bumping for update
auberraco 3 Aug @ 2:59pm 
Respectfully requesting 1.6
Klaun 3 Aug @ 1:13pm 
Dear swuu, I really miss your mod in 1.6 and just realize how much I need it xD Would be glad to have you update your fantastic mod!
Gestalt 1 Aug @ 1:28pm 
Pls! 1.6
Sui 28 Jul @ 3:24pm 
Really hoping this gets updated soon. Best repair mod out there.
BloodCardBeefy 27 Jul @ 12:20am 
I gave it a try in 1.6, I've seen some outdated mods that work. No such luck here :(

I can't wait to be able to use this mod again.
VitaKaninen 22 Jul @ 4:21pm 
It has always been my favorite repair mod. I hope it will be updated to 1.6 at some point.
Curiosity 22 Jul @ 4:16pm 
This looks like the perfect repair mod. Straight forward. No extra bits, just time consuming repairs. I am socked this is the only one. I can fix a wall for free.... I can fabricate an entire suit of Cataphract armor. Why would I not be able to fix it on the same bench?!
Nathan 22 Jul @ 10:40am 
I hope you've been well. This is my preferred repair mod and its absence has been felt in 1.6. If you get the chance, an update would be greatly appreciated. Regardless, I wish you the best.
Vyantri 20 Jul @ 6:44am 
One more person here who loves this mod. Please update if/when you have time.
Azure 17 Jul @ 9:54am 
Please update
R41N 17 Jul @ 8:17am 
Ill be waiting for 1.6. Love your work, mod author!
Xara 16 Jul @ 1:17pm 
Seems like an easy fix to get this mod to run again. The compfort function now requires to be given a delta.
VitaKaninen 13 Jul @ 7:10pm 
Would love to see an update for this mod! Unfortunately, it does not work on 1.6.
NoAd 13 Jul @ 11:49am 
Great mod used in most my RimWorld games, can't wait for 1.6 upgrade :-)
Kowhaifan 11 Jul @ 10:11pm 
good mod, love this shit. so happy i dont gotta replace my damn masterwork psyfocus hear every two days.
FirstBornAcorn 10 Jul @ 10:22pm 
I know i'm the worst for asking this :) but this is my favourite mend/repair mod.
1.6 planned?
swwu  [author] 23 May @ 12:18am 
For people with disappearing items, do they disappear instantly? or only after being repaired some amount?
luh grunch 6 May @ 2:31pm 
my brainworm tells me to ditch hugslib, any alternative mod? LTS maintenence is nice, but they wont repair non-worn apparel.
Animal 7 17 Mar @ 3:53pm 
I have the same issue as Sanicek
sanicek 4 Mar @ 3:03pm 
instead of getting repaired my items now disappear, all workbenches, nothing at all in the log :( just posting in case anyone encountered this and managed to pinpoint the issue, maybe a mod conflict.
swwu  [author] 15 Feb @ 2:53am 
Alright, wildebeest sash is fixed.

It turns out the reason was because wildebeest leather gives a really significant penalty to item hp, which means that our hp repaired per tick was being rounded down to 0. Items now always repair at least 1hp per tick.
sybersmoke 31 Dec, 2024 @ 5:04pm 
@Tinda If your looking for a relatively balanced method for taint removal, I suggest Dub's Bad Hygiene. You can toss 5 tainted items into a Washing Machine and let it spin baby spin to get out the blood and stank.
Tinda 15 Dec, 2024 @ 8:07am 
Would it be possible to let repair also remove taint?
Animal 7 8 Nov, 2024 @ 1:36pm 
Great mod, exact;y wjat i was looking for
Animal 7 8 Nov, 2024 @ 1:35pm 
Oh but you don't understnad, in REAL LIFE you must make a machining table to patch some holes in your T-shirt!
evilgiraffe666 29 Oct, 2024 @ 9:26am 
Another victim of the wildebeest pelt sash over here. I'll work around it by restricting the job, but it's weird! Is it missing some value in the sash?
Scorpio 17 Oct, 2024 @ 12:12pm 
bro settings are vanilla consider ditching hugslib
_:FBF:_Roob 12 Oct, 2024 @ 12:33am 
Possible Bug: I can't repair my coronets. Not at the (electric) smithy, nor any other crafting bench. My colony is still missing the fabrication bench, but that seems unlikely to be the fix.
kyrambox 3 Oct, 2024 @ 4:23am 
it seems this mod is too powerful, all weapons and apparel now are eternal. Is it possible to make smth about it, i.e. repairing reduces durability to 90% every time... or need resources for repair?
Maturius 1 Oct, 2024 @ 4:09pm 
Super impressed. Feels lore friendly and very satisfying.
Lord_Lukes 9 Sep, 2024 @ 4:53am 
best mod i have been looking for hours to find a mod that up to date and works that has no bugs this mod works well and im very impressed with this mod and satisfied
Kulmyth 4 Sep, 2024 @ 10:07pm 
@swuu Yeah that's fair, appreciate the response though!
swwu  [author] 4 Sep, 2024 @ 8:09pm 
@Kulmyth Sadly I've literally never tried this with MP, and it's not easy to test, so I'm not sure. In theory it doesn't do anything that couldn't be synced by MP, but...
Kulmyth 1 Sep, 2024 @ 7:51pm 
Would there be any incompatibility with Multiplayer mods? Specifically the one just called "Multiplayer", because when I try to add a bill to repair items it just doesn't create the bill, happens with both people in the session
GeneralTso 29 Aug, 2024 @ 10:19pm 
yo thanks for this ive been looking for something exactly like it