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having trouble acquiring said resource normally.
Who can spawn on gatecrasher is curated, you cant get Andromedons...for obvious balancing reasons, but a chunk of the roster can spawn there.
You dont start with playable alien anymore with this mod, just droid, this is for the reason i already spoken about - expanded playable aliens used to be part of this but it became its own mod. So if you want new ayys, download that as that is the mod that actually focuses on adding more to this mechanic.
If there were any known incompabile mods, i would have listed them in the description.
I've deleted my save file now and started a new game, so I'll have to try again.
Experimental mod will have content earlier than the standalone version, but otherwise will be similar.
It also wont break your game, i made sure of it, it is meant to be used with ALL the MJ supported mods.
In future i will split the playable aliens as standalone mod, but i still want to prototype certain stuff first before the split.
I would like to play with it but there is just to many mod , i just don't want the whole package. I don't want to overload myself to much with mod if that can break the game , im already playing with a good amount of it.
Also did wanna praise just how good they are. Love them filling in new niches for the aliens, alongside having their own unique stuff to em and some pretty unique builds. They're very well done, and excited to see the future new ones
I'll be waiting.
For example, playable aliens in one, classes in other suitable ones (via a copy of the mod), a change in balance in another.
So that players can choose which edits to use and which ones not to install.
If they also really dislike some things or things they would change, they could share their changes on the Discord, if they are valid/reasonable/balance-considerate, they might get implemented in the main mod itself.
But i guess, warning here anyway might be worth doing anyway - not feeling it about the second option.
Hope to see your project grow so we can analyze it and merge it into the O+E when you've finished your modifications, as seems like they would feature prominently in the LWOTC branch =)
Frost Legion
It will give you an assault rifle and cannon variation, sonic weapons have similar stats to coil guns, but instead of penetration they shred and rupture for +1 and have 30% chance on hit or graze to stun for 1 action point
for more, check the patch log
Normally you should get them via RNG roulette via the covert ops, but if you do want to spawn them with console command, use this:
GiveAlienRecruit PA_FrostMamba
Or PA_Taipan
Or PA_MutonSapper
Or PA_BossSnake
The last one is alot more experimental and not normally playable (yet, will be a heroic-alien unit)
Be wary that spawning them thru console doesnt give them NCE...but this also means you get a very well rounded soldier that can be specced for anything you want
For example, a faceless.
He only gets better once he gets Frost Coress, which just lets him print out cannon fodder for XCOM.
Archon might get an identity uplift if iam gona add Seraphin (requiem archon) and split them to two different roles, but that is distant future atm.
Ones like Frost Necro, Archon and Faceless, while being unique, can be pretty clunky to use and don't feel as though they have much variety in viable builds.
I'd understand not actually changing much with them, Archon and Faceless are unique even if they can be clunky to use. But had just wanted to comment about the aliens after reading you rebalancing/reworking some of the soldier classes
Thank you, it will be a long road ahead...for all of us
Speaking of the playable alien, i do plan to make even more of them over time, though i need to think of an idea about their playstyle, i dont want to make them just because and with every alien added, gameplay options shrink about making them distinct and not too blurry.
Though, not sure what to think of the "less interesting" aliens would mean, if they are overly simplistic beings i could add them in the proving grounds, just like celatids and chryssalids, but for actual defector units i want to stick with sentient units, that preferably have arms so they can use most of MJs content.
In near future i will try to fully fledge out the Heroic aliens that i have some groundwork for and specific covert op to recruit them. Winter Sentinel (frost cobra) is playable if you place him down with console command, the Warmaster (devastator) has some basics already in and Wraith(Dark Mech) is yet to be done.
Also find it cool seeing someone adding in new playable aliens, those were def my favorite aspect of mod jam, and seeing that fleshed out further is great. (hoping some of the other weaker/less interesting aliens get some help)