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@Cat_and_cat_inc - I know. The main time-consuming thing I have been working on is doctrines that dictate dress-code and cosmetics. For scythians, this will enable them to wear tattoos. For Egyptians, or any faith that is syncretic with kemetism, it will allow you to make your rulers dress as pharaohs, and so on. Additionally, I have added the ability to customise your dietary law at a very detailed level. I'm also adding a doctrine for animal sacrifice.
@Corn Mother - I don't have any plans to add that, but I have been thinking about ways to revive dead/ancient religions a bit easier in-game.
@Cat_and_cat_inc - Sad to say that the next update isn't ready, the primary reason is because the scope of the update grew a lot. That said, I think the new content is really cool and I look forward to share it. I'm hesitant to give any real speculation on when exactly it should be ready, but I am working hard to complete it.
And yes, first tough it was just a load order problem or a mod conflict, so I went the full mile testing by activating mods one by one, and when I found this one stopped the Traits from gaining XP I deactivated all other mods and just went Vanilla + this one...and still no XP.
@Jax123 - Yes! I'm currently working on Scythian religions and after that I will work on Celtic paganism
@织田信长 - I see, yeah then they would need a compatibility patch, I will look into it
Both mods modify 00_core_tenets.txt , and they will overwrite each other. I understand this is the most important point.
@织田信长 - I can look into it, is there any specific issue that happens when using both mods?