Source Filmmaker

Source Filmmaker

The Lady Killer ( aka sept2014_lady_killer.mdl) - Materials Repaired
34 comentarii
Pte Jack  [autor] 19 oct. 2020 la 15:07 
As I said in the description,

If you're still having problems, see this guide. http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=511040608 . I provides 3 methods on how to get these Materials fixes working in SFM.
TikTok : 90_RainWay 🌹 19 oct. 2020 la 13:05 
dosn't work for me ..
Pte Jack  [autor] 24 mart. 2020 la 22:05 
hahaha, did that quite a while ago and update it as I add new stuff to the workshop
green 24 mart. 2020 la 20:35 
Thanks!! I oughta just sub to the convenient collection that I just noticed, huh? 🤣
Xito 3 nov. 2018 la 4:21 
Thank you for a fixed version! ~:whiterabbit:
OneShotFox 31 mart. 2018 la 23:10 
ok thanks
Pte Jack  [autor] 31 mart. 2018 la 23:03 
This is the material (VMT) not the Texture (VTF). so if the tie is suppose to be paintable, you'll have to look at the texture to find out why it isn't painting.
OneShotFox 31 mart. 2018 la 21:45 
i can get it but it still wont let me paint the tie and the lines on it do you know why or where I can put the values or just to fix it
The Grandmaster 27 iun. 2017 la 18:25 
Son of a gun. That's exactly what the issue is. No wonder I couldn't find it! That's what I get for being stupid a few years ago and shoving all the recently updated TF2 content into Usermod. Thanks for the help! I owe you one!
Pte Jack  [autor] 27 iun. 2017 la 18:10 
have you checked your folder that have higher priorities (like Usermod) for the bad textures?
The Grandmaster 27 iun. 2017 la 16:08 
Again, I also set the texture itself to sept2014_lady_killer_color.vtf using $basetexture in the element viewer because the original guide you had wasn't working for me. I know my way around SFM pretty well, and have triple checked everything which is why this is so confounding.
The Grandmaster 27 iun. 2017 la 16:00 
My repaired materials folder has the path game\workshop\materials\models\workshop\player\items\spy\sept2014_lady_killer. It has all 5 VMT and VTF files needed and I already set the workshop to a higher priority than the usual TF folder on the bootup Source SDK. I had a Repaired_Materials folder earlier on instead of a workshop one, but I ditched that just because it was a hassle to have everything in two places instead of one.
Pte Jack  [autor] 27 iun. 2017 la 15:47 
in your repaired materials folder, did you create the path MATERIALS\models\workshop\items\spy\sept2014_lady_killer and put the VMTs and VTFs from the workshop download in that or did you just go from the repaired materials folder to MODELS\blah\blah\blah... and did you give your repaired materials folder a higher priority than your TF and TF_extracted_vpk folders?
The Grandmaster 27 iun. 2017 la 14:43 
I directed the model itself to the repaired materials that I downloaded in this mod using $basetexture in the element viewer (among the three methods you provided in your earlier tutorial) and it still isn't cooperating. Has anyone else experienced this, am I doing something wrong, or is my SFM bugged?
Pte Jack  [autor] 3 dec. 2016 la 9:08 
It's because you didn't follow the guides I provided. This is a Texture only fix. YOu have to use an Override Materials and a $basetexture String Attribute to get it to work.
Zoron 3 dec. 2016 la 7:32 
None of the materials are working, it still remains black for me
H47 18 mart. 2016 la 11:23 
It seems to color the buttons red, this is not how the jacket is oriented
Lacirev 26 dec. 2015 la 19:30 
Thanks ;)
Pte Jack  [autor] 26 dec. 2015 la 10:41 
They would download to sourcefilmmaker\game\workshop\materials\models\workshop\player\items\spy\sept2014_lady_killer\
Lacirev 26 dec. 2015 la 3:32 
I can't seem to find the files at the directory models\workshop\player\items\spy\sept2014_lady_killer\
unagi 23 aug. 2015 la 5:08 
Um, i really dont understand... :P
Pte Jack  [autor] 26 iun. 2015 la 16:26 
Just make a copy of them and put somewhere you can remember you put them or just rename them and leave them where they are.
FestiveFace 26 iun. 2015 la 11:00 
where do i copy and paste the originial files?
Pte Jack  [autor] 8 iun. 2015 la 18:32 
You could build a new mod folder under the games folder and add the workshop fixes to that, then move that mod above TF in the game info.txt file. Set up some sort of sync between the workshop folder and the fix folder to update the fixes when new updates come down in the workshop.

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=217773104
*:・✯ Molly Golly ✯・:* 8 iun. 2015 la 12:43 
can u have a separate link to the fixed files? Because it is a automatic one ... but i need to put it in by hand because i cant switch out my gameinfo, if i did ... it would mess with models really really badly .. i know how to fix it by hand without the automatic
Ausar The Vile (Россия) 5 oct. 2014 la 8:38 
*realize that there's Sniper above them*
BlackPig 5 oct. 2014 la 0:27 
감사합니다.
(Thanks.)
Pte Jack  [autor] 2 oct. 2014 la 13:29 
Then you didn't follow them correctly
Pte Jack  [autor] 1 oct. 2014 la 17:14 
Did you follow the instructions in the description?
Amity 30 sept. 2014 la 11:49 
Ah.
Pte Jack  [autor] 30 sept. 2014 la 11:41 
Haven't researched them yet.
Amity 30 sept. 2014 la 8:11 
You wouldn't happen to know all the item file names for all the new summer items do you?
Mr. Light 29 sept. 2014 la 16:15 
Thanks for the fix :rbiggrin:
Astral 29 sept. 2014 la 3:39 
Thx:ss13ok: