tModLoader

tModLoader

MooMoo's MegaMap
72 Comments
Moo Moo  [author] 18 Aug @ 4:32pm 
some enemies don't show up if their sprite sheet is complicated or if they have weird drawing properties or whatever. An example of this is the old one's army - some of the enemies from that don't render.
Moo Moo  [author] 18 Aug @ 4:32pm 
@LauraPlayz I believe so? I can't test right now but it might
LauraPlayz 18 Aug @ 12:35pm 
Does Martian Probe show on the map too? it's important for me to know this.
Moo Moo  [author] 2 Aug @ 9:43am 
And the mod is enabled, right?
Brainac #FreeSchlep 2 Aug @ 1:37am 
nope theres nothing just a normal map
Moo Moo  [author] 1 Aug @ 8:32pm 
@Brainac unsure, explain more please? Can you not see anything on the map?
Brainac #FreeSchlep 1 Aug @ 11:12am 
hey dude why it isnt working for me?
Memeik 6 Jun @ 9:56pm 
for anyone wondering like me, works amazing with world map view :Fistofdosh:
HighResQuail 29 Sep, 2024 @ 5:51am 
You cant see wyverns on the map.
could you please fix this
Moo Moo  [author] 28 Aug, 2024 @ 12:59pm 
@Kris Deltarune I believe that's because he's counted as a town NPC, and those are culled from my minimap code.
bobik#bulbulyator 3 Aug, 2024 @ 12:55pm 
Please Fix: The Old man (Skeletron) doesnt appear with MegaMap enabled, even if he IS in the map he doesnt appear like all the other things do
Moo Moo  [author] 18 May, 2024 @ 2:44pm 
@Chet Walter yeah I asked stormytuna and they have a config to disable that. Most mods should have configs for situations like this, so make sure to look through them if you have compatibility problems :steamhappy:
Moo Moo  [author] 18 May, 2024 @ 1:45pm 
@Chet Walters I'll add that first part as a config. As for the mod conflict, see if YAQOLM has a toggle to disable that. There isn't much I can do on my end.
Chet Walters 18 May, 2024 @ 3:13am 
I absolutely love the idea of this. I think the icons should show when you have the radar in your inventory? I also think that this mod collides with another QoL mod I got (I think it's YAQOLM), that turns all npcs into dots on your map, once you ontain the radar. Basically, the dots are still present, and their sprite priority overrides the icons of your mod. But both are showing lol
Moo Moo  [author] 16 May, 2024 @ 7:44am 
@Sweaty Pigeon Odd. Please join the discord and I can help you further, I'd like to figure out why that is happening.
Sweaty Pigeon 16 May, 2024 @ 1:04am 
though i absolutely like the idea of being able to se the mob icons
Sweaty Pigeon 16 May, 2024 @ 1:01am 
when i try to use this mod, it completely crashes tmodloader, i think it's something to do with cross mod compatibility or something
Moo Moo  [author] 21 Apr, 2024 @ 12:51am 
@Krutořez I think it's fixed now. Spawned a ton of npcs and purposefully tried to crash the mod, and nothing happened, so I think it works now?
Krutorez 20 Apr, 2024 @ 10:32pm 
Nice, ty a lot! :steamhappy:
Moo Moo  [author] 20 Apr, 2024 @ 9:03am 
Fixed an issue with npcs, items, and projectiles falling out of the world would crash.
Moo Moo  [author] 18 Apr, 2024 @ 6:50am 
Ehhh, it was a little bad.
Krutorez 16 Apr, 2024 @ 9:07pm 
But before reupload everything worked amazing.
Krutorez 16 Apr, 2024 @ 9:06pm 
@Moo Moo Ok, ill try it again. Maybe there is a error in installation, maybe in the mod, maybe in compatibility (Calamity and Fargo mutant mod).
Moo Moo  [author] 16 Apr, 2024 @ 12:11pm 
Also, when it was re-uploaded I added many new configs to make it more immersive, and any changes I made can be configured.
I always add a config for anything that I change.
Moo Moo  [author] 16 Apr, 2024 @ 12:10pm 
@Krutořez That's unfortunate. Please bear with me, since I'm operating off of vague info, and there isn't an easy way for me to diagnose the issue.
I'm guessing it was an ill-timed crash related to something else from this mod though? Since it's almost impossible the -1 distance would crash. I'll give it a look though, maybe I missed something?

I recently re-wrote a lot of the code to be more efficient, so perhaps I fixed it unknowingly. However, I don't think I've fixed the other crash that @AgustinX9 reported yet.
Krutorez 16 Apr, 2024 @ 11:41am 
@Moo Moo, I will just explain what happened: Before reupload, this mod shown EVERYTHING on the map, and i loved it. When it Reuploaded, i was dissapointed, beacuse it shown only a small amount of things. Then i realized, that there exists something like mod config. I listed into this mod, and read everything. When i read that when i set render distance on -1, it will show everything. I was happy, but not for long, because when i saved it, and pressed M, game shown me error and everything until last save deleted, including Rod of Discord. Thats it.
Moo Moo  [author] 16 Apr, 2024 @ 7:25am 
Correction, if *distance* between you (point A) and the npc (point B) is greater than the config value, then it will not draw.
Moo Moo  [author] 16 Apr, 2024 @ 7:24am 
@Krutořez Right, but are you sure it crashed because it was on -1? My guess is it likely crashed due to something else, and it just happened to be on -1.
All setting the draw distance to -1 does is let things draw anywhere. There's no code in it that would even let the draw distance crash, as it's simply a "point A is bigger than point B" check.
not particularly helpful 15 Apr, 2024 @ 11:55am 
Reminds me of the old console edition map
Krutorez 15 Apr, 2024 @ 8:34am 
@Moo Moo I´m pretty sure it was on -1.
Moo Moo  [author] 14 Apr, 2024 @ 4:45pm 
Also thanks :steamthumbsup:
Moo Moo  [author] 14 Apr, 2024 @ 4:44pm 
@AgustinX9 Yep, I increased the size limit. Previously, anything that was over 75 width / height in pixels (?) would not draw, to prevent huge stuff that was too big from drawing. I think I undercalculated the width and height though, so it was cutting things out that weren't even that big.
AgustinX9 14 Apr, 2024 @ 4:10pm 
thanks, it seems to be fixed now, also, I forgot to mention it but great mod, it's really useful, keep up the good work
Moo Moo  [author] 14 Apr, 2024 @ 1:23pm 
@Krutořez Hi, are you sure it's when the draw distance is set to -1? I tried recreating it and it seems to work just fine on my end.
Krutorez 14 Apr, 2024 @ 11:22am 
@Moo Moo Thanks a lot :8bitheart:
Moo Moo  [author] 14 Apr, 2024 @ 9:31am 
@Krutořez I've noticed it too, and to be honest I have literally no idea why it does that sometimes. I've tried looking at the error, and seeing what's wrong, but I haven't found a solution yet. I'll definitely keep trying to fix it though.
Moo Moo  [author] 14 Apr, 2024 @ 9:30am 
@AgustinX9 I changed some of the rendering stuff, that's probably it. I'll take a look and try to fix it.
Krutorez 14 Apr, 2024 @ 3:55am 
And another bug, idk why, but when i opened map when fighting solar pillar game crashed.
Krutorez 14 Apr, 2024 @ 12:02am 
Excellent mod, but if you will set draw distance to -1 (infinite), game will crash. Please fix this bug and i´ll be very happy :-).
AgustinX9 13 Apr, 2024 @ 5:32pm 
I don't know why, but ever since the reupload, this mod seems to be working partially, enemies like harpies, eaters of souls, even some variations of zombies don't show on the minimap, when before they did, is it a bug of is it not working properly for me?
Moo Moo  [author] 11 Apr, 2024 @ 8:31pm 
@fireflash1596 yes, it says that in the mod info section, next to "Mod Side"
fireflash1596 11 Apr, 2024 @ 8:12pm 
Is this mod client side?
Moo Moo  [author] 11 Apr, 2024 @ 2:52pm 
all good
Saltani 11 Apr, 2024 @ 2:46pm 
ohk my fault 😂
But thats fine, thanks
Moo Moo  [author] 11 Apr, 2024 @ 5:10am 
@Saltani I was replying to Vibe_20
As for the worm segments, I don't know - as I said a few days ago, it just depends on the size of the spritesheet for the segments. My best guess would be no though.
Saltani 10 Apr, 2024 @ 1:23pm 
https://www.youtube.com/watch?v=vc9NANT69xg

this is just a video of it, couldn't really find an image but all the segments being counted for would *really* help because while fighting the DoG seeing where the boss is directly heading would be a huge help
Saltani 10 Apr, 2024 @ 1:19pm 
@moo moo sure lemme find 1 real quick
Moo Moo  [author] 10 Apr, 2024 @ 11:20am 
@Vibe_20 Do you think you could provide me with a reference image to that? I could probably do it if I knew what you meant.
Vibe_20 10 Apr, 2024 @ 10:54am 
is there an option to make the entities look like how it looked on legacy console/mobile versions?
Saltani 9 Apr, 2024 @ 6:42pm 
ohk, thats cool, thanks!