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- Calling for support does not lower relations, contrary to how it works with other RH2 factions
- VERY easy to become allied with MSF faction. TOO easy tbh.
- becoming allied means call for aid becomes insane. using it is totally free and spawns dozens of well equipped soldiers, or even several walkers! The cooldown isnt very long either.
- like with many RH2 factions, the missions you can buy very often expire before you buy them. you basically have to pay a couple hundred silver now and then to buy them all so theyre gone.
This mod feels a bit overtuned, and not meant for use with other mods. It feels like a ''main focus'' kind of faction and meant for very fast/short playthroughs. Not a bad thing per se, just not in line with how i tend to play.
Thanks for taking the time to reply!
Phenomenon:
After loading the save, the secondary weapon “Peace Cluster” no longer fires.
The secondary weapon Minigun still fires as normal.
Missiles also fire as normal.
Error log:
Cannot register MVCF.ManagedVerb MVCF.ManagedVerb, (id=CompEquippable_RN2Gun_PW_M134Minigun619416_0_Managed in loaded object directory. Id already used by MVCF.ManagedVerb MVCF.ManagedVerb…
I looked into it, and I found that if I open the save file (~.rws) and delete the <gun></gun> tags for the Minigun and Peace Cluster, then reload the save, the Peace Cluster starts firing again.
Training for survival at their facility doesn't upgrade mining at all whatsoever, as said in the tooltip.
The provision the base gives isn't the correct number on the tooltip, and it seems to be randomized (?) unless it's just me.
Missions used to work but they broke once again, it doesn't give a quest and silver doesn't dissapear but the mission gone in the menu.
@Birb II - Kept him waiting, huh?
@樱之诗 - Thank you, glad you enjoy the mod! I do recommend AOBA's amazing mods. Top artist.
@Reesuno - Her outfit is already done. While the suggestion is tempting, I'd rather do the character proper. Thanks
@Cultist - It's a good mod, understandable why its important to some people. Unfortunately, while some of them like to call me "lazy" for not wanting to patch, I just don't have the time to make patches for someone else's mod. My priority is vanilla, and even then I'm putting out fires.
Just a suggestion since you mention that Quiet needs serious coding maybe a version of her before being burned?
Quiet cannot make it to this mod simply because she needs serious coding, she can turn invisible and do crazy jumps, I think we can all blame hideo kojima for making OP waifu bait characters.
Since canon characters are popular, how about someone simple like Amanda? Will people be happy with one more female character from MGS being added into this mod?
Please lemme know! I’ll carry on with production of other mods, am trying to balance it with irl work so these take time.
Also thanks for dropping by and leaving your comments!
@Screamin’ Steve! - no skullface storyteller planned but the XOF faction will have him as their leader. That scumbag!
@JasonSty, Casval - Also cheers guys, happy you could enjoy the mod for 1.6
@Iopy - Thanks mate, hope you enjoy
I'm still using 1.5.
That's my guess at the moment, but do you have other mods messing with settlement generation? Cause Im seeing it complaint about the parent=settlement thing, and I didn't modify that whatsoever
https://gist.github.com/HugsLibRecordKeeper/f8af7ea1b1cb88a03e89498f00932d4c
Ticking WorldObjectCompEnlist(parent=Settlement La Brisa Forward Base (tile=128053,0) at=128053)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Enlist.WorldObjectCompEnlist:CompTick ()
RimWorld.Planet.WorldObject:Tick ()
RimWorld.Planet.WorldObject:DoTick ()
RimWorld.Planet.WorldObjectsHolder:WorldObjectsHolderTick ()
RimWorld.Planet.World:WorldTick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Ticking WorldObjectCompEnlist(parent=Settlement Zona de Seguridad (tile=34865,0) at=34865)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Enlist.WorldObjectCompEnlist:CompTick ()
RimWorld.Planet.WorldObject:Tick ()
RimWorld.Planet.WorldObject:DoTick ()
RimWorld.Planet.WorldObjectsHolder:WorldObjectsHolderTick ()
RimWorld.Planet.World:WorldTick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
It goes around in circles with lots of other things, almost the same, I tried with only your mods, same thing