Wrestling Empire

Wrestling Empire

ReplicaTitleBelt
11 Comments
clarencepeah 9 Jul @ 12:10pm 
thank you bro, if i could post that one drake and lil yatchy gif rn i would
GamingMaster  [author] 8 Jul @ 10:06pm 
https://imgur.com/YukvKDv here I made a new belt text file and here it is used as a match prop: https://imgur.com/VMCGiwD

Now for your file, I see there's a problem here "NEVERTITLE":"NEVERTITLE" it should be "texture":"NEVERTITLE.png" the first word on the left is always "texture" and for the right side, you most likely need to add the image format (.png).
clarencepeah 8 Jul @ 4:43pm 
could you show me an example of the txt file when adding a new one separate from the texture you already have in there cuz i got one texture working but i just replaced the texture you already had in there but everytime i make a new one it won't put the texture there

{"name":"NEVER Openweight Championship","NEVERTITLE":"NEVERTITLE","R":0.0,"G":0.0,"B":0.0} this is what i have in the txt file for the new one
GamingMaster  [author] 8 Jul @ 11:38am 
The belt texture is determined by the "texture" in the belt .txt file: https://imgur.com/FrUElW7 Make sure to put the belt texture file in the same folder and put the name in the text file. If it's still not working, send me a picture of the mod folder and one of the belts text file like I did here
clarencepeah 8 Jul @ 10:32am 
late ask but, i got the mod to work but none of my belt textures appear on the belts its just standard belt design every time i make a new one, what am i doing wrong
GamingMaster  [author] 21 Mar @ 12:03pm 
Most likely because you didn't change the "texture" part in your new belt text file so it tried to load the same belt texture file twice.
clarencepeah 21 Mar @ 11:51am 
so i tried doing that and i got this error code while loading up the game

[Error :ReplicaTitleBelt] Failed to load replica belt texture ExampleTexture.png
[Error :ReplicaTitleBelt] System.ArgumentException: An item with the same key has already been added. Key: ExampleTexture.png
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at ReplicaTitleBelt.Plugin.LoadJsonFile (System.String path) [0x000f2] in <e4bb912c8dfb427eb7cc8dcf0c02b291>:0
GamingMaster  [author] 19 Mar @ 10:56pm 
If you go into the mod folder you can find "ExampleBelt.txt" and "ExampleTexture.png" files. If you want to make a new belt, make a copy of the first one. To change the name, open it in notepad and modify the "name" part of it. Colors can be changed by modifying the "R", "G" and "B" numbers. To change the texture, put your own belt texture image in the mod folder and then change the "texture" part in the text file with your own. I also added a belt texture template so you can draw your own.
clarencepeah 19 Mar @ 1:30pm 
so like do i just duplicate the mod file for multiple belts, also how do i replace the replica feature with a different one
GamingMaster  [author] 8 Jun, 2024 @ 1:22am 
If you're talking about modded weapons in general, there probably will be some kind of tutorial once WECCL starts properly supporting custom props.
Drputtyboss 8 Jun, 2024 @ 12:29am 
i'd genuinely love to see a modded weapon tutorial