Garry's Mod

Garry's Mod

EVAC (Fixed CO-OP Campaign with CSM support)
144 Comments
holberry20 13 Oct @ 3:27pm 
good choice of a map honestly i would pick both abducted, horror raid and southtown escape like if abducted could be tweaked with csm support. you could spawn backup npc's and your own weapons
Global  [author] 13 Oct @ 3:15pm 
If I had to choose, it'd be Abducted
But I don't have the time to work on that, and likely won't for the foreseeable future
holberry20 13 Oct @ 3:13pm 
like if you could tweak a map with csm support what map would you pick
holberry20 13 Oct @ 3:12pm 
oh ok well maybe horror raid or abducted could be tweaked idk bc one of those maps i get my butt whopped
Global  [author] 13 Oct @ 2:33pm 
Any map can be edited to support CSM - but it takes a bit to make it look good
holberry20 13 Oct @ 12:41pm 
like horror raid, Abducted and southtown escape?
Global  [author] 13 Oct @ 12:12pm 
CSM requires you to recompile a map with a named light_environment, so only the author can add support for it
holberry20 13 Oct @ 11:03am 
is it possible to tweak other co-op maps with CSM support
MLG Dewey 9 Sep @ 8:56am 
Just finished it. That guy made a really good map, thx for the reupload homie.
MLG Dewey 8 Sep @ 5:47pm 
got it now. thx
Global  [author] 8 Sep @ 5:31pm 
All I can really say then is to keep exploring - it's linear, so you can only go one way forward
MLG Dewey 8 Sep @ 5:18pm 
Oh damn, the last person i saw was the guy begging to die.
Global  [author] 8 Sep @ 3:37pm 
Go into the open house, grab all the supplies (water, boxes, gas) and toss it into the back of the truck.
The guy in the truck should've told you what to do when you got close - if you didn't hear that, you got a mod breaking things
MLG Dewey 8 Sep @ 2:08pm 
Yo Global, I may be stupid but, I cannot get past the part in pt 1 where there are 3 houses. I just don't know what to do.
:pttrchair:
uueiegdjjrbd 11 Aug @ 11:28am 
best map:steamthumbsup:
Delta 391[PL] SKINS 8 Aug @ 1:57pm 
Very good map 10/10
SAW 18 Jul @ 11:45am 
oh alr thats fine
Global  [author] 18 Jul @ 11:44am 
I currently have no plans to fix up any other maps at the moment
SAW 18 Jul @ 10:37am 
if not thats fine
SAW 18 Jul @ 10:36am 
can you do Southtown Escape (CO-OP)
墨黑 22 May @ 7:25am 
It's probably a problem with my mod. After downloading it again today, the weapons and ammunition can be picked up normally. However, I'm not sure what mod caused the inability to pick up weapons and ammunition before.
(估计确实是我的模组问题,今天再下载了一遍后,武器弹药可以正常拾取了,就是我不清楚之前因为什么模组导致武器弹药无法拾取)
[TSF] Mason 1290 21 May @ 7:48pm 
no issue with ammo on my end.
Global  [author] 7 May @ 5:45am 
Then you have an add-on breaking it. I don't change how picking up items work, so this is an issue with your game.
墨黑 7 May @ 2:18am 
@Global It's not an ammunition restriction, it's that you can't pick up any weapons or ammunition after entering the map. The issue cannot be resolved by using the command 'cooluevac_changes_enabled 0'
(并非弹药限制,是进入地图后无法拾取任何武器和弹药。使用指令coop_evac_changes_enabled 0也无法解决问题)
Global  [author] 6 May @ 8:41am 
There is an ammo limit. You can turn it off with coop_evac_changes_enabled 0
墨黑 6 May @ 7:46am 
@Global Unable to pick up weapons and bullets in the map
(地图中无法拾取武器子弹)
Global  [author] 25 Apr @ 3:39pm 
I've currently no plans on fixing up the Abducted campaign. It requires quite a few edits, such as new dialog for the first map.
Enviyon 25 Apr @ 2:47pm 
can you do abducted campaign
Global  [author] 30 Mar @ 10:24pm 
coop_evac_changes_enabled 0
jakob 30 Mar @ 3:01pm 
shitty ammo cap, too many zombies, shitty ending. 10/10
Farbott 10 Dec, 2024 @ 7:02am 
wait a second..... you dont mean..
FROST BYTE 8 Dec, 2024 @ 10:56am 
ok now for a sequel where its reveled the guy who shot is a terrible shot and we travel across a nuclear wasteland U.S. and undo his living privileges. :steamthumbsup:
holberry20 29 Nov, 2024 @ 8:04am 
alr well hopefully something appear sin your mind man you do some wonderfull tweaked co-op maps :steamhappy: :steamthumbsup:
Global  [author] 29 Nov, 2024 @ 4:33am 
Right now, none
holberry20 29 Nov, 2024 @ 2:55am 
what other co-op tweaked maps are you planning on creating
садист 15 Oct, 2024 @ 11:38pm 
хорошая работа,сэр
Hi 15 Oct, 2024 @ 8:58pm 
Florida to Pennysville in 24 hours? That's barely possible by car :steamsad:
LosCartuchos5566 16 Sep, 2024 @ 4:11pm 
too much zombies, laggin

NO, I WILL NOT UNINSTALL THE WHOLE 12 ADDONS THAT I HAVE (and i have a beefy pc)
LosCartuchos5566 16 Sep, 2024 @ 4:11pm 
i hate ammo limit
Global  [author] 22 Aug, 2024 @ 9:03am 
You can make zombies easier by setting coop_evac_zombie_hp_multiplier to a lower value.
Notispadiko 22 Aug, 2024 @ 8:59am 
way to many zombies, me and my buddy were all the time killed
15 Aug, 2024 @ 5:18pm 
this map is fun with the tf2 gamemode
Slav 9 Aug, 2024 @ 3:56pm 
Oh dang, glad to hear! It’s cool for having theese campaigns as sandbox again!
Global  [author] 4 Aug, 2024 @ 10:31am 
I'm currently planning on fixing up the Abducted campaign, but very little progress has been made on it the past few months
Slav 4 Aug, 2024 @ 9:50am 
Would be cool if there will be other ports from perfect_buddy COOP maps
Clefable_Recon ʕ º ᴥ ºʔ 3 Jul, 2024 @ 7:02am 
Oh my bad! Sorry for not seeing that earlier
Global  [author] 3 Jul, 2024 @ 2:04am 
Check the description to see how to remove the ammo limit.
Or just set gmod_max_ammo to 9999
Clefable_Recon ʕ º ᴥ ºʔ 2 Jul, 2024 @ 9:30pm 
Maybe make a separate addon or configuration in the map to REMOVE ammo limit?
Lunneth Arc 20 Jun, 2024 @ 9:01pm 
Dumb bastard thought he could outgun a Repbulic Commando and get away with ****.
He wasn't prepared for the ACP Shotgun. XD
Global  [author] 15 Jun, 2024 @ 10:25am 
Thanks for the feedback! As for why certain things are what they are:

The shotgun guys were actually way too easy in my testing - try keeping a distance and using your revolver. You could also have an add-on that's changing their accuracy.

The zombie count is high because that's what I find the most fun. I play using TFA weapons (check the description) and they work wonderfully with the campaign, with ammo economy to match the high zombie count.
If the zombies are simply too tough to deal with, you can always adjust the difficulty via the coop_evac_zombie_hp_multiplier console command.

The end sequence is how it was in the original campaign, and I don't want to change the story.