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The weapons don't use ammo or the CE aiming system
Check out their discord, they spoke about this some time ago if you want to ask them.
Just to clarify that for a texture to replace something, it would have to have the exact same directory in the same folder, which our mods don't have. We would also need to have the exact same defnames, so this is a patch thing they likely did for my mod and something in their patch causes the texture swap. I say again, this isn't on my end.
@John Shartaloney - Go to any of their faction outposts and send a caravan there
@temirlan200125 - Not stable enough to be a feature in every faction mod
my number in line on a sleeve
wish me luck in the battle, wish me luck in the coming battle
@AFScrub - Yeah that doesn't sound part of this mod cause I definitely didnt set melee weapons to be sold in thousands, some update is coming nerfing all these factions to sell significantly less items mate so maybe that will help. We'll see
I had a black market caravan enter colony in the first 15 days. For some reason they're carrying nearly 3000 Wooden Javelins, which in turn spawned next to 70-80 muffalo. I've tried reproducing this issue with spawning other caravans but I wasn't able to. They all spawned with fairly normal numbers.
I've never seen this issue before with other faction mods that I've used, if anyone is aware of some funky interactions with any mods and trader spawns. I'd be very interested.