Age of Empires II (2013)

Age of Empires II (2013)

The Forgotten Units
93 Comments
Anthrax 27 Oct, 2018 @ 2:17am 
update? :AOEKnight:
Doodah  [author] 10 Feb, 2018 @ 11:19am 
Mod is likely outdated, Sorry everyone cant be bothered updating.
Dydis 7 Feb, 2018 @ 6:59am 
This mod is not working ive gone trough all civilizations and all ages all campaigns all maps and all difficulties and nothing from this mod exists after SUCCESFULLY downloading
Kotapiov 14 Sep, 2016 @ 11:41am 
the mod can't be used, is a legacy type, can you upgrate?
Jon 7 Aug, 2016 @ 10:56am 
this is outdated
kaisermanjensen 13 Jul, 2015 @ 6:17am 
So, are all the units available for all civilizations? Also, are these units only included when you play The Forgotten campaign? Thanks!
Doodah  [author] 26 Mar, 2015 @ 1:39am 
Hello everyone i have not touch Aoe2 for a long time.. this mod could be out dated. Uninstall should work fine. if that is not working i am sorry you may have to reinstall the game. ( allways keep an original copy of the empires.dat file so you can easily reset the game with no downloads.)
xXJulianMcQueenXx 25 Mar, 2015 @ 10:07pm 
Hi, I tried uninstalling this mod like you said, and I verified the game's cache a few times but the mod is still installed...
[PFCF]Peaceforcrackfoundation 25 Mar, 2015 @ 3:29pm 
What does this mod actully do?
arvid 12 Jan, 2015 @ 4:39pm 
great mood keep updating it
Chakuza 10 Jan, 2015 @ 9:07pm 
very good mod
Doodah  [author] 10 Oct, 2014 @ 3:56pm 
yeah sorry that is the one
CarloV3r 10 Oct, 2014 @ 8:46am 
Uh, I don't have a Neandethals map. You could be referring to my Netherlands map?
G1bbo 9 Oct, 2014 @ 9:38pm 
found it, thank you
Doodah  [author] 9 Oct, 2014 @ 4:10pm 
carlov3r. i checked out your maps. i use your neandethals map. you put alot of work into these nice work man
Doodah  [author] 9 Oct, 2014 @ 4:08pm 
Darkkamage. if you go to your windows start button then open computer. go to your local disk and click on program files x 86 find steam. then steam apps. then common then ageIIhd then data folder.. you should end up at this

programfilesx86/steam/steamapps/common/ageIIhd/data
G1bbo 9 Oct, 2014 @ 12:42pm 
Hey dude. im new to steam. so i downloaded the file thing but i cant seem to find where the aoe 2 hd data folder (or any folders for aoe2 for that matter) was just hoping someone could help me. cheers
CarloV3r 9 Oct, 2014 @ 7:18am 
That dark age thing is really cool, you should seriously do that. I'd subscribe to it :)
If you've got the time, you might check out some of my maps :):wololo:
Doodah  [author] 8 Oct, 2014 @ 3:46pm 
Carlo i have actually had the same idea! but it is on hold.

i was thinking of having pavilions as a military building that would heal units like a monk when they are close to it.

and perhaps replace dark age archetecture with yurts.
CarloV3r 8 Oct, 2014 @ 7:53am 
Well I don't know if you're able to do this, but I've had this on my mind for a while. How about buildable yurts and/or pavillions? Wouldn't yurts make civs like the Huns or Mongols even more awesome? And pavillions, wouldn't they make battlefields or caste sieges feel even more medieval like? :D
Doodah  [author] 7 Oct, 2014 @ 4:00pm 
thanks man. still working on it so if you have suggestions just let me know !
CarloV3r 7 Oct, 2014 @ 11:24am 
This is awesome, good job man:wololo:
John 7 Oct, 2014 @ 4:06am 
thanks! this will be great!
Doodah  [author] 7 Oct, 2014 @ 2:29am 
Just added a unit and reasigned some of the other units. i have made the heroes mod seperate as its not complete and breaks the game somewhat. so now people have a choice. enjoy!
Doodah  [author] 6 Oct, 2014 @ 3:24pm 
so maybe i could use it like a monastary and it can generate gold with villagers instead of relics? but at a slower rate
John 6 Oct, 2014 @ 2:45pm 
hows the update going?
John 6 Oct, 2014 @ 6:48am 
by the way, just for fun i read the original purpus of the workshop and you could assign villagers to it to produce goods that would be sold for gold!
Doodah  [author] 6 Oct, 2014 @ 6:43am 
no update yet. there have been minor recent changes. i will include update changes in the description when i release it. ( it will include heroes and farm animals. )
John 6 Oct, 2014 @ 6:42am 
is there an update?
✯CytrynQa✯ 6 Oct, 2014 @ 6:04am 
What is there in the new update?
John 6 Oct, 2014 @ 5:36am 
i think the heros sould be in this mod too but maybe we could have a seperate alternitive.
got to go sorry
John 6 Oct, 2014 @ 5:34am 
may be joan of arc
648 hjoss
Doodah  [author] 6 Oct, 2014 @ 5:33am 
should i make the heroes mod a seperate mod also?
John 6 Oct, 2014 @ 5:33am 
779 hbleda
bleda
John 6 Oct, 2014 @ 5:32am 
attila
777
Doodah  [author] 6 Oct, 2014 @ 5:31am 
good idea i will do that.
John 6 Oct, 2014 @ 5:31am 
sounds great!
John 6 Oct, 2014 @ 5:30am 
el cid campedor
824 - helcidc
Doodah  [author] 6 Oct, 2014 @ 5:30am 
yeah all heroes are H----
just realised a better way to balance the heroes and spies is to increase train time. so you cant make armies of them very fast and become more unique.
John 6 Oct, 2014 @ 5:29am 
heres an idea, you could make in so that you can train huntables at the mill as like an animal farm.
John 6 Oct, 2014 @ 5:28am 
this may be eric the red. found it while searching for red gaurds.
171 heric
Doodah  [author] 6 Oct, 2014 @ 5:25am 
go ahead. working on heroes now and balancing spies.
John 6 Oct, 2014 @ 5:25am 
yea, there awsome for assasins, one in the japanese campain i sent one in as an assasin, tht was awsome!
John 6 Oct, 2014 @ 5:24am 
that sounds perfect, maybe i could see if i could dig up some sume obscure ones?
Doodah  [author] 6 Oct, 2014 @ 5:24am 
haha yes spies are an interesting unit.. i think i will just take away there building damage so they act as a sort of assasin unit?
Doodah  [author] 6 Oct, 2014 @ 5:23am 
i was thinking almost as much as a wonder perhaps more so they are not spammed. and also incresed stats.
John 6 Oct, 2014 @ 5:23am 
and just a suggestion you need to make spys more expencive. i destroyed an entire enemy fort with ten of them!
John 6 Oct, 2014 @ 5:22am 
that sounds great! spanish should definitly have elcid campedor, that was my favorite! but they should be very costly to ballance the abbility.
Doodah  [author] 6 Oct, 2014 @ 5:21am 
i do remember this. ok cool i will look into that thank you. i was thinking of giving every civ a trainable hero for there tc or trade workshop what do you think?
John 6 Oct, 2014 @ 5:17am 
i found a language entry that may interest you
45004 "british guards"