RimWorld

RimWorld

Move Your Monolith
83 kommentarer
[Br] Nasid 21. sep. kl. 5:14 
ty
Rize 13. sep. kl. 13:34 
It looks like it's a trap, none of the settlers can lift it and move it(
Manluke 24. aug. kl. 6:00 
Does this work with the obelisks? I assume it not the case.
deadmanreaper13 30. juli kl. 22:29 
on the subject of moving the Monolith after activation, could the code from the spawning quest be used? if the code can already summon a Monolith in an active and useable state, all you need is a way to trigger it and a way to control its destination, which could both be done with a ritual.

add a ritual for summoning the Monolith, have its target spawn set to the Psychic ritual spot used to summon it, and have the base code summon a Monolith there within a few hours while having the previous Monolith removed.
deltaplays010 29. juli kl. 14:43 
thanks, doing a odyssey+anomaly run without this just feels odd
Roque the Rogue 29. juli kl. 7:41 
Ferny, c'mon! think of the possibilities, Gravships Powered by Entities! ran on Foul Dark Voidtech Energy!
Kotobike 29. juli kl. 5:29 
here is a patch for transporting the monolith on the gravship :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3537285852&searchtext=
Kotobike 29. juli kl. 3:47 
yes yes, we need a monolith on a graviship!
Arky 27. juli kl. 18:41 
We need monoliths on gravships ferny :'(
Omega13 26. juli kl. 12:18 
If i can't put my monolith on my gravship how am i ever supposed to accurately recreate my own Event Horizon
MsKarMagick 🖤 25. juli kl. 14:00 
I activated the monolith at the start of my run, and since then moved several times with the gravship - I'm looking for a way to bring a functioning monolith up to a space station/asteroid base, is this the right mod for me? I've had the quest for a new monolith pending for a good while until I found a solution
Rim Baby 20. juli kl. 2:03 
Please how can I keep the monolith on my gravship?? 😂
ferny  [ophavsmand] 18. juli kl. 18:46 
All yall gotta stop throwing your monolith on the gravship😂
绿帽风云 18. juli kl. 15:29 
I have been trying to figure this out: In my odyssey play through. I first build a small stationary based in a map and I started assemble my grav ship. In this process I also activated the strange signal quest and got the monolith. But when I fired up my ship and moved to a new map, the monolith quest ended itself and in the map I did not get a new monolith. Is this by design or bug?
Dark Lord Dragoon 18. juli kl. 10:25 
Hey this is probably stupid, but I forgot to deactivate this when I turned off anomaly to try and get things working. And the mod itself doesn't have the DLC as a hard requirement so didn't come up as anything wrong... except throwing errors all the time cause there's no DLC for it to do anything with. Probably want to add Anomaly as a mod requirement not just on the download. Cause I'm probably not the only person doing this... Using RimSort for mod management btw that's what didn't show dependencies.
Candlestone 17. juli kl. 17:56 
@salt_babe Also I believe that it failed the quest because the fail condition was still set off because the monument was on a tile that was destroyed.

If the fail condition tied to it being destroyed or removed is removed then it Should work fine.
Candlestone 17. juli kl. 17:52 
@salt_babe How do you do that?
Dirigible 17. juli kl. 3:12 
I'm sure putting the monolith on the ship will be a great idea. Nothing ominous or flesh-related has occurred with alien monoliths on spaceships. You will have a good time. Do it now
Azure 15. juli kl. 19:18 
Could you make other stuff from the dlc movable too?
Collard Green Jedi 13. juli kl. 20:02 
@fenry

Tried it. Kept the monolith on board. The second you take off, it despawns as if you abandoned it. When you land, it's gone. Which sucks cause i wanted to keep it lol.
Urek 13. juli kl. 18:46 
uninstalled the investigated one on my ship and flew to another map, failed the quest but got another not long after, now I have two monoliths...
bleckflex 13. juli kl. 11:46 
˅ yo it works now thank you
salt_babe 13. juli kl. 10:21 
I successfully make Monolith travel with ship now.
Adding the following code to patch.xml

<Operation Class="PatchOperationRemove">
<xpath>Defs/ThingDef[defName="VoidMonolith"]/bringAlongOnGravship</xpath>
</Operation>

You WILL FAIL the Anomaly quest though.The effect is unclear since you can still upgrade the Monolith and find new Anomaly just like normal.

I guess this is to prevent you activate Anomaly End game in space? I don't know.
Enlonwhite 13. juli kl. 6:00 
oh.....if we could put this on a ship....its the next space ODYSSEY ship......now we know where the movie came from.
Seriously tho that would be funny. However at this time I dont think the game will like that.
ASS 13. juli kl. 3:48 
is this compatibling with grav ship?
Futstub 12. juli kl. 23:14 
Oh man, I never even thought of that, and now I wanna do it! :D
salt_babe 12. juli kl. 20:56 
The monolith won't move with the ship thought, it just stays on the land.
Would be cool if there is a way to carry it with your ship.
ferny  [ophavsmand] 12. juli kl. 16:25 
@Collard Green Jedi Haha try it that sounds fun
Collard Green Jedi 12. juli kl. 16:18 
So... im not gonna test it since I bet its bad but how bad does the game act up if I were to install the monolith onto a ship and... take it. Any test it?
Futstub 7. juli kl. 11:15 
Why would one want to claim the monolith btw?
ferny  [ophavsmand] 13. juni kl. 23:09 
@Crumb Fox This mod is finnicky as shit, its best you just move the monolith at the start then never touch it again. It's meant to be a very hacky solution
Crumb Fox 13. juni kl. 8:01 
1.6-An error occurred during the handling process,Is it my problem:steamsad:
Exception ticking MinifiedThing36283 (at (178, 0, 61)): System.NullReferenceException: Object reference not set to an instance of an object
ferny  [ophavsmand] 11. juni kl. 16:05 
v6 - updated to 1.6
Sheriff Rosco 24. mar. kl. 12:06 
Could you include a config option to remove the ability to move your monolith if it has been investigated? I don't want to accidentally move my monolith now that I've investigated it since that runs the risk of breaking my game.
Нубас 16. mar. kl. 10:08 
Imagine uninstalling the monolith and just keeping it in your storage area for the rest of the game instead of disabling anomalies the normal way
"Oh, what's that on the shelf"

"That? Oh, that is just T̶̻͍͈̮̥̮͉͖̤͕̉͋̐͐ẖ̴̨͕͙̟̙̞͖͎̭̦̩̯̈́̀͛̊̽̈̄̇͊̊́͆̚͘͠ę̵̡̧͓̜͕͙̘̻̗͍̟̳̾̃͂̆͛̎̊́̉́̕̚͜͜ ̴̨̃͌̔̽̐͜m̶̧̡̛̼̣̾̈̍̓͜͝ơ̶̢̡͉̦̖͇̯͖͕͔̓̎͆̒̋́͐͘͘͝ͅņ̴̻̞̘̜͔̳͚̤̤̲̙̖͊̾̀͋̈́͌̈́͋̀̒̈́̈̚͘o̵͚̻͚̜̤̠̼̬͖͈̼̐̂͘͝͠ͅl̴̛̟͓̯̳̻͇̮̤̝͎̃̀͛̀͐͑͌͌̄̉͊͠͝͝í̸͕̼̳̜̺͚̺͈̟͍̣̠̣͜ẗ̴̢̮͖̣̫͖̻̣͉̠̻́̊̾͐̾̐͆͗̀͘͠h̵̡̝̠̼̥͕͈͎̙͈̆͂̂̑̔̄. We kinda just put it there and forgot about it"
Mani 24. feb. kl. 23:39 
The smart minify mod cause this mod to malfunction
Hank 24. maj 2024 kl. 17:41 
You are a king
Sorenson 14. maj 2024 kl. 15:21 
@1v0 thanks for the suggestion of moving the monolith again if you can't attune it. I had that exact problem and it fixed it.
ferny  [ophavsmand] 5. maj 2024 kl. 16:32 
@Lung Yeah not much I can do. This is a finicky patch, use it at your own risk and be careful if and when and where you use it.
Lung 5. maj 2024 kl. 16:07 
Incidentally cancelling the monument being moved as it's being hauled will result in the colonist bringing the box back. They will haul it to a stockpile, in which instance the monolith will incidentally duplicate, but also become too heavy to ever pick up again (colonist will attempt, fail, and try to pick it up again but it's too heavy?...). Effectively breaking it.
ferny  [ophavsmand] 24. apr. 2024 kl. 15:05 
:((((
Dizzy_Dares 24. apr. 2024 kl. 14:56 
-re opens the wound-
ferny  [ophavsmand] 23. apr. 2024 kl. 12:48 
@Orchid You're probably better off with patricia's movable monoliths that one does monoliths, obelisks, pitgates, and the trees. This one in comparison just does the monolith with no settings and with no dependencies or setup.
🍓Berri🍓 23. apr. 2024 kl. 8:34 
Does this also work on the Oblisks or is it just the main monolith?
Sushima-Carmine 22. apr. 2024 kl. 17:19 
Tried this for the first time and moved my monolith to an infinitely cooler and secure location, works as advertised.

I highly recommend.
Captain Sheyn 22. apr. 2024 kl. 11:05 
I rather build my base in a place not as good as i could than downloading a mod with a thumbnail like this
EdgelordOfEdginess 22. apr. 2024 kl. 5:32 
thanks :3 @ferny
ferny  [ophavsmand] 21. apr. 2024 kl. 12:15 
@EdgelordOfEdginess Should be
EdgelordOfEdginess 21. apr. 2024 kl. 7:08 
save game compatible?
ferny  [ophavsmand] 19. apr. 2024 kl. 15:39 
@ -=St*rZ=-<Elgoroht> Add me on discord @fernycord and I can send you the file