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@Rhyufer, @TheKittyLord: Huh I was unaware they added a crafting recipe with the latest game update... I've updated the mod to fix the missing recipe
I have tested it with only these two mods, placing IE under HE seems to work as expected
very fun mods btw
Forgot I designed the mod in a way that it wouldn't really matter if it's loaded above or below Hungry Europans, but with Hungry Europans recent update it now overrides the captain's pipe and cigars to add a small addiction to them. I will most likely create a separate "add-on" mod for Immersive Ignitables which will add a proper addiction mechanic to it.
So make sure to load Immersive Ignitables ABOVE Hungry Europans, especially if you want to benefit from smoking reducing your character's stress!
@[95th] Phantom Civet: Quite a few have asked for wearable versions, but they become unusable when worn and would replace one of your wearable slots so you couldn't for example wear a hat and cigar. So not really worth implementing that.
@Mungo Santamaria: Yes, feel free to use any. If you decide to publish your work using sprites/code from this mod, please just mention that in your mod workshop description.
@D3ATHCOM5: The lighter only turns on when you hold RMB and then press LMB which you're not supposed to do as the lighter fuel is filled into the lighter by only holding RMB, thus not igniting the lighter. Did you perhaps change your controls and have it configured so both RMB and LMB actions are triggered just by using RMB?
If you're playing with the expansion pack, then that might still need to apply the fix.
I'll have to mess around a bit and see if I can fix that to prevent them from breaking in player inventories.
@YankeeDoodleDweebus: Fixed it with todays update btw
Was caused by a new optimization method that stops rendering items that are considered too small. Just increased the item by 1 pixel to fix it lol
@WC?: It currently doesn't count as a crime. I'll probably resort to making an event to have NPCs report your actions to security.