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(The Mole units are the same as Shapeshifter Gnome type they can turn into anything else in abilities)
The skins look great but these units are pretty weak against factions that will bring heavy units and wipe them out pretty fast. Made the Gnomes AI army of about 80% of this mod's units and they did not do to well running into a bullet storm of Empire rifles + artillery barrage
Sharp Claws first level gives + 6 MD and + 10% Melee Strength, 2nd rank of it removes these bonuses and replaces them with a + 12 Melee Attack.
Amphibious Assault rank 1 gives + 20% range, rank 2 gives nothing, rank 3 gives +12% missile damage.
I've got limited experience with skill trees, made a couple of submods, but I think its got to do with not stacking the bonuses in the levels, like with building recruitment where you have to tell the game that a lvl 5 Barracks can still recruit tier 1 infantry.
which wood elf LL would work best? im thinking Orion or Durthu
I would like to thank for shoutout in the comment below, but this time the patch was released by Dante, that also carried many patches this CA update 5.2. Big ups for the man and also Winterwolf that is patching lot as well
And if possible add extensions for compatibility with SFO and others.
Very original looking .
There could still be troops of mutated mushrooms from the Mushroom Kingdom .))
"The first invalid database record is
hilldwf_gnome_lordwh3_dlc24_skill_generic_immortality in table character_skill_node_set_items_tables
and pack file thm_gnomes.pack"
i really hope it will be updated, im hyped.
CTD