RimWorld

RimWorld

Medieval Overhaul: Barbarians
233 Comments
Z.E.R.T. 9 hours ago 
Anyone can take that mod and make it 1.6 plz thanks ....
Benz ✇ 18 Aug @ 4:42am 
wer aiting 1.6 bro
Uncle Jack Hughes 16 Aug @ 3:22pm 
Hey, I'm working on a style mod using your assets for personal use. Assuming I get it polished, would you mind if I upload it? I would give full credit for all assets of course. Thanks for all of the amazing work on these textures.
神说万岁 16 Aug @ 2:19am 
Will it be updated again?
Roland the knight 5 Aug @ 11:08pm 
Anything new?
Cho7NRV 27 Jul @ 1:19pm 
:(
Jetwolf 24 Jul @ 3:03pm 
Crom's blessings to the XML person, where one stood against many
Fatato 23 Jul @ 10:00pm 
Thanks for the update. Godspeed to the "XML person"
pphhyy  [author] 23 Jul @ 9:57pm 
have patience the XML person is working very hard to get it to 1.6 AND be standalone, not me though im being lazy
dr650cp 23 Jul @ 8:18pm 
1.6 ols
LeonGuner 22 Jul @ 1:25am 
Can someone text me when version 1.6 drops
dr650cp 20 Jul @ 9:25pm 
1.6 pls
LeonGuner 20 Jul @ 1:28pm 
1.6 plz good sir
Ronin 17 Jul @ 1:16pm 
Could this get an update please? I like the idea of being a high tech gravship crew on a medieval planet and having these guys as enemies would be awesome!
lsetters 16 Jul @ 2:19pm 
1.6 plz good sir
Bobbarækus 15 Jul @ 11:10am 
Been loving this mod since I first got it, but I've noticed that the helmets and shields are inordinately common, even among factions that are meant to be high tech.
Fatato 14 Jul @ 10:48pm 
Willing to wait for the 1.6! Godspeed to you awesome Modder
dr650cp 14 Jul @ 3:52pm 
1.6 pls
Fatato 11 Jul @ 11:04pm 
Ah... stupid question. How do you extract skulls on vanilla? no other dlc installed.
Fatato 11 Jul @ 6:15pm 
Still playing at 1.5 since I just started playing rimworld this week. trying this out with medieval overhaul
jesiiiiii126 11 Jul @ 2:59pm 
1.6 ?
pphhyy  [author] 3 Jul @ 6:34pm 
soooon, it will be standalone
GeekyRaptorStudios 1 Jul @ 1:37pm 
is there a version that's standalone?
zeus57007 12 Jun @ 8:16pm 
oooooh, nice!
pphhyy  [author] 11 Jun @ 5:17pm 
This mod will be getting updated to 1.6! and soon. I have no idea about MO though
SkibidiDmitry 11 Jun @ 6:39am 
Can I use this mod if I don't have the Ideology DLC? I know that skulls exist in the base game, but they can only be obtained with the DLC
7watcher 9 Jun @ 2:10pm 
Would be nice for Classical too!
ThatDapperTwat 29 May @ 7:07pm 
My Soul For Tameable unholds one day
Wolfette 15 Apr @ 8:45am 
(≡◉‿‿◉≡) Get RIMMSqol, lets you tweak damn near anything in-game without having to save and reload.
(≡◉‿‿◉≡) 1 Apr @ 12:08am 
@Иванище not a code guy that much but where??

under the <defName>pphhyy_Barbarian_BoneHelm</defName>??

or under the <ThingDef ParentName=HatMakeableBase">
Lord Rugdumph 20 Mar @ 3:13pm 
You can fix the insulation values in notepad too. Now my upgrades aren't downgrades lmao
Иванище 20 Mar @ 12:59am 
for all who want to reduce the number of helmets in raids here is the solution:
go to steamapps\workshop\content\294100\3216459199\1.5\Defs\ThingDefs_Armor
and in the Helmets...xml files in the ThingDef tag add <generateAllowChance>0.1</generateAllowChance>
(≡◉‿‿◉≡) 16 Mar @ 7:56am 
@pphhyy Hello. As much as I like this mod. Can you please lessen the Bone Helm II spawning rate on every factions?

It keeps spawning on every faction whether it's a raid/invade/crossing/etc. That makes the other headgear appear less instead of having pawns with different helms or masks. It even spawn on the new VFE - Medieval 2 factions.
Magi Maki ☆ Magician Gal 13 Mar @ 12:02pm 
Why is the armor so heavy? 15kg for a helmet seems way too much since pawns can only carry 35kg anyway.
McPickleTickler 9 Mar @ 8:08pm 
Can we change the requirement to the new Medieval Overhaul, please? The one currently linked is outdated.
Pandruid 8 Mar @ 7:58pm 
Need balance
EukalyptusBonBon 21 Feb @ 8:10am 
for some reason, the world unable to generate when I had barbarian faction added
skizordrone 13 Feb @ 7:31pm 
Hey, im either missing something, or ive run into a bug. I cant seem to craft the spiked helmet at the barbarian armor workbench (in the helmets showcase its the middle one) do i have to research something other then the barbarians research to unlock that helm?
Lemon caro 11 Feb @ 12:52pm 
0/10
the barbarian caravan at my settlement is currently eating all of my food
RAD EMERALD 3 Feb @ 12:53pm 
Hmm, I so caution some 1.5?
London WNKR 17 Jan @ 6:57pm 
Thank you pphhyy i appreciate it
pphhyy  [author] 17 Jan @ 11:33am 
if your read at the top theres an unofficial version linked
London WNKR 17 Jan @ 9:29am 
Yo someone help me out please. i wanna use this mod but cant because im playing 1.5 and the parent mod hasnt been updated, how do I make this work?
Bomberbob123 10 Jan @ 7:43am 
This mod is perfect for Orc playthroughs
ChemicalBacon 3 Jan @ 1:12pm 
Is it normal that items from this mod require skulls and nothing more?
Pandaroo 16 Dec, 2024 @ 8:07am 
god I love battle brothers, the mod the looks fantastic!
pphhyy  [author] 15 Dec, 2024 @ 10:26pm 
ye
immortalartisan 15 Dec, 2024 @ 1:08pm 
wait a second.... these are battle brother enemies
Hehodas 3 Dec, 2024 @ 3:24am 
Spawn rate way too high. Do not recommend in current state
Freon 25 Nov, 2024 @ 2:07am 
to everyone who wishes to decrease item spawn rates: you may do so with Rimmsqol
by default, everything in this mod has a 100% chance of spawning on a randomly generated pawn, and with it you can reduce it to as low as 0
you may as well adjust the parts which shield offers protection for while you're at it, as by default it only covers left shoulder