Space Engineers

Space Engineers

Archan's Medical Panels
55 Comments
Archan79  [author] 3 Oct @ 2:44pm 
Prozon
I received that. I will update that tomorrow
Thank you
Prozon 3 Oct @ 1:59pm 
The block categories are broken now due to Keen changing how they are set up. I sent you the fix via Discord, but i'm guessing you don't look at that. :P
Raynor 21 Oct, 2024 @ 12:42am 
How far down the line is "Archan's Modern Conveyor System"? This mod is awesome and I would love to see what you can do with conveyors. Just hope its large and small grid like this is.
DlriumTrgger 15 Oct, 2024 @ 5:57pm 
is there a way i can turn off the respawn option for the panels?
Arock 24 Jun, 2024 @ 1:21pm 
@Archan, I use Rebel Lights all the time. Those are grouped up into the Spotlight block, right? That works fine for me (PC+xbox controller). But based on the other block mods I use it's hit or miss where blocks will show up with the gamepad UI, and I think that's squarely on Keen, not any mod authors fault. Some mods are all in one place and every UI menu. Some are split up for no reason into different categories in the progression tree. Some show up in the radial menu. Some don't. It's just all over the place.
I don't think anyone at Keen has ever use a gamepad. Ever. lol
Archan79  [author] 24 Jun, 2024 @ 1:09pm 
@arock there is separate config for this controller menu. But tbh It's a black magic for me as I don't know how it influence. I uploaded version of rebels lights on modIO, and got plenty reports how my lights are messing up that menu so as I don't understand logic of this menu, I gave up on that. If someone can provide me proper cofig, I will gladly update.
Arock 24 Jun, 2024 @ 9:22am 
Archan, I wanted to follow up from my Mar 30 comments. The problem I was having is because I use a controller, and Keen has decided to not allow opening the G menu with a controller, or any possible way to navigate to it. The medpanel has always been in the game just fine (and I love it) it's just only available in the G menu, thats all. Case closed, problem solved.
Archan79  [author] 12 Jun, 2024 @ 8:45am 
@rubber sword tbh idk. I got several mods to finish while I got LOT of work irl. Just too tired after work to mod rn. as for future.. idk. I got some ideas to work on, and several mods to finish.
Rubber Sword 7 Jun, 2024 @ 2:33am 
@Archan79 Nice mod. Any chance of setting it in an inset block, like the inset cryo block?
Adivrsity 16 May, 2024 @ 5:17am 
Absolutely understand that! I just like custom configurations ;)

The other ones generally do not work anymore or are super old style.
Archan79  [author] 16 May, 2024 @ 12:24am 
@adivrsity there is lot of health stations and similar on was, I didn't wanted to step on other toes. My panel was something I thought was missing
Adivrsity 15 May, 2024 @ 3:44pm 
I would almost prefer there is NO re-spawning at these.
GloBeast 13 May, 2024 @ 7:21pm 
Fantastic mod! I use these instead of survival kits and med bays on all of my saves. Well done!
Archan79  [author] 11 May, 2024 @ 1:33pm 
Archan79  [author] 11 May, 2024 @ 1:32pm 
@MisterMann
Soon i will release new set of conveyors and blocks that are utilising that idea. Including animated small grid expansion (h2gen, basic refinerry/basic assembler/jumpdrive) and few other blocks.
MisterMann 11 May, 2024 @ 6:59am 
Seeing the Hybrid conveyors ports makes me wish more small grid blocks had this instead of them being two separate things for an entire adapter block needed for a large/small conveyor port.
Archan79  [author] 9 May, 2024 @ 12:47pm 
pryde64, reduce bloom in settings. OR you have textures in low settings so it loads pretty low "mipmap" loaded.
pryde64 8 May, 2024 @ 6:28pm 
awesome mod but when it loads in my game the screens are blurry think may be mod conflict
xXShadowNinjaXx 9 Apr, 2024 @ 11:55am 
Alright, well thanks for the response lol.
Archan79  [author] 9 Apr, 2024 @ 11:05am 
@shadow ninja
I don't plan anything in that regard. I got 3 new mods in making, about 30 blocks for fix and release and 4-5 planned. Simply I don't have time for any suggestions outside this what I am making.
xXShadowNinjaXx 8 Apr, 2024 @ 5:06pm 
Would it be possible to make different tiers of drills next? like a 2x2x4, or 3x3x5 drill, or something like that.
Isaard 1 Apr, 2024 @ 11:16pm 
These are fantastic and I'll be using them for every world from now on, thank you!!
Archan79  [author] 31 Mar, 2024 @ 9:19am 
Also, try to start new game with only this mod for testing. If in new game medpanel doesn't appear, it's issue with downloaded mod. If appear, it's mean there is some conflict with another mod.
Archan79  [author] 31 Mar, 2024 @ 8:43am 
@arock. so mod is downloaded with errors. to force redownload delete folder Steam\steamapps\workshop\content\244850\3200891945
this is this mod. Steam will redownload it
Arock 30 Mar, 2024 @ 4:37pm 
Archan, I do see your utilities category in the list but clicking it doesn't show anything and it doesn't highlight anything. I've gone through every item and medpanel (or anything like it) is just not there. That section with the med room doesn't have the panel.
Archan79  [author] 30 Mar, 2024 @ 2:36am 
I didn't get to it yet, but I will prepare for next mod alternative config as example for other people how to create mod that is reconfiguring other mods without reuploading it. It could be great example how to personally modify other mods.
If someone creates alternative config for my mod, using that method or using mod adjuster, I will link it on mod page.

Disabling respawn from medical room is to change one value from true to false.
Archan79  [author] 30 Mar, 2024 @ 2:24am 
@arock it should be in category "Archans utilities", in same group like medical room (Cryo chamber contains vanilla medicals and my panel), and in game name is: medpanel.
If you don't have archan utilities kategory, you either forgot to update modlist by accepting (how many I forgot to do this I will not even mention), or steam did steam things and didn't downloaded mod.
ABlueHairedFox 30 Mar, 2024 @ 12:38am 
There's another mod called "Refill stations" that is specifically for refilling your tanks. Maybe there could be an alternative version of this that's specifically for healing and charging your suit?
Arock 29 Mar, 2024 @ 11:16pm 
I must be missing something, but I'm unable to find the medical panel anywhere in game. It's not showing in my progress tree anywhere. I added it midgame, would that be why?
YAKFLY 29 Mar, 2024 @ 2:07am 
Should be vanilla thing thing, congrats.
Lemonz 28 Mar, 2024 @ 9:21pm 
duuude this should be added into the game as a vanilla feature!
Jasper 28 Mar, 2024 @ 12:12pm 
Decided to try this out. It is instantly on my personal list of best all-time mods. Thank you.
ZEN_2255 28 Mar, 2024 @ 6:07am 
That's very impressive.
This unit was often lacking on small ships.
Archan79  [author] 28 Mar, 2024 @ 12:47am 
@hotaro it's just slightly modified version from poo poo mod.
I rearranged empties, so now healing is easier. But essentially it's same block. Main difference is: this one is PUBLIC🤣
Hotaro 27 Mar, 2024 @ 6:56pm 
Wait. I thougtht I left a comment on this already.. Oh well, I'll ask again. Hey Archan, Thanks again for all the cool stuff you make for SE. I use much of your stuff on all my builds. So, about this MOD. What's different about this compared to the PooPooCreed Mod that has this in it? Is this just a break out from that mod set?
BIV 27 Mar, 2024 @ 5:06pm 
Great work, it fills a gap and comes with extras , bonus. The blocks look good also so congrats on that one too. Thanks for sharing your idea and effort with the rest of us. Cheers mate.
DlriumTrgger 27 Mar, 2024 @ 3:57pm 
dude, im loving these models, may have to replace these with the other health station i was using,
Archan79  [author] 27 Mar, 2024 @ 1:06pm 
@kos_dragon. afaik it's hard coded. two types: survival kit and Medical room. I use medical room. I can control WHAT it do (charging/healing/respawning/changin suits) but I don't have any control about efficiency etc.
kos_dragon 27 Mar, 2024 @ 12:53pm 
Hello! Is it possible to somehow reduce the charging and healing speed, for example, to an average between the medical room and the survival kit? I looked through the files in the Data directory but didn't find any options about this.
Eisenwulf 26 Mar, 2024 @ 8:00pm 
Thank you...been waiting for this one. 👍
Colonel Gant 26 Mar, 2024 @ 5:56pm 
An absolute must have for any self-respecting spacefarer! :steamthumbsup:
Wulfric Fifer 26 Mar, 2024 @ 4:36pm 
Masterpiece Good work. :selike:
EshFrog 26 Mar, 2024 @ 9:35am 
very nice model
matched the vanilla style well i think :selike:
Archan79  [author] 26 Mar, 2024 @ 4:47am 
Tiered version of animated gyroscopes (every single tier have different model), full set of conveyors, including armoured conveyors, (large and small small), transparent conveyors for large grid, medium conveyors with very modern design. Set is full so it includes connectors, sorters, collectors and some cargoes. I will post later some pics on my profile.
Animated small grid expansion, with same style like my conveyors or medpanel. Basic assembler and refinery, and small grid jump drive. Jump drive is not in same style, but there will be same style h2gen animated.

From scratch I will make full set of cockpits, few of them 2 person.
Enclosed retractable thrusters. Alternative for vanilla with few extra like vertical ion thruster (same like large as for size, but thrust directed down). Large thrusters will have conveyors for easier incorporating into design .
Pufferfish 120 26 Mar, 2024 @ 4:15am 
And thank you
Pufferfish 120 26 Mar, 2024 @ 4:15am 
What Is the mods?
Archan79  [author] 26 Mar, 2024 @ 3:35am 
Maaaaybe? But no promises as I am busy with 3 mods from scratch, 2 more finishing and releasing/fixing/reworking old blocks I created some time ago like this medpa el.
Pufferfish 120 26 Mar, 2024 @ 2:41am 
-wing root must be 1x1 base size for using vectoring thrust rotor wing lenght
something about 10 meters mong and one meter thic texture (~ 18 block long 2 block thic)
Pufferfish 120 26 Mar, 2024 @ 2:37am 
i wan't one direction wing like helicopter other uses can be proced with vector thrust script or add more thrusters Is only easy concept for my use for fancy helicopters i not wan't complicated program just a thruster shape a fancy ornithopter wings
Archan79  [author] 26 Mar, 2024 @ 2:32am 
@pufferfish 120

No. It should be some kind of thruster with dynamic direction. Really fancy coding. I am modeller. I could make thruster in that shape, but thrust vector would be only in one direction anyway. Ask coders for that. Modelling this is actually easy. Coding is hard