Don't Starve Together

Don't Starve Together

Infinite Stacks
27 Comments
Tony  [author] 5 Sep, 2024 @ 11:26pm 
You can toggle that on/off in the mod options.
AcidicAsh 5 Sep, 2024 @ 5:30pm 
Hi! I'm trying to farm nightmare fuel and need to murder rabbits, I'm not familiar with fixing the mods if someone could help me out! They'll stack and I can separate them but i don't know how to murder them, please help :slimehungry:
Tony  [author] 25 Jun, 2024 @ 1:41am 
Sure, can do
󰀕ClockCycas󰀕 25 Jun, 2024 @ 1:38am 
I will translate the Chinese translation for the mod, can you add Chinese to Chinese desription and modinfo?:mhwgreeting:
Tony  [author] 28 Apr, 2024 @ 6:03am 
Thanks for the feedback, I'll see what I can do about it.
我要萝莉 28 Apr, 2024 @ 4:49am 
when i pick up a thing that i have, the pick up sound can't happen, please check the sound:winter2019happysnowman:
Tony  [author] 26 Apr, 2024 @ 3:18pm 
Thanks for the feedback. I'll take a look when I get the chance.
redoguts 26 Apr, 2024 @ 2:40pm 
It seems that "negative"/0% durability problem is still here. When I take half of a stack, all items in the half which is not in the mouse get 0 durability. Not sure if it happens always, but very-very often.

Also if I have a stack of an armor in the inventory and put it on me (there will be only one in the armor slot) with the right click, then dissonnect/save game and then try to load the saved game will crash. With the following messages in the master_server_log:
...
[string "scripts/components/inventoryitem_replica.lu..."]:201: attempt to index field 'classified' (a nil value)
LUA ERROR stack traceback:
scripts/components/inventoryitem_replica.lua:201 in (method) SetPickupPos (Lua) <195-203>
self =
inst = 128056 - armorwood (valid:false)
...
Tony  [author] 21 Apr, 2024 @ 4:59am 
Glad that it helps. I'll see what I can do about some of those other features.
JayJohnson.JTJ 13 Apr, 2024 @ 6:53pm 
i noticed that bug too. but wasnt really a problem. ill check it out now. one thing i'd suggest that some prev mods had. Items would stack when dropped. logs and cones when chopping trees, etc. would be nice, but not a big deal. also, tools don't stack when equipped. if you have three torches and equip it, you equip one, and the other two stay stacked in inventory. but overall this is the only stack mod that works post-latest upgrade. thanks.
Tony  [author] 13 Apr, 2024 @ 10:50am 
Updated. Should be okay now. Still need to test fueled items more thoroughly, let me know if there are any other issues.
Tony  [author] 13 Apr, 2024 @ 12:51am 
Hmm, that should not happen. That is a scenario I may have forgotten to account for. I'll take a look.
Chupucchino 12 Apr, 2024 @ 5:05pm 
I'm using your mod, well it works fine but there are some problems with items that have durability, they become "negative"/with 0% durability, if you have more than one they are worn out, making the item last infinitely ( kkk), for example the torch, which if you make two or more and place them in a slot in the inventory if it has low durability and separate them with ctrl one will probably have negative durability, well the show me It doesn't show the torch's durability, but if you do it with a weapon, the negative durability I mentioned appears, making it unbreakable. Well, I don't know anything about programming lol, but if it helps, it would be better to distribute the durability equally between the items in the slot, for example if you have 3 hammers and it shows 40% durability, that means the other two have 100 and the last 40 totaling 240 divided between the items in the slot, 80% for each one
JayJohnson.JTJ 11 Apr, 2024 @ 6:45pm 
great work. thanks.
forêt 5 Apr, 2024 @ 9:20pm 
thanks for updating !
Tony  [author] 5 Apr, 2024 @ 8:46am 
UPDATE: Made these stackable: armor, items with finite uses and fueled items.
Tony  [author] 4 Apr, 2024 @ 3:33pm 
"Can the following items be added to the stack: all birds, fish, spiders, eyeball turrets, magma insect eggs, shadow atria, Grom wings, moonrock statues"

Some of those are, but not all. I can add them.
Tony  [author] 4 Apr, 2024 @ 3:24pm 
I'll see what can be done about that after I'm done making the armor, weapons, tools, etc stackable.
Atobá Azul 4 Apr, 2024 @ 9:17am 
You can call the AddPrefabPostInitAny function to postinit every prefab (and then filter what prefabs you want by adding if statements). Not really, lol, but just pointing that out.
Tony  [author] 4 Apr, 2024 @ 7:54am 
I think you'd have to do it for every item in that way. Does anyone really have more than 65k of anything though?
Atobá Azul 4 Apr, 2024 @ 7:39am 
You can make items stack "infinitely" up to 4294967296 if you postinit the items and call Stackable:SetIgnoreMaxSize(true)
forêt 3 Apr, 2024 @ 8:35pm 
thanks for the mod, if you can add an option to stack clothes, armor, weapons and tool i'll really apreattiate it.thanks n.n
Tony  [author] 3 Apr, 2024 @ 2:25pm 
It's almost the same mod. I deleted the old one, updated some things and uploaded a fresh mod.
Дядя Андрей 3 Apr, 2024 @ 2:15pm 
Wait, why are the settings in the mod the same settings as the mod High stacks?
Tony  [author] 30 Mar, 2024 @ 5:01pm 
No, I will create a different mod for that if needed.
Jarvis, notificale al gay 30 Mar, 2024 @ 3:58pm 
funciona con herramientas y armas?
Tony  [author] 30 Mar, 2024 @ 8:18am 
Fixed, renamed and re-uploaded.