RimWorld

RimWorld

Portable Generators
22 Comments
Fun Police 4 Oct @ 11:41pm 
ur awesome
Bon_Sombrero  [author] 4 Oct @ 11:39pm 
Fixed!
Bon_Sombrero  [author] 4 Oct @ 11:08pm 
@Fun Police Thanks for the bug report, I'm working on it!
Fun Police 3 Oct @ 9:59pm 
I seem to get some sort of error message asking for a turret pack, probably bc i don't have anomaly. Doesn't seem to cause any actual issues, but something that could be worth mentioning
Mythward 30 Jul @ 2:06pm 
thanks. this is a great addition
Bon_Sombrero  [author] 6 Jul @ 5:04am 
Updated!
Bon_Sombrero  [author] 5 Jul @ 3:18pm 
working on it! this may take few hours :steamhappy:
wardragon 4 Jul @ 9:52am 
any plans to update too 1.6
Bon_Sombrero  [author] 10 Jun, 2024 @ 12:46am 
@katanainfinate00 It works exact same as regular charger. Only difference is large charger can only hold 5 waste packs(original ver. can hold 15)
katanainfinate00 3 Jun, 2024 @ 3:54am 
does portable charger make wastepack like full size? wast thinking of using it on my SOS2 vessel
for my ship repair done.
Menos 13 Apr, 2024 @ 11:50am 
Thank you for the fix! I will test it as soon as possible.
Bon_Sombrero  [author] 10 Apr, 2024 @ 2:34pm 
Alright now fixed!
Bon_Sombrero  [author] 10 Apr, 2024 @ 12:06pm 
@Menos Oh i found the source of the trouble. It wasn't outdated API(that error shows up regardless of portable generator mod is exist or not.), I made mod used both 1.5 and 1.4 same xml, and it caused portable cooking table unusable(portable generators were working fine.) on V1.4 rimworld. I fixed the mod but applying it will take few more hours from now since I was middle of adding more contents for portable generators. Please allow me some time for fix it!
Menos 7 Apr, 2024 @ 1:03pm 
Using Rimworld 1.4 with Vanilla Expanded mods and Multiplayer mod. If your mod is in the list we get an error during start saying that an incompatible Multiplayer API is used (1.3 instead of 1.5). As soon as your mod is removed everything works fine.
Bon_Sombrero  [author] 4 Apr, 2024 @ 7:45am 
@Menos VE? you mean Vanilla Expanded frameworks? I don't see any errors with VE...? Mind if I ask you which version of Rimworld you are using right now? 1.4? 1.5? little bit more detailed information may helpful for me to pin point what causing it.
Menos 3 Apr, 2024 @ 6:13am 
Causes an issue if used in multiplayer as an outdated API is used.
The API was recently changed, so maybe just recompiling the mod with updated VE-framework might solve it.
Bon_Sombrero  [author] 27 Mar, 2024 @ 12:44pm 
Thanks! Now I get it, great food for thought. I'll consider about it while testing. Thanks for the feedback. :winter2019happyyul:
TurbulentTurtle 27 Mar, 2024 @ 11:19am 
My apologies, it does appear that they are already fuel inefficient then. My other thought would be that they are designed to work in a pinch. They aren't supposed to be a long term objective; that goal is left for the normal generator (in other words, I don't think people would use multiple instead of the normal). I think that they are meant to be built and used on the move, since they are not needed while at base. Whatever you decide though, I don't think that they are crazy unbalanced in either regard, and I think that this mod is cool anyway. Good work!
Bon_Sombrero  [author] 27 Mar, 2024 @ 9:43am 
@Sd.Kfz 165 Hummel Problem is, I can't lower fuel efficiency more than current level because it's already far less effective than a vanilla generator if you run multiple portable generators.

Vanilla wood generators consume 75 woods for 3.5 days of up time and produce 1kw.
that's 21.4 woods consumption per day.

On the other hand, You need 4 Portable wood generators to make 940w power. which is consumes 100 woods and it only last 2.5 days. that's 40 woods per day. Also don't forget the time consumption for refueling!

Hmm, I'll try buff the generator work requirement from 7500 -> 4000 then. Please let me know if it better or not.

Also there going to be portable cooking table will be added on this update as well.
TurbulentTurtle 27 Mar, 2024 @ 8:07am 
Alternatively, they could be balanced by having significantly poorer fuel efficiency, reducing the appeal of mass production while still staying a little bit realistic.
Bon_Sombrero  [author] 26 Mar, 2024 @ 7:54pm 
@Sd.Kfz 165 Hummel Yes, It's for balancing purpose. If it's easy to make, people will just carry resources around and build them while caravan(Which is still possible with current version, but it'll take much longer than carrying already built one!). Plus, portable generators already use far less resources to build them than a original generators, so people can build bunch and use them as replacement of vanilla generators. I didn't want that happens.
TurbulentTurtle 26 Mar, 2024 @ 10:18am 
Why does it require so much work to build? Is it for balancing?