Crusader Kings III

Crusader Kings III

Old Gods Expanded
480 Comments
Derthiel 29 Oct @ 11:05am 
I am so hyped for the update! keep up the good work :)
Dr. Knevin  [author] 29 Oct @ 1:19am 
@crazyscot2012 - that would be cool! Will keep it in mind now when I soon will begin work on the Celtic update

@Cat_and_cat_inc - I hope that the setback is not more than a few days extra. Before the update I would say I was in the final stages of making the update. I aim at a release in 2 weeks or so but I don't want to promise too much
Cat_and_cat_inc 28 Oct @ 4:47pm 
How much do you think AUH made you lose progress?
crazyscot2012 27 Oct @ 9:03pm 
I'd love to see Blood Lines for different Celtic heroes, like Diarmat, Cu Chullain, and the like.
Dr. Knevin  [author] 25 Oct @ 7:25am 
@Fish - currently no chance for AI to use spells against you. Not because it wouldn't be possible but because I suspect most would find it very annoying to randomly be cursed. However, I think I will have a reason to revisit the magic system with the upcoming Celtic update, and then I could maybe look into your suggestions!
Fish 19 Oct @ 7:03am 
What are the chances of having the AI use their witchcraft spells against the PC? maybe an event where you get a witch as a court advisor and if you make her your friend she uses good spells on you but if you make her your enemy she might use the bad spells on you?
Dr. Knevin  [author] 9 Oct @ 12:44am 
@smirkyshadow -that would be cool, but I don't think I will have time to make a compatch in the near future. I am currently working hard to have the Scythian update ready for the release of AUH. However, I suspect the mods might be somewhat compatible if you load PR before OGE but I haven't tried this.
smirkyshadow 5 Oct @ 6:11pm 
Would love a compatch with polytheism reborn :D
Dr. Knevin  [author] 25 Sep @ 10:23pm 
@ronnieraso2005 - no worries, thank you for the clarification!
ronnieraso2005 25 Sep @ 9:26am 
@Dr.Knevin turns out a large patch mod that made a bunch of different landmark/special building mods compatible was breaking my entire mod list, I assumed it was your mod as I only encountered the issue once I added it but I was wrong as it kept being an issue even after I turned it off, sorry for the false reporting of a bug!
Dr. Knevin  [author] 24 Sep @ 3:49am 
@COMRADE-sloth - thank you! For more updates check out the discord, I post updates almost daily there!

@Rilia - I'm aware of the issue. The next update is coming along nicely, and I hope to be done with it in October!
Rilia 24 Sep @ 1:26am 
the mod prevents the construction of new buildings (from Coronations, like Poorhouses, etc.)
when can we expect the patch?
(or am I doing smth wrong?)
COMRADE-sloth 21 Sep @ 8:22pm 
Great Job so far thanks for keeping us in the loop Dr. Knevin
Dr. Knevin  [author] 9 Sep @ 11:38pm 
@Cat_and_cat_inc - I believe so, but I don't dare to promise anything. So far things are looking good though
Cat_and_cat_inc 9 Sep @ 6:00pm 
Do you think it is going to be out by October?
Dr. Knevin  [author] 9 Sep @ 5:59pm 
@Cat_and_cat_inc - No I don't think so. Also, lately I have made quite some progress on the update so things are going forward!
Cat_and_cat_inc 9 Sep @ 4:47pm 
Is “Coronations” going to hamper your development of the Scythian update?
Squidian The BoFish 6 Sep @ 11:25am 
right on, love the mod!
Dr. Knevin  [author] 6 Sep @ 2:05am 
@Squidian the BoFish - definitely in the future! I want to make a Greco-Roman update down the road but I want to wait a bit with it since I expect it to be massive. Meanwhile, hellenism has already been updated with 7 tenets, although it's not exactly the same as the roman religion.
Squidian The BoFish 5 Sep @ 2:50pm 
could you add the roman pantheon to this?
Dr. Knevin  [author] 2 Sep @ 2:21am 
@cat_and_cat_inc - yes! That's the plan.
Cat_and_cat_inc 1 Sep @ 9:30pm 
"dietary law at a very detailed level," will this be applied to other faiths in vanilla?
Dr. Knevin  [author] 1 Sep @ 9:20pm 
@Valasatre, of the Ebon Chalice - For landless adventurers, the mod adds adventurer contracts to hunt monsters from folklore. Currently there are only contracts based on slavic folklore but I plan to add more with the next update.

@Cat_and_cat_inc - I know. The main time-consuming thing I have been working on is doctrines that dictate dress-code and cosmetics. For scythians, this will enable them to wear tattoos. For Egyptians, or any faith that is syncretic with kemetism, it will allow you to make your rulers dress as pharaohs, and so on. Additionally, I have added the ability to customise your dietary law at a very detailed level. I'm also adding a doctrine for animal sacrifice.
Cat_and_cat_inc 1 Sep @ 1:00pm 
Kinda sucks that the update is going to take so long, but what is the updates scope?
@Dr. Knevin Thank you for your response! Forgive my asking further - Vampire Contract?
Dr. Knevin  [author] 1 Sep @ 2:36am 
@Valasatre of the Ebon Chalice - it's a potential outcome of the Vampire contract. Currently that is the only way to gain it in-game.

@Corn Mother - I don't have any plans to add that, but I have been thinking about ways to revive dead/ancient religions a bit easier in-game.

@Cat_and_cat_inc - Sad to say that the next update isn't ready, the primary reason is because the scope of the update grew a lot. That said, I think the new content is really cool and I look forward to share it. I'm hesitant to give any real speculation on when exactly it should be ready, but I am working hard to complete it.
Cat_and_cat_inc 31 Aug @ 4:50pm 
Now that August is ending, how is the update going?
Corn Mother 31 Aug @ 4:01pm 
Great mod! Will there be a decision to restore the Egyptian Empire/Kemet?
How does/can one unlock the Vampire trait in-game?
Beorhthere Appleby 24 Aug @ 8:29am 
I can hardly wait for a decent Celtic religion. XD
Dr. Knevin  [author] 24 Aug @ 4:02am 
@ronnieraso2005 - that's strange, I haven't had this issue. Are you running any other mods?
ronnieraso2005 23 Aug @ 7:48am 
It seems like this mod is causing Norse and Irish characters to be in sick gowns at all times. Not sure why
Dr. Knevin  [author] 18 Aug @ 10:52pm 
@flint01 - Thank you! I hope it will keep delivering good content in the future!
flint01 18 Aug @ 6:16am 
I just want to say thank you. The mod is awesome.
Dr. Knevin  [author] 13 Aug @ 2:47pm 
@Bloody Mary - thank you for reporting the issue, it is definitely not intentional so I will look into the issue and hopefully fix it
Bloody Mary 13 Aug @ 4:27am 
Is it just me, or does this mod stops certain commander traits (Like Raider, Logistic etc) from gaining XP, while others, like faithful blade (basically all that just need battles to level up) work fine?

And yes, first tough it was just a load order problem or a mod conflict, so I went the full mile testing by activating mods one by one, and when I found this one stopped the Traits from gaining XP I deactivated all other mods and just went Vanilla + this one...and still no XP.
Dr. Knevin  [author] 5 Aug @ 7:15am 
@Beorhthere Appleby - not yet but it is planned! I am working on an update for Scythian religion now, then I will begin the update for Celtic faiths!
Beorhthere Appleby 5 Aug @ 4:18am 
Have Celtic faiths been added to this mod yet?
Dr. Knevin  [author] 5 Aug @ 2:31am 
@cat_and_cat_inc - some african faith, preliminary Yoruba but it's not fully decided yet.
Cat_and_cat_inc 4 Aug @ 6:42pm 
What do you think you’re going to do after the Celts (who are after the Scythians)?
Dr. Knevin  [author] 14 Jul @ 1:39am 
@Cat_and_cat_inc - good, but has become a bit more ambitious than planned because I have been experimenting with outfits and tattoos. Think it will add some cool features but I am doubtful that I will be done by the end of August, but I hope so.
Cat_and_cat_inc 13 Jul @ 6:44pm 
How is development of the Scythian update coming?
Dr. Knevin  [author] 4 Jul @ 8:54pm 
旧日眷者 - thanks for the feedback, is there any specific portion of the features that needs some better explanation?

@Jax123 - Yes! I'm currently working on Scythian religions and after that I will work on Celtic paganism
Jax123 4 Jul @ 8:36am 
Do you plan on adding Gaelic and Brythonic Faiths?
旧日眷者 4 Jul @ 12:36am 
很好的模组,但是介绍有点过于简洁了,很多内容不知道如何触发。希望可以加一个说明指南
Dr. Knevin  [author] 29 Jun @ 10:20pm 
@Username - Hello! There is not currently any patch for just catholic trinity. There is one for MB+ together with Catholic Trinity but I don't think it is updated and I am not the one making/updating that patch
Username 28 Jun @ 5:17am 
Hi! Is there a patch just for catholic trinity and this? When I run them together it crashes
Dr. Knevin  [author] 27 Jun @ 9:55am 
@Wodan - yes, in the future. I plan to make an update on continental germanic Paganism at some point but have quite some more faiths to cover before that.
Wodan 27 Jun @ 7:07am 
Wil lyou also add the Old Saxons faith from the continental Germanic Saxons before Karl the great slaughter the Saxons?
Dr. Knevin  [author] 19 Jun @ 4:28pm 
@FrogThug - not currently, and sadly I don't think I have the time to make a compatibility patch in the near future