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Settlement expansion is also banned on Odessy space maps (I forgot to add this check in this incident)
wait
something clicked in my head
Do incident x10 (World)... NPC_Conquest
THAT'S WHAT I'M TALKIN ABOUT ok sorry i
New request: can I turn off the Letter notifications?
Besides, my own mod collaborating with DD, Diplomatic Marriage & Permanent Alliance, is even extended from MFI event of the same name.
It should already be in your steam workshop mods
You can pick a language as starting point, like English, then copy to new folder to translate.
You can then upload to git, or any public link, I'll pick your file and integrate them.
This was not a problem before in SOS2 since SOS2 didn't have space NPC settlements.
Please check if the worldmap tiles calculations are correct (for example, new settlement expansion tile selection). Tynan made alot of code change in the framrwork about planet tiles.
I made some rough test, seems working but my test may not cover all use cases
Error while notifying ideos of a HistoryEvent: System.NullReferenceException: Object reference not set to an instance of an object
[Ref B374C142]
at RimWorld.IdeoUtility.Notify_HistoryEvent (RimWorld.HistoryEvent ev, System.Boolean canApplySelfTookThoughts) [0x0012b] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at RimWorld.HistoryEventsManager.RecordEvent (RimWorld.HistoryEvent historyEvent, System.Boolean canApplySelfTookThoughts) [0x00000] in <630e2863bc9a4a3493f2eff01e3a9556>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Don't know what will happen interacting with them.
If not sure you can also deactivate faction creation in DD.
I asked because you mentioned it and invited to read its description, but no such thing was there.
Both your mods introduce interesting things and it would be a pity for them not being compatible with each other.
Is not possible for you to add compatibility with Rim Languages so that new factions have a language?
You may need to manually create language for new factions dynamically created by DD to prevent crush.
See Rim Languages mod description for details
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3450332059&tscn=1746416533
Since I'm not the original author, there may be some legacy features on which I dont understand well myself.
I misunderstood the setting "allow permanent enemy factions to change relationships," thinking that would mean I could make them neutral toward me. Now, instead, the civil outlanders are refusing to come help me fight the pirates who live to kill and eat the weak, who somehow became their friends at some point.
...I could understand them forming a tenuous peace, and not wanting to threaten that. I just missed the ramifications of that option.
--
On a separate note, History Generation definitely works with this version. I don't know why, or why it might not, but it works on my machine.