Space Engineers

Space Engineers

Ore Tap
27 Comments
0ddbase 1 Oct @ 7:16pm 
hey so upon further inspection the colliders on it are completely messed up and appear to have 4 blocks(?) around the main collider which is also off-center. i'm taking a look at fixing it myself if you don't have the time and am curious if you have the original fbx files for the model. of course if you don't/don't want to give them that is also all good.
0ddbase 30 Sep @ 8:49pm 
oh and also the sounds and particles continue even when unpowered/turned off which is a bit strange but otherwise works as intended aka it stops working which makes sense
0ddbase 30 Sep @ 8:41pm 
can confirm the top half of the block has no collisions
Copper  [author] 28 Sep @ 10:31am 
@crimson Sorry, this is really out of my control. Any issues like that are solely ToolCore's to deal with, as all this amounts to is an XML definition on top of ToolCore.

As for the clipping, I don't recall experiencing that issue, but I will look into it at some point.
crimson 26 Sep @ 9:58am 
@Copper are you planning to update your mod to the latest SE version?

cause, I gotta say, I love this mod, especially since it cuts down on voxel edits, so having this mod up to date would mean the world to me.

also, there appears to be weird clipping issues with the block's collision boundaries. which I can only guess that the collision boundary for the block is flipped 180 horizontally, cause I don't believe you're supposed to be able to clip into the top of said block.
Wolf 18 Sep @ 1:11pm 
Read comments?
Jtaa 17 Sep @ 5:29pm 
Does this mod no longer work? I can't get it to appear in the game.
bizmaky 18 Jun @ 9:27am 
This no longer works from what i can guess. Tried to figure it out and does nothing.
StrykZ 27 Dec, 2024 @ 4:50am 
Has anyone had issue with the ore deposit being changed to magnesium over time with a ore tap over it?
Wolf 5 Nov, 2024 @ 7:40pm 
Does this work with modded ores such as BetterOres?
Faceless 17 Oct, 2024 @ 8:16pm 
I can say this works 100%, however after using it for a while, the sim speed drops fast
3 Damage 29 Sep, 2024 @ 3:02pm 
has anyone got this to work?
i cant figure out if im doing something wrong or its not working i cant find a step by step or anything
ABlueHairedFox 28 Jul, 2024 @ 4:33am 
What's the name of the block in the menu? I'm having trouble finding it.
geraveoyomama 6 Jun, 2024 @ 12:28pm 
the hit box is offset btw :)
kinngrimm 1 May, 2024 @ 5:38pm 
Copper  [author] 1 May, 2024 @ 1:43pm 
@kinngrimm No plans for that at the moment. Feel free to modify the mod to your liking. It works wherever there are voxels.
kinngrimm 1 May, 2024 @ 12:12pm 
Any plans for higher range version or is there an upgrade variant?
Aren't some ores like uranium or platinum planetside 60ish+ meters deep.
Does this work on asteroids as well?
lucasfuhrmann52 15 Apr, 2024 @ 4:53pm 
it isnt working do i need storage hooked up to it
Copper  [author] 14 Apr, 2024 @ 7:02pm 
@lucasfuhrmann52 no as long as the beam intersects the ore it will mine it
lucasfuhrmann52 14 Apr, 2024 @ 7:00pm 
sweet also does it have to be directly touching the ore or no
Copper  [author] 14 Apr, 2024 @ 6:55pm 
@lucasfuhrmann52 YES IT'S UNLIMITED ORES IT WORKS BY USING TOOLCORE
lucasfuhrmann52 14 Apr, 2024 @ 6:52pm 
NOW IS IT UNLIMITED ORES OR HOW DOES THAT WORK
Xandrii 13 Apr, 2024 @ 12:17pm 
cool idea, but I would suggest to keep this one as a primitive, tiny and super slow version and make a strong, large, but power hungry version how is a bit faster but having many module slots
This would make it more interesting :)
Stratus 11 Apr, 2024 @ 7:18am 
Yes! I hate mining constantly this is perfect!
VS-lockon 30 Mar, 2024 @ 2:39pm 
????
Copper  [author] 30 Mar, 2024 @ 4:55am 
@Jon Not at the moment. If that feature ever comes to Tool Core, I would add it to this mod.
Brayflex 30 Mar, 2024 @ 1:34am 
Is there any way to exclude specific materials like stone?