Surviving Mars

Surviving Mars

University Vacancies
11 kommentarer
ChoGGi  [ophavsmand] 22. aug. kl. 15:56 
Normally after a colonist is trained it calls a func to get a spec, I override that func, so instead of choosing that spec based on the amount of work slots, it uses the amount of vacant work slots.
Fistandantillus7 22. aug. kl. 12:13 
Let me see if I understand what this mod does. Hypothetically, 25% of all specialist job slots from all buildings in my game are scientists and currently 100% of job vacancies requiring a specialist are in science buildings. The default behaviour is to have 25% of university graduates be scientists whereas this mod will make it so that 100% of university graduates will be scientists. Yes?
ChoGGi  [ophavsmand] 5. jan. kl. 22:59 
It will never train them if you turn them off in mod options.
Killer Turnus 5. jan. kl. 22:41 
So the exclusion works to lower the chances of one being trained? or outright bans training?
ChoGGi  [ophavsmand] 28. nov. 2024 kl. 16:03 
ChoGGi  [ophavsmand] 28. nov. 2024 kl. 16:01 
If you right-click the heads you can limit how many people train at once, you can also try setting the priority to low.
ChoGGi  [ophavsmand] 28. nov. 2024 kl. 15:58 
Maybe look into SkiRich's education mod (forgot the name), it might have something like that?
ChoGGi  [ophavsmand] 28. nov. 2024 kl. 15:57 
The game will always try to fill all the slots, this only changes what it uses to pick professions.
Killer Turnus 28. nov. 2024 kl. 14:41 
So i'm slightly confused. What vacancy does it check? Does it employ the number of colonists required to fill the jobs? I have 6 jobs available to fill, and the entire university is being filled.
ChoGGi  [ophavsmand] 11. maj 2024 kl. 21:31 
Well for that intro to surviving mars, yeah sure I could whip something up...
You just want the ctrl/shift keybinds right?

I would try to get the ski's elev ai working though, his mods all have a fair bit of work put into them.
Your Little Princess 11. maj 2024 kl. 9:30 
Hello there!
I appreciate your magnificent work on the bullcrap called Surviving Mars by "small indie company" (c). Your efforts help to enjoy this game properly, and not to consume piles of feces during the gameplay.
Yet! May I humbly ask you to make a mod for Underground Elevator? There is "Underground Elevator A.I." already, but either me is too stupid, or mod is crap - it doesn't works better than vanilla's UI for auto-mode of delivery. So, the point - might elevator's numbers of resources be changed from "press the arrow and wait for ages", but to: "press the arrow to + or - 1"; press with ctrl to +10, press shift to +100, press ctrl+shift to +1000?
It would greatly help, if you heed my wish.