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But I don't have the time to work on that, and likely won't for the foreseeable future
The guy in the truck should've told you what to do when you got close - if you didn't hear that, you got a mod breaking things
(估计确实是我的模组问题,今天再下载了一遍后,武器弹药可以正常拾取了,就是我不清楚之前因为什么模组导致武器弹药无法拾取)
(并非弹药限制,是进入地图后无法拾取任何武器和弹药。使用指令coop_evac_changes_enabled 0也无法解决问题)
(地图中无法拾取武器子弹)
NO, I WILL NOT UNINSTALL THE WHOLE 12 ADDONS THAT I HAVE (and i have a beefy pc)
Or just set gmod_max_ammo to 9999
He wasn't prepared for the ACP Shotgun. XD
The shotgun guys were actually way too easy in my testing - try keeping a distance and using your revolver. You could also have an add-on that's changing their accuracy.
The zombie count is high because that's what I find the most fun. I play using TFA weapons (check the description) and they work wonderfully with the campaign, with ammo economy to match the high zombie count.
If the zombies are simply too tough to deal with, you can always adjust the difficulty via the coop_evac_zombie_hp_multiplier console command.
The end sequence is how it was in the original campaign, and I don't want to change the story.