RimWorld

RimWorld

Medieval Overhaul: Barbarians
245 Comments
tupper-ware 22 Sep @ 2:26pm 
Also, it seems you can still craft the armours of this mod, at least I just tried really quick adding all research and spawning a crafting bench, and I could choose the recipes no problem.
Last, I tried adding armours from both this and the AA mods to my pawns, and they could wear them just fine. The Barbarian helmets are invisible, but that might be another mod issue.
Hope this helps anyone. Try running outdated mods at your own risk, but do feel free blame me if you brick your game.
tupper-ware 22 Sep @ 2:25pm 
Just to pick up the below for the benefit of anyone who wants to play with this: You can enable this mod as well as the Arcane Archaeologists even though it's outdated, and it does not prevent factions from spawning (in my current game with 400+ mods).
If I enable this mod's faction, it will reduce all other faction spawns to only one settlement - solution is to not spawn the faction.
There are multiple ways to rectify this: 1, if you use Vanilla Expanded, go to the VE Framework mod options, which allow you to add any faction you like (like this mod's faction even if you disabled it before).
2, and this might be a World Builder feature, right clicking any tile on the world map allows you to add a specific cation settlement.
3, dev mode allows you to add a random faction base.
oinko sploinko 21 Sep @ 8:16pm 
like thats kinda your fault lol
oinko sploinko 21 Sep @ 8:16pm 
@Zero Enna, next time don't install outdated mods unless you are going to confirm immediately whether or not they work
日耀之星 15 Sep @ 9:21pm 
1.6:necromancer_circle:
Zero Enna 27 Aug @ 11:57pm 
1.6: This mod and the Medieval Overhaul: Arcane Archaeologists (Continued) mod prevented factions from generating in new games. In case anyone else was spending 4 hours trying to fix their mod lists....
AceOfScray 27 Aug @ 5:51pm 
Has anyone tried for 1.6 ?
Cultanis 27 Aug @ 5:07pm 
This is my favorite medieval mod aesthetic wise. Best Barbarians around.
Hessian 26 Aug @ 6:23pm 
Maybe one day X_X it just takes time is all ;-;
mason. 26 Aug @ 5:33pm 
1.6?
xGxRxAxFx 26 Aug @ 2:39am 
Вот бы в этом моде были полы или ковры из шкур и шкуры медведей на пол, да и вообще мебель.
Manu30 24 Aug @ 9:02am 
1.6 plis
Z.E.R.T. 22 Aug @ 12:23pm 
Anyone can take that mod and make it 1.6 plz thanks ....
Benz ✇ 18 Aug @ 4:42am 
wer aiting 1.6 bro
Uncle Jack Hughes 16 Aug @ 3:22pm 
Hey, I'm working on a style mod using your assets for personal use. Assuming I get it polished, would you mind if I upload it? I would give full credit for all assets of course. Thanks for all of the amazing work on these textures.
神说万岁 16 Aug @ 2:19am 
Will it be updated again?
Roland the knight 5 Aug @ 11:08pm 
Anything new?
Cho7NRV 27 Jul @ 1:19pm 
:(
Jetwolf 24 Jul @ 3:03pm 
Crom's blessings to the XML person, where one stood against many
Fatato 23 Jul @ 10:00pm 
Thanks for the update. Godspeed to the "XML person"
pphhyy  [author] 23 Jul @ 9:57pm 
have patience the XML person is working very hard to get it to 1.6 AND be standalone, not me though im being lazy
dr650cp 23 Jul @ 8:18pm 
1.6 ols
LeonGuner 22 Jul @ 1:25am 
Can someone text me when version 1.6 drops
dr650cp 20 Jul @ 9:25pm 
1.6 pls
LeonGuner 20 Jul @ 1:28pm 
1.6 plz good sir
Ronin 17 Jul @ 1:16pm 
Could this get an update please? I like the idea of being a high tech gravship crew on a medieval planet and having these guys as enemies would be awesome!
lsetters 16 Jul @ 2:19pm 
1.6 plz good sir
Bobbarækus 15 Jul @ 11:10am 
Been loving this mod since I first got it, but I've noticed that the helmets and shields are inordinately common, even among factions that are meant to be high tech.
Fatato 14 Jul @ 10:48pm 
Willing to wait for the 1.6! Godspeed to you awesome Modder
dr650cp 14 Jul @ 3:52pm 
1.6 pls
Fatato 11 Jul @ 11:04pm 
Ah... stupid question. How do you extract skulls on vanilla? no other dlc installed.
Fatato 11 Jul @ 6:15pm 
Still playing at 1.5 since I just started playing rimworld this week. trying this out with medieval overhaul
jesiiiiii126 11 Jul @ 2:59pm 
1.6 ?
pphhyy  [author] 3 Jul @ 6:34pm 
soooon, it will be standalone
GeekyRaptorStudios 1 Jul @ 1:37pm 
is there a version that's standalone?
zeus57007 12 Jun @ 8:16pm 
oooooh, nice!
pphhyy  [author] 11 Jun @ 5:17pm 
This mod will be getting updated to 1.6! and soon. I have no idea about MO though
SkibidiDmitry 11 Jun @ 6:39am 
Can I use this mod if I don't have the Ideology DLC? I know that skulls exist in the base game, but they can only be obtained with the DLC
7watcher 9 Jun @ 2:10pm 
Would be nice for Classical too!
ThatDapperTwat 29 May @ 7:07pm 
My Soul For Tameable unholds one day
Wolfette 15 Apr @ 8:45am 
(≡◉‿‿◉≡) Get RIMMSqol, lets you tweak damn near anything in-game without having to save and reload.
(≡◉‿‿◉≡) 1 Apr @ 12:08am 
@Иванище not a code guy that much but where??

under the <defName>pphhyy_Barbarian_BoneHelm</defName>??

or under the <ThingDef ParentName=HatMakeableBase">
Lord Rugdumph 20 Mar @ 3:13pm 
You can fix the insulation values in notepad too. Now my upgrades aren't downgrades lmao
Иванище 20 Mar @ 12:59am 
for all who want to reduce the number of helmets in raids here is the solution:
go to steamapps\workshop\content\294100\3216459199\1.5\Defs\ThingDefs_Armor
and in the Helmets...xml files in the ThingDef tag add <generateAllowChance>0.1</generateAllowChance>
(≡◉‿‿◉≡) 16 Mar @ 7:56am 
@pphhyy Hello. As much as I like this mod. Can you please lessen the Bone Helm II spawning rate on every factions?

It keeps spawning on every faction whether it's a raid/invade/crossing/etc. That makes the other headgear appear less instead of having pawns with different helms or masks. It even spawn on the new VFE - Medieval 2 factions.
Magi Maki ☆ Magician Gal 13 Mar @ 12:02pm 
Why is the armor so heavy? 15kg for a helmet seems way too much since pawns can only carry 35kg anyway.
McPickleTickler 9 Mar @ 8:08pm 
Can we change the requirement to the new Medieval Overhaul, please? The one currently linked is outdated.
Pandruid 8 Mar @ 7:58pm 
Need balance
EukalyptusBonBon 21 Feb @ 8:10am 
for some reason, the world unable to generate when I had barbarian faction added
skizordrone 13 Feb @ 7:31pm 
Hey, im either missing something, or ive run into a bug. I cant seem to craft the spiked helmet at the barbarian armor workbench (in the helmets showcase its the middle one) do i have to research something other then the barbarians research to unlock that helm?