RimWorld

RimWorld

An Unlikely Alliance
5 Comments
Latex Santa 2 May, 2024 @ 11:35pm 
@Werecryptid
I've never played with any scenario other than the ones from bigger mods (VFE Insectoids, Crash Landing) or the unmodded ones. I just add any extra colonists or races that I want in whatever scenario I use through Character Editor (whether it's an Imperial Inquisition Team pressing into service the survivors of a shipwreck, or an android-only run summarily dismissing their starting mercenary escort and taking over the outpost on their own).

But I will actually use this one.
Werecryptid  [author] 2 May, 2024 @ 11:23am 
@Latex Santa I forgot to mention this publicly, but I did change the scenario to reflect the official change to having three researchers by default not long adter that update.

It's been a while since I was involved with a modding community even tangentially, so I'd like everyone to know that I greatly appreciate the warm reception.
Latex Santa 21 Apr, 2024 @ 6:54am 
@Werecryptid
Excellent work. A lot of people are gonna make a lot of good playthroughs with this scenario.
PLEASE NOTE: In an update on April 18th, "The Anomaly" starting scenario was modified to start you off with three researchers and one ghoul instead of two researchers and one ghoul. You might want to think whether you'll update it to have three researchers, one ghoul and one mechanitor or just leave it as two researchers, one ghoul, one mechanitor.
rexs246 14 Apr, 2024 @ 1:09am 
thank you i really was hopping to a scenario like this
Werecryptid  [author] 13 Apr, 2024 @ 1:42pm 
Found a quick workaround for not being able to add the Anomaly health conditions and scattered ship chunks through text editing. Please enjoy yourselves, everyone.