RimWorld

RimWorld

[RH2] Faction: Gruppa Krovi
330 Comments
annigelator2000 6 Oct @ 5:02am 
СПАСИБО ТОВАРИЩ!!!
枯れたバラは 25 Sep @ 8:44pm 
I'm looking forward to the faction of Shadow !

Bahman 9 Sep @ 5:49pm 
Thank you so much for the mod and the update :)
Sorcia 20 Aug @ 7:08pm 
opachki
Doku 16 Aug @ 12:58pm 
it freeze and i get black screen everytime i load up this mod
Xarmor. 14 Aug @ 4:27am 
I tried calling reinforcements in low orbit and they didn't come, is this intentional?
Ziomislaw 7 Aug @ 12:13pm 
when having this and the MSF mods from you enabled, no other traders besides ones from this faction appear. I only get trade caravan/visitor from MSF or Gruppa Krovi
PiccoloDom 3 Aug @ 5:47pm 
Salutation!
Mr Nimbus 1 Aug @ 8:48pm 
All of the females from this faction spawn with male names lmao
williamb1995 28 Jul @ 2:13am 
PolRus 27 Jul @ 4:51pm 
Best mod
Serraphim8160 26 Jul @ 3:48am 
the faction name is literally 'blood type' lol
Gruppa Sovietskiy i take it.
MC_0 19 Jul @ 7:47pm 
YAY!
Clam Slamwich 19 Jul @ 6:45pm 
Chicken Plucker hammering out the 1.6 updates today. Glorious!
(≡◉‿‿◉≡) 18 Jul @ 11:21am 
1.6 please :)
MC_0 15 Jul @ 4:43pm 
1.6 or I die:chef:
Baba "Boogeyman" Yaga 13 Jul @ 10:57am 
CP we need a 1.6 stat bro.
cornpuffs49 13 Jul @ 8:12am 
FYI this mod does not work with the new DLC and we need a 1.6 update
_.Bruce.W._ 12 Jul @ 11:37pm 
1.6??????
rebk 12 Jul @ 7:07am 
1.6??
cornpuffs49 11 Jul @ 8:40am 
1.6 perchance ?? please im sweating at night my skin itches
williamb1995 9 Jul @ 6:55am 
1.6 plz my lord
XaocuT's Show 6 Jul @ 3:15pm 
1.6 by any chance?
Pimp Lucius 3 Jul @ 9:56pm 
@el sticky i'm not having a CE issue maybe its something else on your end. Try rearranging your mods or something i dunno
Gurt 21 Jun @ 10:15am 
doesn't seem to work with CE
The weapons don't use ammo or the CE aiming system
Imperialdoessomething 19 Jun @ 9:24pm 
Correction, Rimatomic turrets conflict with the turrets from your mods.
Imperialdoessomething 19 Jun @ 9:19pm 
Should've clarified, this is a "pawn standing around" bug, when rearming manned turrets from this mod and your security mod, conflicting with the Rimatomic nuclear task and the Run and Gun mod.
Imperialdoessomething 19 Jun @ 9:09pm 
Been getting bugs with the DSHK and the other manned weapons from your security mod, dunno what's wrong with it. Dunno if it has to do with a bug or just mod conflicts.
they do raid you base with their mechs and they hit hard
AzoorFox 16 Jun @ 9:45am 
UPDATE WHEN????????????
Pimp Lucius 14 Jun @ 2:27pm 
Are the weird soviet tank mechs only used when they're doing hostile raids on your base, or if i get their goodwill high enough will the reinforcements also include mechs? I haven't seen them yet but tbh i never tried becoming hostile with the group
Chicken Plucker  [author] 7 Jun @ 2:28pm 
@Winchi <Ꙃ> - Hello. No it's the other way around, CE guys patched my mods to reduce overlap and bloat so they made their weapons replace mine if there's a duplicate that already exists. They do this for their patches on their end, I do absolutely zero because my mods do not overwrite their things.

Check out their discord, they spoke about this some time ago if you want to ask them.

Just to clarify that for a texture to replace something, it would have to have the exact same directory in the same folder, which our mods don't have. We would also need to have the exact same defnames, so this is a patch thing they likely did for my mod and something in their patch causes the texture swap. I say again, this isn't on my end.
Winchi <Ꙃ> 7 Jun @ 12:54pm 
I checked once again. turns out in game your ak12 texture replacing combat extended armory ak12's texture.
Winchi <Ꙃ> 7 Jun @ 12:50pm 
For some reason pawns handling ak-12 in ce in very strange way. And i can't turn off rifle in cherry picker, pawns keeping with it spawning. It seems AK-12 texture trying replace something or idk
Chicken Plucker  [author] 6 Jun @ 9:39am 
@Magi Maki ☆ Magician Gal - Hey, I'll run a test later mate but seems to be just a mechanoid thinktree issue sadly.

@John Shartaloney - Go to any of their faction outposts and send a caravan there

@temirlan200125 - Not stable enough to be a feature in every faction mod
Chicken Plucker  [author] 6 Jun @ 9:38am 
@Я Диктатор - I make several other mods and factions with different themes. It'd be wise for you to think about what you say before you run your mouth because it just shows your ignorance and I feel second hand embarrassment from it
Average western europe commie enjoyer. They think they will have benefits from communism...
Ġedryht of Wōden 21 May @ 7:18am 
Time to eradicate commies.
Magi Maki ☆ Magician Gal 15 May @ 4:17am 
Got a bunch of friendly plasma drones when the faction helped out in a raid. They don't want to leave now. And for some reason they never used their canons, only their fists. Might be an issue with ce? At least they don't seem to have ammo. For some reason they also carried normal (empty) guns around.
lol 6 May @ 9:01am 
blood type on a sleeve
my number in line on a sleeve
wish me luck in the battle, wish me luck in the coming battle
John Shartaloney 3 May @ 12:46am 
how do i enlist with them?
temirlan200125 1 May @ 9:25am 
please make the generation of databases as void
Silent0Death 23 Apr @ 1:52pm 
Nah it's the Warthunder april fools KV2 mech, but better.
OttersHoldHands 6 Apr @ 1:20am 
ITS METAL GEAR!!
Chicken Plucker  [author] 5 Apr @ 8:12am 
@Pimp Lucius - Thanks, I'll look into it today
Pimp Lucius 5 Apr @ 4:00am 
the AK-12 is rotated and positioned strangely so that it points straight down with the stock over their face when the pawn is drafted and idle, and when firing it looks like the gun is raised over the pawns head. Not sure if the other guns in the mod are the same yet
Chicken Plucker  [author] 29 Mar @ 4:34am 
@normoo - Yes mate, need to finish them.

@AFScrub - Yeah that doesn't sound part of this mod cause I definitely didnt set melee weapons to be sold in thousands, some update is coming nerfing all these factions to sell significantly less items mate so maybe that will help. We'll see
AFScrub 28 Mar @ 10:54pm 
Before I comment any further, I don't expect any help in regards to this issue. I would however be interested if anyone ran into this issue.

I had a black market caravan enter colony in the first 15 days. For some reason they're carrying nearly 3000 Wooden Javelins, which in turn spawned next to 70-80 muffalo. I've tried reproducing this issue with spawning other caravans but I wasn't able to. They all spawned with fairly normal numbers.

I've never seen this issue before with other faction mods that I've used, if anyone is aware of some funky interactions with any mods and trader spawns. I'd be very interested.
normoo 23 Mar @ 8:16am 
You got any other mods cooking? I love the faction mods you've been making they're great.