Victoria 3

Victoria 3

Hail, Columbia! - United States Flavor Pack
833 opmerkingen
Oddball 7 uur geleden 
Is there place where I can post bug repports with picture added?
TheNowGamer 26 aug om 0:22 
Nvm I went into debug mode for fast enact, seems to be specifically for countries that are already pred rep. Just chnaged off of it and the back to it and it it worked.
TheNowGamer 25 aug om 11:08 
Ive tried that...
CaelReader  [auteur] 25 aug om 10:26 
@TheNowGamer government types don't update sometimes unless there's a law change
TheNowGamer 25 aug om 9:37 
Why doesnt every puppet I have not a federal territory, I see in the files the requirments are just thta the usa is a pred rep as well as the puppet type subject?
CaelReader  [auteur] 24 aug om 18:32 
@trupizza thanks, will investigate
trupizza 24 aug om 15:55 
Am having a new issue where taking any kind of diplomatic action (increasing relations, expelling diplomats, etc) with any country briefly lags the game for a second. I've isolated this problem down to only Hail Columbia; having no mods enabled solves this issue and removing Hail Columbia from a mod list of over 20 also solves this issue. I've checked my error logs and found nothing relating to the lag spike. It's not a big deal but it is annoying.

I don't know if this is a Hail Columbia specific issue or something else, but I can't replicate it in the base game or with any other mod, only HC. I also don't know if it's something you'd be able to replicate but I wanted to let you know in case anyone else is having this issue.
CaelReader  [auteur] 19 aug om 21:26 
I dunno what happened to the bpm patch, I wasn't directly involved.
The Admiral 19 aug om 17:58 
Wondering the exact same thing
TheEventHorizon 19 aug om 15:19 
What happened to the BPM Compatibility patch? The link leads to a 404 page.
CaelReader  [auteur] 8 jul om 9:04 
@garrzz Jim Crow gets blocked in states with > 60% Afro-American population, so its possible you ended up with an Afro-American minority in every state. I might want to reduce that threshold if its too hard to reach.
Bananaman 8 jul om 3:08 
@CaelReader Weird, the only other mod i have is morgenrote, which the description says should be compatible
garrzz 7 jul om 23:50 
Hey, just reporting a potential bug. I got 80% progress with reconstruction before it timed out, and the event descriptions said the south was divided between free states and Jim Crow states. Despite this, *every* southern state was hit with the permanent Jim Crow modifier. What is in error here, the event description or the modifiers?
CaelReader  [auteur] 7 jul om 13:52 
@Bananaman can't replicate, sounds like a mod conflict
Bananaman 7 jul om 3:00 
It also seems like something with colonising in general broke from that event, as my colonies in Nebraska and Minnesota keep getting abandonned halfway through colonising a province.
Bananaman 7 jul om 2:36 
Where should i post questions about potential bugs for you to see? In my game i got the Horse Creek treaty to give me and british columba the provinces along the oregon trail, but the day afterwards my half all goes back to the natives for some reason, even if i start colonising immediatly. I have tried both options in the event but in both cases my half gets decolonised.
CaelReader  [auteur] 6 jul om 11:27 
@Ahriman Ah. No, that kind of province-level border negotiation is not a priority for me, especially where it would create tiny non-viable split states.
Ahriman 6 jul om 11:06 
@CaelReader I should've probably clarified that I meant for the diplomatic side of things since there at least 3 different proposals on how to settle it without war. The first one being the one we got irl, the second being the border following the 49th parallel all the way through Vancouver island, and the third following 49th until it hits the Columbia river and then following that to the Pacific
CaelReader  [auteur] 6 jul om 11:01 
@Sidatarias For ideological reasons, the Douglass update adding post-reconstruction Black history must come first. Then maybe after that I'll add CSA content. I expect CSA players will not like what I have in store for them.
CaelReader  [auteur] 6 jul om 10:59 
@Pamparampampamparam They use the new Law Variants system added in 1.9 which means all existing ideologies automatically treat them as the original law for opinion purposes.
Pamparampampamparam 6 jul om 10:54 
Is it necessary to add slightly tweaked laws specific to only America, like the religion and protectionism law? Feel's kinda inelegant when vanilla Freedom of Conscious and and Protectionism would do fine imo.
Sidatarias 6 jul om 9:56 
Hey Cael,

Thanks for this awesome mod! I know youve already answered on the CSA content, but is there any ETA on when we would see the first iteration of flavour for the CSA?
CaelReader  [auteur] 6 jul om 8:19 
@Ahriman if the us-british relationship breaks down the US switches to the Annex Oregon JE and can push to claim British Columbia as well
Ahriman 6 jul om 0:18 
Are there any alternate resolutions to the Oregon boundary dispute as so far I've only seen the US get the historic borders
Primax 5 jul om 19:15 
Got a potential issue where I'm not connected to Deseret yet, but they have had a native uprising. I can't get to them to help them - so they may end up boned. Will advise how it ends up.
CaelReader  [auteur] 5 jul om 15:01 
@Pamparampampamparam The Civil War is not railroaded to occur in the mod, it's just very difficult to avoid due to the already existing historical conditions of the USA. If an Abolitionist president is elected, the Pro-Slavery movement will instantly jump to 100% activism and try to launch the civil war.
Pamparampampamparam 5 jul om 14:04 
Is it possible to avoid the ACW and ban slavery or is it basically impossible now?
Ernst August von Hannover 4 jul om 10:37 
Happy 4th of July! Rrrraahh 🦅🦅🦅🇺🇸🇺🇸🇺🇸
disdage 4 jul om 8:19 
Happy 4th of July!
Hail Colombia indeed.
Muse 3 jul om 13:34 
The only mod in the CMF series that's actually both up to date and worth having
CaelReader  [auteur] 3 jul om 8:25 
@Frandall There is currently no CSA content in the mod
Frandall 3 jul om 6:19 
Is thre flavor yet for the CSA, if switching after the civil war?
CaelReader  [auteur] 2 jul om 8:43 
I've pushed a hotfix that should help the AI colonize more properly
CaelReader  [auteur] 2 jul om 8:31 
@Mlexus Hrm, unable to replicate. The JE will invalid out if you don't have Slavery Banned or if you lack any Afro-American homeland states.
Mlexus 1 jul om 23:41 
after civil war reconstruction journal entry appears for a day or so and then its completely gone, not pinned in ledger, doesnt show up in active or potential journal entries.
CaelReader  [auteur] 1 jul om 21:10 
@JimBean working as designed
CaelReader  [auteur] 1 jul om 21:10 
@Salty314 something is up with the ai on this, will investigate
JimBean 1 jul om 18:45 
I feel like the manifest destiny modifier is really weak. I might just be too early to know, and maybe there are benefits that will become clear further down the line but right now the biggest issue is decreased infamy decay and tension decay in exchange for negligibly higher assimilation. If anything it feels like it hinders my expansion/manifesting of destiny than anything.
Salty314 1 jul om 10:35 
Am I the only one who almost never sees the US AI actually colonize the Lower 48 states? Any states that they start colonizing at the start they do, but ones like Minnesota and Nevada are never touched. Is a fix possible on my end?
TheNowGamer 28 jun om 10:00 
must be a mod conflict then ig, thank you
CaelReader  [auteur] 28 jun om 6:57 
@TheNowGamer event text in purple like that is purely localization-related. The event works fine and applies the ideology correctly to the PB.
TheNowGamer 28 jun om 1:42 
Found an error in event usfp_manifest_destiny.7, says missing perspecitve, third past tense? it fails to change the ideology to empire of liberty.
CaelReader  [auteur] 27 jun om 15:00 
Pushed a mod patch that fixes the starting templates for Webster and others, and should fix the Intelligentsia ending up in the wrong party
CaelReader  [auteur] 27 jun om 14:55 
@Blzmataz4 fixed as of the most recent mod update, but you have to start a new game
Blzmataz4 27 jun om 14:50 
Very insignificant thing, Tsimshian in B.C. I believe have the same tag as the Torrie Strait Islanders in the A&NZ Flavor Pack. All this does is replace one of their names with the other depending on the load order
CaelReader  [auteur] 27 jun om 14:24 
@Blzmataz4 oops, I missed his character template on an internal change, will fix. I dunno what's up with the Intelligentsia joining the Democrats they have a +100 to join the Liberal party.
Blzmataz4 27 jun om 14:08 
Also, did you change Webster to stop being an Anti-Expansionist or is my mods messing up the character?
Blzmataz4 27 jun om 14:08 
In late 1836 I was able to marginalize the Intelligentsia but they unmarginalized soon later and tried to join the Democrats post-election instead of the Republicans
CaelReader  [auteur] 26 jun om 15:25 
@disdage no
disdage 26 jun om 15:16 
Do you plan to ever expand content to individual states?